Mayumi Matsumoto – Particle Passport

Summary

Mayumi Matsumoto, Clinical Associate Professor in Japanese language, created the Particle Passport for her Elementary and Intermediate Japanese language courses. It utilizes the collection game mechanic to incentivize students to learn Japanese particles and local regions of Japan through various types of activities. By successfully completing in-person and online activities, students earn stickers or “passport stamps” for their passport. The Particle Passport has been used since Fall 2018 in her Elementary and Intermediate Japanese classes, and has coincided with increased student performance in mastering the particles and demonstrating increased knowledge about the regions of Japan.

Learning Outcomes

1. Apply the particles successfully by completing lessons to earn passport stamps.
2. Demonstrate the recommended amount and type of practice methods necessary for language acquisition.
3. Recognize the cultural uniqueness of the various regions and prefectures of Japan.

Student Experience

Students receive their Particle Passport, which includes empty spaces where students can earn stickers by successfully completing various activities.

  • particle passport
  • Japanese Assignment
  • Japanese Particles

Outcomes

On the final exam of Fall 2019, 8.7/10 was scored with the students who participated in the particle passport project while 7.6/10 was received with the students who didn’t participate in the project. At the end of each semester, students are more interested in visiting local regions of Japan and they have specific ideas of what they want to do there.

Technology Resources

The Particle Passport uses multiple tools in various ways. While the initial passport booklets were physical objects made out of paper, the switch to remote instruction during the pandemic required a pivot to digital passports created in Google Slides. Since students seem to prefer having a physical passport, Professor Matsumoto is considering a return to paper passports in Fall 2022.

The in-person activities involve polls given through Kahoot, which is an easy to use online polling software. NYU provides access to Poll Everywhere, which has more robust polling options. The digital flashcards were made in Quizlet.

The online digital practice modules were created using Articulate Storyline and provided to students through NYU Brightspace. These SCORM modules need to be created and updated using the Storyline software, which requires a yearly paid subscription. FAS Ed Tech is currently exploring open source alternatives for creating these kinds of online learning modules.

Lessons Learned

Professor Matsumoto has found that preparing a variety of materials to reach students with different learning styles is important to effective language instruction. Since practicing a language in various ways helps retention, Particle Passport incentivizes students to try various forms of practice in and outside the classroom. Additionally, distributing surveys to students at various points in the semester and adjusting the materials based on their feedback allows an instructor to adapt their teaching and learning materials to their students’ needs. As this project is well received by students, she is thinking about expanding this method to other areas such as vocabulary, Chinese characters, and grammar learning.

Natalia Andrievskikh – Speculative 3D Designs in Expository Writing

Summary

Professor Natalia Andrievskikh, Clinical Assistant Professor teaches international writing workshops in the Expository Writing Program (EWP). In an aim to further increase engagement for STEM students enrolled at Tandon School of Engineering, an assignment was developed that probed students to craft a speculative design proposal for an (imagined) object that would serve as a critique of a social problem of students’ choice.

To accomplish the assignment, students needed to identify, research, and reflect upon a “real life” problem of their choice (ranging from pollution, to racism, to digital surveillance) and use 3D design tools to propose a provocative artifact that would illuminate and critique this problem. Rather than presenting a “solution,” the proposed artifacts aimed to serve as a provocation, an invitation to think critically and challenge the unwritten assumptions behind the mainstream design of our public spaces and material objects. The final project consisted of a written research-based component (a research narrative and a design proposal) and a visual prototype of the proposed artifact. Demonstrated technological proficiency was not be the main basis for grading; instead, the project emphasized technology use as an alternative mode of critical thinking and engagement with the material. The assignment focus is inspired by and in part adapted from work by James Malazita at Rensselaer Polytechnic Institute.

Learning Objectives

  • Identify, research, and represent to an outside audience a significant socio-cultural problem of students’ choice
  • Demonstrate audience awareness by using appropriate rhetorical strategies to achieve desired emotional and intellectual effects
  • Practice critical thinking skills using a hands-on critical making approach
  • Experience designing a multimodal artifact that functions as a call for action
  • Practice the professional writing genre of proposal to pitch an idea

Student Experience

Here are a few examples of student projects.

