All posts by vp938@nyu.edu

Flying Boots: A Social Satire Story Simulator

 

Flying boots- a Social Satire Story Simulator

 

Flying Boots is a videogame that incorporates biting social commentary and satire into a fun story that the player and program build together. It is immersive, thought provoking, and induces creativity.

This game works by taking turns with the reader to build a story. The player organizes elements to create the story, and the AI advances events and characteristics in ways that satirize aspects of our world and society. In this era, our style is much sharper than it used to be. This program reflects that intellectual cynicism and both hails/criticises it (it lets the player form their own opinion). It creates interest-through-exposure to things like language, history, and culture. It is essentially modern: it combines a new media platform with the modern sharpness of language and biting commentary that is associated with our culture of no hidden opinions. Events in the game explore pressing modern issues (such as racism, politics, consumerism, ecology, poverty, and Mac vs. PC) and incorporate current events – all within the context of the story the player builds. Think of Harry Potter’s Dobby- he was not an untouchable in India or a slave on a southern household, yet he certainly represented the same strife. Flying Boots creates parallels like this in the story you create together.

The other focus of the game is to prompt the reader to explore different aspects of language and composition. The program uses sophisticated language and a variety of tones and styles to fit the story as it moves along.  Needless to say, it also helps with grammar skills as the reading level of the software is extremely high and continues to escalate along with the student’s progress. The program analyzes the player’s input writing for things like vocabulary and word difficulty, sentence length variation, alliteration and rhetorical/poetic devices, and (to its ability) tone and pacing. It at times mimics the players style, which makes the player more aware of his/her own style of writing. This lets the player analyze and develop his/her voice (and the linguistic strategies the student already uses) as well as recognize how even subtle changes in diction and syntax change the feel of a piece. Basically, it promotes metacognition. It makes students more aware of when certain styles of writing are more effective and how to use different language strategies to achieve different effects. The program also at times satirizes the writing styles of different eras or particularly recognizable writers, making it a multilayered exploration of language. Also, it is a chance for students to delve into a realm of writing that few can at school: what makes a good story? What issues are worth exploring? How does one go about writing fiction?

This product allows students to explore these questions while also learning language concepts closer to a school’s curriculum.

The market for this product is primarily students of high school age for educational supplement, and for people of all ages for entertainment. We already know there is a consumer base for this based on the following trends:

The popularity of the Hunger Games and dystopian fiction- teenagers are into works of social satire.

The rising number and popularity of “amateur” authors and self publication (made easier of course by the internet), the prevalence of fanfiction, and the immense interest in and fascination with “worldbuilding” (just see the Onion’s video review of The Hobbit: the Desolation of Smaug). People want to create- this software is all about creation.

The immense popularity of sarcasm amongst the young crowd.

People will “dig” what this product has to offer.

 

So, how does it work?

Ideally, I would have like this to be an entirely text based program. But for an AI to read and understand high level text, make connections between that and real world events, and use this information to create rich and thought provoking plot advancements, it would have to be nearly omniscient (really, it would be an english professor who is also a novelist who has also memorized wikipedia). It would be impractical, but more importantly it would take over the world. In order to prevent the destruction of humanity, I have divided the program into two elements: the text and the tree-line.

The tree-line (combination of tree and timeline, if no one got that) is what lets the computer know what is happening in your story. It has, built in, thousands of things which I can only generalize as “aspects of a story”. You can start by specifying a time period and adding things to it, or else by creating some basic rules to a world that is completely fictional, and working off of there. The treeline relates events, characters, places, and basically anything that could be a part of a story (such as character emotions, relationships, etc) to each other in a tree-like structure. It also related events in the story to one another chronologically (like a timeline). It basically just looks like a giant weblike thought diagram. The game is turn based- each turn, you add a passage (however long you want) to the text, and add things to the tree-line, and then end you turn. Then the AI adds things to the treeline and adds a block of text, and it is your turn again. Only a few things are added per “turn”, so it is not overwhelmingly complicated. It can be intense if you want it to be, though. The text, on the other hand, is the actual story. Each turn, you write out a bit of the story. You connect key words in the text to objects in the tree-line (in a way similar to a tagging system), and thus the computer can follow the story and knows when you are talking about what.  The treeline, while necessary for the computer to understand the relationship between events, characters, etc, also becomes a visual map of the story that you are creating. It- also serves another important purpose: it is what the AI uses to create its commentary. The AI looks for patterns in the treeline and correlates them to real life events and issues. It then expands on the events in the story in order to both incorporate social satire and keep the story appealing. Theme is very important here- both the AI and the player keep themes in mind that unify the story and (in the AI’s case) make the story culturally relevant.

