Natalia Andrievskikh – Speculative 3D Designs in Expository Writing

Summary

Professor Natalia Andrievskikh, Clinical Assistant Professor teaches international writing workshops in the Expository Writing Program (EWP). In an aim to further increase engagement for STEM students enrolled at Tandon School of Engineering, an assignment was developed that probed students to craft a speculative design proposal for an (imagined) object that would serve as a critique of a social problem of students’ choice.

To accomplish the assignment, students needed to identify, research, and reflect upon a “real life” problem of their choice (ranging from pollution, to racism, to digital surveillance) and use 3D design tools to propose a provocative artifact that would illuminate and critique this problem. Rather than presenting a “solution,” the proposed artifacts aimed to serve as a provocation, an invitation to think critically and challenge the unwritten assumptions behind the mainstream design of our public spaces and material objects. The final project consisted of a written research-based component (a research narrative and a design proposal) and a visual prototype of the proposed artifact. Demonstrated technological proficiency was not be the main basis for grading; instead, the project emphasized technology use as an alternative mode of critical thinking and engagement with the material. The assignment focus is inspired by and in part adapted from work by James Malazita at Rensselaer Polytechnic Institute.

Learning Objectives

  • Identify, research, and represent to an outside audience a significant socio-cultural problem of students’ choice
  • Demonstrate audience awareness by using appropriate rhetorical strategies to achieve desired emotional and intellectual effects
  • Practice critical thinking skills using a hands-on critical making approach
  • Experience designing a multimodal artifact that functions as a call for action
  • Practice the professional writing genre of proposal to pitch an idea

Student Experience

Here are a few examples of student projects.

CONTROL (Continual Overhead Nearby Tracking Remote Obedience Lookout)

A product designed to exaggerate and thus make visible the problem of surveillance and loss of privacy in
the world of modern technologies.

Excerpt from student’s research narrative:

“On the head of the user, there is a headset placed with a lock-type structure on the head. The user is forced to keep the headset on, which represents the feeling of imprisonment as a result of surveillance. On the front of the goggles, there are prison bars which signify how the user is no longer in control of their life. Inside the headset, there is a screen which broadcasts the 3rd person surveillance POV back to the individual and is essentially the only thing that the user can view. The video feed itself showcases that the video and sound is active and the individuals in control of the surveillance can see the position of the target and the remaining battery life of the drone.

3D model of CONTROL

(click and drag to rotate and the 3D design)

Image description: 3D model featuring a figure with a headset that is locked into place. This headset is connected to a drone which is surveilling the figure.

The Uncomfortable Gaming Chair by Haesung Lee

The Uncomfortable Gaming Chair uses counter-intuitive design that would prevent a user from sitting down for prolonged periods of time. The product calls for more awareness of the adverse effects of sitting on the body, a problem especially relevant for those with gaming addiction.

Excerpt from student’s research narrative:

“My plan is to create a gaming chair designed to be uncomfortable. This chair will highlight the problems of prolonged sitting. People who play games are often obsessed with creating an ideal “gaming setup,” so gaming chairs are usually designed to make you comfortable. As a result, the user will likely be sitting all day and gain weight. No matter how comfortable the chair is, sitting for so long will cause health problems. On the contrary, my proposed design would highlight the negative physical effects of sitting on a human body.”

3D model of The Uncomfortable Gaming Chair

(click and drag to rotate and the 3D design)

Image description: 3D model of a lounge chair that is tilted back with spikes on the seat and a cupholder in an impractical location.

Plastic Straw Eating Sea Turtle by Raisa Islam

Plastic Straw Eating Sea Turtle aims to raise awareness about the effects of plastic pollution on ocean animals. The design relies on shock value to make users consider their role in exacerbating
the problem.

Excerpt from student’s research narrative:

“This project aims to renew that shock value one would have felt seeing one of those famous plastic pollution posters for the first time. The prototype features a leatherback sea turtle toy that will be able to be fed and the “food” will be collected in an opening within the turtle toy. The design will mimic functions similar to plastic toys children play with. The turtle can be fed with the provided food. In this design, the food will be plastic straws and the turtle will be “fed” through pushing the straw through its nose rather than its mouth. Overtime, the turtle will degrade and eventually cease to function. The turtle can then be opened by turning it on its back and breaking apart the underbelly. This will expose the plastic straws that it has been fed and that caused the toy to break. The disturbing factor is further highlighted due to not only how this item deviates from the children’s toy it would appear to be, but also how the users are the ones feeding the turtles themselves.”

3D model of Plastic Straw Eating Sea Turtle

(click and drag to rotate and the 3D design)

Part 1

Part 2

Image description: 3D models of a turtle with a finger inserting plastic straws into the turtle’s mouth, and of the open belly of the turtle that shows all inserted plastic straws

Technology Resources

Students were required to sign up for a free account on TinkerCad and to procure the foundational 3D objects for their projects. While students were welcome to search wherever they would like to find their 3D objects, they were advised to first search community-based repositories where no login was required and/or all 3D objects fell under a Creative Commons (CC) license. These websites included Thingiverse and Free3D.