CONTROL (Continual Overhead Nearby Tracking Remote Obedience Lookout)

A product designed to exaggerate and thus make visible the problem of surveillance and loss of privacy in
the world of modern technologies.

Excerpt from student’s research narrative:

“On the head of the user, there is a headset placed with a lock-type structure on the head. The user is forced to keep the headset on, which represents the feeling of imprisonment as a result of surveillance. On the front of the goggles, there are prison bars which signify how the user is no longer in control of their life. Inside the headset, there is a screen which broadcasts the 3rd person surveillance POV back to the individual and is essentially the only thing that the user can view. The video feed itself showcases that the video and sound is active and the individuals in control of the surveillance can see the position of the target and the remaining battery life of the drone.

3D model of CONTROL

(click and drag to rotate and the 3D design)

Image description: 3D model featuring a figure with a headset that is locked into place. This headset is connected to a drone which is surveilling the figure.

The Uncomfortable Gaming Chair by Haesung Lee

The Uncomfortable Gaming Chair uses counter-intuitive design that would prevent a user from sitting down for prolonged periods of time. The product calls for more awareness of the adverse effects of sitting on the body, a problem especially relevant for those with gaming addiction.

Excerpt from student’s research narrative:

“My plan is to create a gaming chair designed to be uncomfortable. This chair will highlight the problems of prolonged sitting. People who play games are often obsessed with creating an ideal “gaming setup,” so gaming chairs are usually designed to make you comfortable. As a result, the user will likely be sitting all day and gain weight. No matter how comfortable the chair is, sitting for so long will cause health problems. On the contrary, my proposed design would highlight the negative physical effects of sitting on a human body.”

3D model of The Uncomfortable Gaming Chair

(click and drag to rotate and the 3D design)

Image description: 3D model of a lounge chair that is tilted back with spikes on the seat and a cupholder in an impractical location.

Plastic Straw Eating Sea Turtle by Raisa Islam

Plastic Straw Eating Sea Turtle aims to raise awareness about the effects of plastic pollution on ocean animals. The design relies on shock value to make users consider their role in exacerbating
the problem.

Excerpt from student’s research narrative:

“This project aims to renew that shock value one would have felt seeing one of those famous plastic pollution posters for the first time. The prototype features a leatherback sea turtle toy that will be able to be fed and the “food” will be collected in an opening within the turtle toy. The design will mimic functions similar to plastic toys children play with. The turtle can be fed with the provided food. In this design, the food will be plastic straws and the turtle will be “fed” through pushing the straw through its nose rather than its mouth. Overtime, the turtle will degrade and eventually cease to function. The turtle can then be opened by turning it on its back and breaking apart the underbelly. This will expose the plastic straws that it has been fed and that caused the toy to break. The disturbing factor is further highlighted due to not only how this item deviates from the children’s toy it would appear to be, but also how the users are the ones feeding the turtles themselves.”

3D model of Plastic Straw Eating Sea Turtle

(click and drag to rotate and the 3D design)

Part 1

Part 2

Image description: 3D models of a turtle with a finger inserting plastic straws into the turtle’s mouth, and of the open belly of the turtle that shows all inserted plastic straws

Technology Resources

Students were required to sign up for a free account on TinkerCad and to procure the foundational 3D objects for their projects. While students were welcome to search wherever they would like to find their 3D objects, they were advised to first search community-based repositories where no login was required and/or all 3D objects fell under a Creative Commons (CC) license. These websites included Thingiverse and Free3D.

