Proficiency Level: Intermediate High/Advance Low
Time: 125 minutes (3 x 40 minute lessons)
Objectives: Students can
- Talk about the stories from their childhood and identify how they affected their personality
- Rewrite a bed time story for today’s tech savvy child
- Present at least three benefits of reading a bed time story vs playing a video game
Performance Assessment:
- Students recall and compare stories from their childhood
- Students listen to a popular story and rewrite its ending
- Students re write a bedtime story for today’s child
- Students create an ad citing the benefits of reading vs. playing a video game
Learning Scenarios:
1) 5 minutes – Ask students to make a list of the top three bedtime stories they remember from their childhood.
2) 10 minutes – Instruct students to go around the classroom and find someone who has at least two of the same stories on their list. Randomly calls on students to share their findings.
3) 20 minutes – Students share with a partner one of their favorite childhood stories, what it was about and answering the following questions:
How did they feel when listening to it?
Did any of the stories have a long lasting effect on them?
Are bed time stories read by your parent/grand parent better than watching them on TV?
4) 10 minutes – Students select two stories that the majority of them have read and compare them to identify their similarities and differences using a Venn Diagram.
5) 20 minutes – Students watch the video of grandma’s stories and complete a listening comprehension handout. In pairs, students re-write the ending of the story being told in the video. Students share their endings and the whole class votes on the best new ending https://www.youtube.com/watch?v=N4vrJ77_ZV4
6) 25 minutes – The story chosen by the most students will be selected as the story to re write. In pairs, students re write the story for today’s tech savvy children. (Students use sketchboard, voice thread or any other tool they are comfortable with to re-create the story)