In conclusion, this program plays off of the appeal and popularity of worldbuilding, satire, and dark humor to create a rich and educational- as well as immensely thought provoking and fun- experience for people of all ages. Well, maybe not all ages, as it is designed to steal the innocence of any child it comes across. As for why the program is named “Flying Boots” – That is a story for another day!

(monday, to be exact.)

 

Track Changes Questions

Modern word processors have taken all of the obstacles away from writing. In the end, does this lack of resistance take away anything from the work, or change it in any way?

Personally, I use a variety of word processors and such when I write. Right now, for example, I am writing in notepad- there are almost no distractions. When I am writing assignments like essays (especially those which have a minimum word count), I open up an online word counter and type in there (transferring to a final program to make last touch edits is a very satisfying experience- the same way fixing the font and spacing in a block of text in word is gratifying). And last year, when I wrote my college essays (which amounted to 30 different papers, though some of them were”frankensteined” from other essays) I did my initial drafts on paper. Much and perhaps most editing happened during the transcribing process. Many of my friends have similarly chaotic habits- mostly due to the abundance of choices. If this is the future of writing, is it aiding or complexifying the process?

When I have time to do assignments, I like to go to a computer that has word (rare to find since a recent upgrade of my home’s computers), but when there is no time I open up an email and type in the body and it feels the same to me. Is the insistence on a certain word processing program simply something finicky?

Values At Play book launch- NYC event

I’m sorry I’m posting this a day late!

Values At Play in Digital Games

When I was a mere week into college, my interdisciplinary seminar professor recommended that I attend a book launch pertaining to digital games, after learning of my intended concentration in game design. Two weeks later when the day came around, I was so terrified I almost didn’t go. Luckily I did work up the courage, and luckily when I got there there were a couple equally nervous looking poly freshman to guide me, and I’m glad they were there because without them it would have just been too much for me and my head would have exploded. It started when I overheard the conversations between other attendees, which pretty much all went something like “yeah, after working on (insert critically acclaimed game here) I skipped around and helped out with (insert studio I have worshipped since I was a child here) and now I’m teaching at (insert famous university here)”. This was casual conversation between titans. And we later found out that the person sitting on the couch next to my new poly friend was none other than professor Frank Lantz, the director of our NYU Game Center.

 

Now that I have gotten that out of they way, on to the actual book talk.

Values At Play in Digital Games is a book co authored by Mary Flanagan and Helen Nissenbaum, which discusses the prevalence of human values in videogames from a design standpoint. Specifically, using values as ways to bring about the extra emotional response. I didn’t really understand what they meant until they brought out examples of games that used this.

An example that stuck with me was a game called Hush, created by Jamie Antonisse, Chris Baily, Devon Johnson, Joey Orton, and Brittany Pirello. According to the site for Values at Play  “Hush is a game set in 1994 Rwanda, during a Hutu raid on a Tutsi community. You play a mother who must calm her baby by singing a lullaby. You must type out the words of your lullaby calmly and evenly to keep your child from crying and maintain your rhythm while you are bombarded by the increasingly disturbing sounds and images of the genocide just beyond your window. If you fail to keep your child from crying, you will be discovered and killed. If you can keep your child quiet, you can survive the violence and escape.”

Another interesting example was where some designers wanted the player in their game to have to rape a character in order to obtain information to move forward. This was to create player guilt that would have lasting effects throughout the game (though the game studio was split on whether to adopt this or not). The authors also talked about problems with this approach, as it generalizes individual values.

In conclusion, this book expands on some of the underlying motivations of gameplayers while playing different types of games, and talks about ways that designers can (and already do) consciously incorporate these player values into their games.

All in all, it was amazing to talk to people who are in the positions that I aspire towards. And once I read the book and have a greater understanding of using values in games I will update the post to talk more about it.

Provocation- Oryx and Crake

First of all I would like to say that this is one of my favorite books books of all time- and it is of course running against some tough contenders.

This is not my first time reading this book, and now of course I am picking up on things I had  missed before. Does anyone else think that Crake is responsible for uncle pete’s demise? I don’t think we’ll ever know for sure.

The thing I really want to talk about here is obsession- not Jimmy’s obsession with Oryx, but rather Crake’s fixation on jimmy.

Why does the extremely successful Crake keep coming back to (or for) Jimmy? Without Crake’s effort to keep in touch, the two would have lost contact long ago. It is partially Jimmy’s own feelings of inferiority- which colors the narration – that mind-bends the reader into thinking of Jimmy as lesser than Crake. Crake obviously does not think this way. Or rather, despite Jimmy’s numerous failings, he has what appears to be a genuine respect for Jimmy. Does Crake see Jimmy’s very well hidden but doubtless vast potential? Does he recognize Jimmy’s sarcastic genius? Or is Jimmy just one of the few people (maybe even the only person) that Crake considers his friend?