Outcomes

The creation of multimodal project was not an end goal, but a tool to enable productive – and playful – engagement with technology for critical thinking purposes. Compared to “regular,” text-based assignments, the CAD (computer assisted design) format serves to further foreground students’ audience awareness and prompts reflection by necessitating verbal explanation of visual representations of ideas. The multimodal aspect of the assignment provides a more accessible, less rigid learning environment for diverse learners, including English language learners and neurodiverse students. By offering alternative – not language-based – ways of constructing meaning, assignments focused on visualization appeal to students who might self-identify as not “good writers” (as STEM students often do). At the same time, the assignment allows students to practice writing-focused skills such as rhetorical awareness, relaying results of research, and developing a persuasive argument. Last, but not least, technology facilitates creative, out-of-the box approach and enhances students’ intellectual engagement with the content.

Esther Truzman – Asynchronous Fridays

Summary

Professor Ether Truzman, Senior Language Lecturer and Course Coordinator teaches intensive Spanish language courses. These intensive courses involve covering two semesters of instruction in just one. As such, they meet 5 days a week and cover the entirety of a textbook in a relatively short time span. In a fully online format, this compressed timeline can quickly result in significant Zoom fatigue with students needing to sign and engage during all 5 days each and every week. In an effort to simultaneously reduce Zoom fatigue and allow students to navigate content at their own pace, the instructor adapted a template to implement Asynchronous Fridays into her courses, initially SPAN UA 10 and then into both SPAN UA 10 and SPAN UA 20 the following semester. 

This template was provided during a CUNY online teaching workshop run by the University of Hawaii courtesy of Stephen L. Tschudi, a Specialist in Technology for Language Education. This institution had been offering full remote synchronous, asynchronous, and hybrid courses since before the pandemic. To focus on language learning skills, the central tool employed during Asynchronous Fridays is the video-based asynchronous discussion tool, Flipgrid.

Learning Objectives

  • Allow students the opportunity to asynchronously practice language speaking, listening, reading, and writing skills 
  • Enable students to pace themselves and provide more student-driven flexibility as they navigate course materials

Student Experience

Here is an example of one specific Asynchronous Friday. Students would have the opportunity to pick and choose which learning exercises they would like to complete that day.

SPAN10 2021S Asynchronous Feb 12

This Friday you must earn at least 10 points using activities chosen from this menu. You will hand in your products in one document (with links as appropriate) BY 6 pm on FEB 12. You MUST choose ONE and ONLY ONE activity in Column A (5 pts.)
*It is strongly suggested that you complete Actividad 4.12 in Column B (3 pts.)

Columna A Columna B Columna C
5 points (you can only use ONE of these) 

RECORD OR UPLOAD TO FLIPGRID

3 points 1 point
With a classmate, make a video recording of a Zoom call in which you perform Actividad 4.16, ¿Dónde está? p. 117. You will take turns asking and answering questions about the drawing using the verb estar and as many different prepositions of place as you can. The video earns points for  both you and your classmate.

5 points

Complete Actividad 4.12 Dónde están, p.116. Write your answers out using  full sentences.

3 points

Answer all the questions below under the title Las habitaciones/Los cuartos.

1 point

With a classmate, make a video recording of a Zoom call in which you perform Actividad 4.21,  ¡Qué desastre! p. 123. You will take turns asking and answering where the given objects are using the verb estar and prepositions of place (p. 115). 

The video earns points for both you and your classmate

5 points

Complete Actividad 4.23 Comparemos, copied below. The instructions are slightly different than in the textbook.

3 points

Complete Actividad El gato y la caja de cartón, below.

1 point

Make a video in which you show us a room in your house (or in a picture) and point out where 5 different objects from the vocabulary on p. 122 are using the verb estar and at least 4 different prepositions of place (p. 115). 

Alternately, you can show 3 different rooms, either in your house or on a floor plan, naming them, and mentioning one activity you do in each room and at least 2 objects in each room, (from the vocabulary on p. 122).

Must be about 1-2 minutes long and have a minimum of 50 words.

5 points

Write a paragraph between 6-8 sentences long in which you describe your favorite room.  What is it like? What furniture does it have?  Why is it your favorite room? Where is it in your house? 