Outcomes

The creation of multimodal project was not an end goal, but a tool to enable productive – and playful – engagement with technology for critical thinking purposes. Compared to “regular,” text-based assignments, the CAD (computer assisted design) format serves to further foreground students’ audience awareness and prompts reflection by necessitating verbal explanation of visual representations of ideas. The multimodal aspect of the assignment provides a more accessible, less rigid learning environment for diverse learners, including English language learners and neurodiverse students. By offering alternative – not language-based – ways of constructing meaning, assignments focused on visualization appeal to students who might self-identify as not “good writers” (as STEM students often do). At the same time, the assignment allows students to practice writing-focused skills such as rhetorical awareness, relaying results of research, and developing a persuasive argument. Last, but not least, technology facilitates creative, out-of-the box approach and enhances students’ intellectual engagement with the content.

Esther Truzman – Asynchronous Fridays

Summary

Professor Ether Truzman, Senior Language Lecturer and Course Coordinator teaches intensive Spanish language courses. These intensive courses involve covering two semesters of instruction in just one. As such, they meet 5 days a week and cover the entirety of a textbook in a relatively short time span. In a fully online format, this compressed timeline can quickly result in significant Zoom fatigue with students needing to sign and engage during all 5 days each and every week. In an effort to simultaneously reduce Zoom fatigue and allow students to navigate content at their own pace, the instructor adapted a template to implement Asynchronous Fridays into her courses, initially SPAN UA 10 and then into both SPAN UA 10 and SPAN UA 20 the following semester. 

This template was provided during a CUNY online teaching workshop run by the University of Hawaii courtesy of Stephen L. Tschudi, a Specialist in Technology for Language Education. This institution had been offering full remote synchronous, asynchronous, and hybrid courses since before the pandemic. To focus on language learning skills, the central tool employed during Asynchronous Fridays is the video-based asynchronous discussion tool, Flipgrid.

Learning Objectives

  • Allow students the opportunity to asynchronously practice language speaking, listening, reading, and writing skills 
  • Enable students to pace themselves and provide more student-driven flexibility as they navigate course materials

Student Experience

Here is an example of one specific Asynchronous Friday. Students would have the opportunity to pick and choose which learning exercises they would like to complete that day.

SPAN10 2021S Asynchronous Feb 12

This Friday you must earn at least 10 points using activities chosen from this menu. You will hand in your products in one document (with links as appropriate) BY 6 pm on FEB 12. You MUST choose ONE and ONLY ONE activity in Column A (5 pts.)
*It is strongly suggested that you complete Actividad 4.12 in Column B (3 pts.)

Columna A Columna B Columna C
5 points (you can only use ONE of these) 

RECORD OR UPLOAD TO FLIPGRID

3 points 1 point
With a classmate, make a video recording of a Zoom call in which you perform Actividad 4.16, ¿Dónde está? p. 117. You will take turns asking and answering questions about the drawing using the verb estar and as many different prepositions of place as you can. The video earns points for  both you and your classmate.

5 points

Complete Actividad 4.12 Dónde están, p.116. Write your answers out using  full sentences.

3 points

Answer all the questions below under the title Las habitaciones/Los cuartos.

1 point

With a classmate, make a video recording of a Zoom call in which you perform Actividad 4.21,  ¡Qué desastre! p. 123. You will take turns asking and answering where the given objects are using the verb estar and prepositions of place (p. 115). 

The video earns points for both you and your classmate

5 points

Complete Actividad 4.23 Comparemos, copied below. The instructions are slightly different than in the textbook.

3 points

Complete Actividad El gato y la caja de cartón, below.

1 point

Make a video in which you show us a room in your house (or in a picture) and point out where 5 different objects from the vocabulary on p. 122 are using the verb estar and at least 4 different prepositions of place (p. 115). 

Alternately, you can show 3 different rooms, either in your house or on a floor plan, naming them, and mentioning one activity you do in each room and at least 2 objects in each room, (from the vocabulary on p. 122).

Must be about 1-2 minutes long and have a minimum of 50 words.

5 points

Write a paragraph between 6-8 sentences long in which you describe your favorite room.  What is it like? What furniture does it have?  Why is it your favorite room? Where is it in your house? 

3 points

Complete Actividad 4.19 ¿Lógico o ilógico?, copied below. Indicate whether the information in the sentences is logical or not. Write “lógico” for logical sentences.  If the information is not logical, write “ilógico” and rewrite the full sentence in such a way that it is logical.

1 point

Here are two students engaging in conversation. This brief conversation was recorded and uploaded using Flipgrid.

Two students side by side recording their conversation in Spanish

Technology Resources

Flipgrid was the primary tool used in Asynchronous Fridays. Students were encouraged to record videos of themselves, but they were also permitted to just record audio submissions. Flipgrid provided the instructor with the opportunity to hear everyone speak, which usually isn’t possible during the synchronous Zoom sessions. The FAS Office of EdTech Flipgrid guide can be found here.

Outcomes

Both the instructor and students in SPAN-UA 10 and SPAN-UA 20 responded well to the integration of Asynchronous Fridays. Students completed the work well and were provided with the flexibility to complete the work at their own pace. The instructor had the opportunity to assess how each and every student was progressing with their language speaking, listening, reading, and/or writing skills.