In this project, we are investigating how to support educators in designing game-like learning experiences for their students. In partnership with the Institute of Play, we are offer professional development, teacher mentorship, and a Summer Institute that guides teams of student designers and pre- and in-service teachers in co-designing classroom-ready, game-like learning experiences.
This project is partially supported by a grant to the Institute of Play’s HistoryQuest program, from the Woodrow Wilson Foundation.
Topics
- Games for learning
- Design thinking
- Systems thinking
- History, Social Sciences
- Teacher learning
- Collaborative design
- Designer-educator-researcher partnerships
Opportunities to participate
- Design workshops and institute activities
- Data collection (observations, surveys, interviews, participant-generated artifacts)
- Data analysis and interpretation
Publications & Presentations
Matuk, C. (2016, Aug 23). Game design as a microcosm [Guest blog post]. Retrieved from http://www.instituteofplay.org/2016/08/game-design-as-a-microcosm
Matuk, C., Tam, F. & Martinez, J. (2019). What do we learn by observing collaborative design among cross-domain, cross-role educators? In Proceedings of FabLearn 2019: 9th Annual Conference on Creativity and Fabrication in Education. ACM Digital Library.