3 points

Complete Actividad 4.19 ¿Lógico o ilógico?, copied below. Indicate whether the information in the sentences is logical or not. Write “lógico” for logical sentences.  If the information is not logical, write “ilógico” and rewrite the full sentence in such a way that it is logical.

1 point

Here are two students engaging in conversation. This brief conversation was recorded and uploaded using Flipgrid.

Two students side by side recording their conversation in Spanish

Technology Resources

Flipgrid was the primary tool used in Asynchronous Fridays. Students were encouraged to record videos of themselves, but they were also permitted to just record audio submissions. Flipgrid provided the instructor with the opportunity to hear everyone speak, which usually isn’t possible during the synchronous Zoom sessions. The FAS Office of EdTech Flipgrid guide can be found here.

Outcomes

Both the instructor and students in SPAN-UA 10 and SPAN-UA 20 responded well to the integration of Asynchronous Fridays. Students completed the work well and were provided with the flexibility to complete the work at their own pace. The instructor had the opportunity to assess how each and every student was progressing with their language speaking, listening, reading, and/or writing skills.

Joanna Klukowska – Teaching Coding Languages in Noncoding Courses

Summary

Screenshot of a Jupyter Notebook lesson in visualizing word frequencies in a text using Python.
CLICK IMAGE TO ENLARGE On the Jupyter platform, Instructors can run live code snippets within a lesson framework to illustrate concepts to students.

Professor Joanna Klukowska introduces the Python programming language in her Quantitative Reasoning: Math and Computing course, where most students have no coding experience, to teach key mathematical concepts.

She is able to do this smoothly thanks to the open source Jupyter Notebook interactive web-based environment, a web application that enables her to combine math, computations, visualizations, and discussion of the results into a single document. Using this application, students who may have no computer science background at all can jump directly into programming activities without having to install  software on their personal machines, which can sometimes take one or more class periods.

The first part of the course teaches students how to use the basic features of the Python programming language: operations with numbers and strings, variables, Boolean logic, control structures, loops and functions. The second part of the course focuses on the phenomena of growth and decay:  geometric progressions, compound interest, exponentials and logarithms, as well as trigonometry, counting problems and probability. Students use Python to explore the mathematical concepts in course lab periods and homework assignments.  

Example Activities

Exponential functions exploration:
The class discusses a lot of different functions that follow the concepts of exponential growth (ex, savings account growth, or population growth) or decay (ex, credit card payments).  They use visualizations in Python to answer questions like: how does the size of each credit card payment affect the number of payments, or how does the interest rate affect overall amount of money that one pays back.

Art drawn with trigonometric functions:
The class also looks into the art produced by the mathematician/artist Hamid Naderi Yeganeh,  Students are able to recreate some of his projects by implementing the trigonometric formulas in their own programs. Here is an example:

Learning Objectives

  • introduce students to tools that can be used in their own work outside of the class setting
  • gain an understanding of how the mathematical concepts relate to situations students face in everyday life and in their areas of study and specialization
  • gain an understanding how the Python tools can be used to simplify calculations and provide visualizations that help in exploration and understanding of different concepts

Student Experience

This class requires students to: 

  • attend two lectures per week
  • attend a recitation with hands-on practice with a newly learned concepts
  • complete a weekly assignment usually started during the recitation and due one week later

Students learn the mathematical concepts by looking at examples from real life situations and from their different areas of study:

  • simplified tax payment calculations
  • student loan payments
  • expected salary growth after graduation
  • inflation
  • population growth 
  • statistical analysis of literary texts
  • children’s books readability levels
  • mathematical patterns in visual arts 

Technology Resources

  • an account with NYU High Performance Computing in order to access the Jupyter notebooks for the class
  • access to a computer with a browser and an Internet connection for course resources

Outcomes

The Jupyter Notebook environment has allowed both Klukowska and her students to focus their attention on the course activities rather than on the mechanics behind them. In Jupyter, Klukowska has a single place for the course content, mathematical calculations and formulas, and Python programming and visualizations. In the past she used separate documents for slides, separate files for programs and yet another medium for visualizations. Having all of them in a single document provides a sense of continuity that students generally prefer.

Students also benefit from the fact that Jupyter Notebooks are cloud hosted, meaning that they do not need to install any programs on their own machines. All they need to access course resources and do computation assignments is access to a computer with Internet connection (either their own machine or NYU lab machine). This has greatly reduced the problems students often have associated with installing the computational environment and transferring files between different computers.

screenshot of Courant grader training module

Courant Institute of Mathematical Sciences – Moving Grader Orientation Online

 

Summary

The FAS Office of Educational Technology collaborated with Courant Mathematics and  NYU’s Learning and Organizational Development team to design, develop, and produce a training module for the Courant Institute of Mathematical Sciences graders.

example grading animation

FAS Ed Tech created illustrative graphics, custom animations, and custom branching logic that allowed graders from four different course assignments (and any combination thereof) to use the same module for training, greatly streamlining the enrollment process.

Previously, graders attended their training in-person, which complicated the process of hiring additional and/or replacement graders, as well as preventing assessment of training impact.  Moving grader training online allows Courant to provide grader training as needed through iLearn enrollments.  Further, the module reports all results to the iLearn system, which can automatically confirm whether a grader successfully completes the training, as well as notify administration.

Additionally, Courant now has the opportunity to build upon the successes of the first iteration to include additional activities, content, and reporting features, using both data and learner feedback to guide future iterations.

Goals

  • Develop online module to train Courant Mathematics graders in the following topics:  grader roles, responsibilities, grading best practices, legal implications
  • Include branching to allow training for any combination of the following course assignments:
    • Algebra and Calculus
    • Calculus/MFE I-III
    • Discrete Mathematics/Upper-Level Courses
    • Linear Algebra
  • Ensure accurate reporting, compatibility with NYU iLearn platform
  • Accessibility-compliant content: screen reader compatibility, speech-text for math examples

Outcomes

Courant Mathematics successfully implemented the training module (hosted on iLearn) for the Fall 2019 semester, and will require all graders to successfully complete training before hiring.  Courant will be gathering feedback from this first iteration to inform changes and enhancements for the next version of the training.  Results have been positive with faculty experiencing significantly fewer complaints and regrade requests from students.

“I found the orientation pretty helpful. It helped me understand the basic difference between algebraic and conceptual errors related to integration. And since it is online, it gave me a lot of flexibility time-wise. Also, since it is not too long, it’s easy to follow.”

Grader Trainee

Technology Resources

  • Adobe Captivate + MathMagic (module authoring, math notation rendering)
  • Adobe Creative Cloud (graphics and animations)
  • VideoScribe (animation software)
  • NYU Classes + SCORM Cloud (for hosting review drafts)
  • NYU iLearn

Susanna Horng – Creative Cartography: The City as Site of Cultural Production

Summary

Professor Susanna Horng (Liberal Studies) uses project based learning to guide her first-year Writing II students in the creation of digital maps. Students are asked to research and design an unwritten chapter for one of the following course texts: Maps of the Imagination: The Writer as Cartographer by Peter Turchi, or Nonstop Metropolis: A New York City Atlas edited by Rebecca Solnit & Joshua Jelly-Schapiro. Students use ESRI Story Maps software to create interactive, city-based narratives/digital humanities projects, which interrogate the urban and visualize what it means to be a Global Citizen.

Learning Objectives

  • Creative cartography offers multi-modal methods of synthesizing research, narrative mapping, analysis of sources, and data visualization.
  • These activities allow students to flex multimedia and presentation skills. Image, video, and sound selection creates meaning or supports text.
  • The project engages students’ critical thinking, time management, and executive functioning skills.
  • This practice hones students’ digital literacy.

Student Experience

First-year Writing II students are asked to create layered maps with images, videos, hyperlinks links, QR codes, and lyric essays. After instructor contacts Data Services, students are sent email invitations for NYU institutional ArcGIS accounts. Students then create free ESRI Story Maps accounts using NYU Institutional ArcGIS Account. The instructor then creates a private ArcGIS Group for class so students share projects with classmates only. To develop their projects, students work with large amounts of data, longitude and latitude coordinates, and create Excel/Google spreadsheets as research tools.

Technology Resources

  • Data is stored in Google Sheets or Microsoft Excel spreadsheets
  • Story Maps software:
    • Uses ArcGIS (Geographic Information Software)  to integrate maps with text, images, videos, hyperlinks, and sound.
    • Free NYU Institutional Accounts through Data Services
    • Digital Studio, Bobst 5th floor

Outcomes

  • Students will synthesize research, analysis of sources, narrative mapping, and data visualization through the practice of creative cartography using Story Maps software.
  • Students will create an effective presentation and create meaning through multimedia: image, video, and sound.
  • Students will apply digital literacy, critical thinking, time management, and effective functioning skills.

Chen Gao – Learning to Write Chinese with a Social Network

Summary

Professor Chen Gao (East Asian Studies) used WeChat, a social networking app popular in China, with students in the EAST-UA 205 Advanced Chinese I class. The use of WeChat extended the learning community beyond the classroom to include native speakers and users of the app.

Each week of the semester, Professor Gao selected 1-3 samples of student writing (daily responses to classroom readings) to share in WeChat’s official “四海八荒青年说 (World Youth Forum).” Students were then asked to provide constructive feedback to their peers’ posts, while the published students were asked to respond in kind. By the end of the semester, students were also engaging in conversation with native Chinese speakers on WeChat.

At the end of the semester, Professor Gao produced a student journal comprised of the WeChat posts; each student received a physical copy.

Instructor and Students of FA18 Advanced Chinese 1 Class

Learning Objectives

  • Build a virtual learning community to facilitate collective and immersive language learning.
  • Promote students’ interest in writing and build their awareness both as a reader and a writer.
  • Provide level-appropriate reading for students.
  • Connect students with a cultural social-networking experience.

Screenshot of We Chat App

Student Experience

This project required students to:

  • Submit their daily writing assignments related to classroom readings
  • Read their peers’ posts on WeChat every week
  • Leave comments on peers’ writing and provide constructive feedback
  • Respond to comments on their own writing

Screenshot of Post in We Chat App

Technology Resources

Students accessed WeChat via their personal mobile devices.

Screenshot of Posts in We Chat App

Outcomes

Reflecting on the project Professor Gao says, “This activity helped increase students’ reading and writing proficiency. WeChat provided more opportunities for students to engage in meaningful language output in a stress-free learning environment. It helped students develop awareness as a reader and a writer. Students not only had to consider how their words might be received by their teacher, but also by the wider audience of readers who will see their work when it is published online. When they adapted their literacy learning to new contexts, with a new audience of readers, they became more aware of that learning and its potential uses. Students became more independent learners when they knew how to articulate and demonstrate what they were aware of and what they needed to work on further.

The WeChat project encouraged collaborative learning. Students could learn from and with each other. Also, because during the project, I closely monitored the participation of all students, gave feedback and corrected their grammar errors in their writing on WeChat, it also increased teacher contact time and strengthened teacher-student relationship.”

Student Journals

Selected Student Feedback:

“I liked that it was a different way to learn!”

“It allowed me to view other peer’s writing that was close to my own level.”

“Reading classmates’ posts helped me in reviewing the content of the lessons.”

screenshot of goal setting module

Getting Students ‘Back on Track’ – Interactive Online Modules for CAS Academic Advising

Updated on 9/23/19

Summary

FAS Ed Tech assisted CAS Advising in developing interactive modules for an online course of study to help students on academic probation improve academic performance. Students complete modules prior to meetings with advisors, building skills and knowledge in four key areas: goals and goal setting, time management, learning strategies, and aligning interests, careers and majors.

Goals

  • Develop original static presentations into enhanced interactive online versions
  • Enable learners to individualize learning activities with personalized content:
    • Goals and Goal Setting Module: learners develop strategies for writing effective goals, and create an action plan. Interactive tools are provided for building self-motivation, including how to develop self-efficacy and a growth mindset.
    • Time Management Module: learners can input a week’s list of activities and practice prioritizing them using a drag and drop interaction
    • Interests, Careers, and Majors Module: extensive branching functionality enables learners to match programs of study that align with their interests
  • Track learner progress and input for follow up meetings with advisor

Outcomes

CAS Advising has been offering the Back on Track modules to over 50 academic probationary students per semester since Spring 2017.  Students complete reflective assignments, connecting module content and activities to their personal experience. Learners are able to consider many factors affecting their academic performance as well as strategies for improvement in advance of meeting with their advisors.  Early data is demonstrating both a decrease in course withdrawals and an increase in GPA for these learners, and the Back on Track program has been featured in an article on Academic Advising Today.

The FAS Office of Ed Tech is currently working with CAS Advising to revise the modules with updated content, and accessibility and data-reporting enhancements.  The future goal is to develop versions of the content for the broader NYU community.

Technology Resources

  • Adobe Captivate
  • Adobe Creative Cloud
  • Articulate Storyline
  • NYU Classes
  • SCORM Cloud

Example Module: Motivation and Goal Setting

Click on the link to view the Motivation and Goal Setting Module.

Journalism screenshot

Adam Penenberg – Journalism Foundations Online Course Site

Summary

FAS Ed Tech connected Journalism Professor Adam Penenberg with the Central IT Instructional Design Team to develop an online course site focused on basic journalistic principles for incoming students.  Utilizing content Professor Penenberg had originally created in Google docs, FAS Ed Tech and the Central IT team developed a comprehensive course of study in NYU Classes, which students can complete prior to beginning their face-to-face courses.  

Goals

  • Consult with instructor on best practices for online instruction
  • Identify design issues adapting Google Docs content for Classes tools
  • Leverage NYU Classes tools to provide asynchronous instruction in journalistic foundations
  • Build NYU Classes course site incorporating instructor’s existing content with affordances of Classes tools
  • Include formative assessment to improve iterations of the course

Technology Resources

  • Google Docs
  • NYU Classes
  • Qualtrics

Outcomes

These introductory modules have been offered to entering Journalism students since the summer of 2017.  In addition to providing basic information in journalistic law, ethics, history, and grammar, instructors can view analytics regarding the multiple assessments throughout the content, and identify areas to address with their students.  Students begin their classes with a stronger background in foundational knowledge.

Dvorak Project - Prof. Beckerman

Michael Beckerman – Musical Geographies of Dvorak’s New York

Summary

FAS Ed Tech worked closely with FAS Music Professor Michael Beckerman on a collaborative class project for his Freshman Seminar class. Students learned to use Geographical Information Systems (GIS) technology as both a research and narrative tool, demonstrating connections among New York City’s history, geography, and architecture, and connecting these with Dvořák’s impact on and experience with American music culture during his time spent in the city (1892-1895).  Students used the Fulcrum app on their mobile devices to explore and collect information from locations around the city significant to Dvořák’s time. While developing their “story map” students investigated several different threads that emerged from the initial data captured via the Fulcrum app.  

Goals

  • Assist Professor Beckerman and students in a project combining location data, multimedia, and historical reSearch
  • Determine, in collaboration with instructor and students, appropriate tools for location-based research and media collection for student projects
  • Partner with NYU Library Data Services to provide access and training to GIS tools (Fulcrum, ESRI)
  • Facilitate management of student-generated data collections  and provide technical assistance importing Fulcrum data into ESRI Story Maps

Outcomes

Combining location data, multimedia, and historical information, Professor Beckerman’s students used both CARTO and ESRI Story Maps to create interactive, GIS-focused presentations describing Dvořák’s influence on NYC and American music cultures, as well as America’s musical influence on Dvořák.

Technology Resources

  • Fulcrum mobile app
  • ESRI Story Maps
  • Carto