Characters aside, there are are some very interesting aspects of the future world that they live in that I find very interesting/strange.

First of all is the social hierarchy that is so different from our own. Scientists unfortunately don’t get the glory in our society. They certainly get the respect, but not to the extent that they do here. The students of Watson-Crick are considered the premier thinkers of a new world- but they are lacking in any kind of social skill whatsoever. Crake is not really an exception to this. Why have values shifted away from what they are now (entertainment, culture) to a super focus on technology?

In our world, experience and entertainment is one of the main parts of our lives- but here, such entertainment is outsourced to far away places (that are nonexistant in the eyes of the young viewers in the compound). Is the reason Jimmy and Crake watch such appalling internet programs because entertainment culture has vanished?

On another note, are Jimmy and Crake “normal” in their entertainment choices? In our world, this kind of graphic media certainly exists, but is consumed by a very small subset of people. So, even in this weird biotech-obsessed world, I don’t think that Crake and Jimmy’s choice of media is normal. It certainly is either a cause or result of many of their apathetic tendencies (I’m going to say result, but this is really an open debate).

Lastly, I want to talk about SoYummie Ice cream. Why, in this world of vast compounds and genetic engineering, is real food so rare? It would seem, from the context, that it simply became unimportant (as did the mysteriously absent entertainment industry), but in Watson-Crick it is described as a luxury. Why can’t they just grow more chickens on trees? Or better yet, why don’t they revert to the farming practices of old? they certainly don’t have moral objections.

Discussion question:

(Even though most of this post is made up of questions, I am still adding another one to the list.)


Oryx and Crake’s future world obviously does not match up with the trajectory of our society right now. So, for what purpose is the world skewed in this way? What is the message or satire here, or otherwise, why was it necessary in the story?

Questions for Kari Kraus

In comics, great revelations are often hidden behind page turns. This phenomenon also occasionally appears in books. I can’t see how this can be intentional, but it nonetheless changes the impact of the novel to the reader. Books printed together all have the same information on the same pages. Ebooks, however, mush the entire book together as a long string of text, dividing them in whichever way fits your screen and your font size. Which, then is the purer form of the text, the printed book, bound to its physical form, or the ebook, which is continuous text?

On page 77, you refer to the parallels between print and digital media. This is especially apparent in the example of the book printed to resemble a twitter feed. Should we endeavor to go further with electronic media? That is, are we limiting ourselves to media that is easily translatable into print, such as the tweets?

This is a very random question. In today’s world, if the writings of an old master are found in a cave somewhere, they are considered priceless relics. If, in the future, I become a great scholar, and write a masterpiece on a word document which is gets lost on my computer and found a few thousand years later, would the word document be a priceless relic, or is it not in the nature of this kind of media to be considered that way?

Witnessing the smartphone revolution

 

I love looking at duty free magazines in cross-continental flights. They are always filled with gadgets I can only dream about. Glasses that play movies only you can see, auto-balancing electric skateboards that transport you without any effort on your part, functional keyboards that are nothing more than projected images of keys. Science fiction meets reality on these shiny pages. Being subjected to many an international flight since my first trip at the age of 4 months has made me accept a strange fact of reality- most of the cool stuff that exists in this world is entirely out of my reach. People keep wondering why our world does not look like “back to the future 2” but fail to acknowledge it is not the lack of this technology that makes it so, but the lack of mainstream possession of it. Basically, There has always existed technology far more advanced and far more than what we use in our daily lives- but for some reason or another we don’t deem these items as “worth their price”. They are usually referred to as luxury items. Items like the blackberry fall into a similar category-  If I could assign these things a word, it would be “premium”.

 

The cover that started it all

The iphone is premium. It came out in 2007, when I was in the 6th grade.  I saw its likeness for the first time on the cover of time magazine, and I thought it was a piece of “too cool to be mainstream” tech that would never end up in my hands. That isn’t to say that I did not want one. But to voice this wanting would have been absurd, this was a piece of premium technology- normal people and especially children like me would never be able to even hold one. So when, a few years later, one of my uncles finally got his hands on the new iphone, I had the mindset that he was part of an exclusive club- the group privileged enough to have such luxury technology. But soon more signs that this was different appeared- literally, more signs. They said “Get you iphone 3GS here” (though probably in more flowery language) and strangely enough, they were in malls where I shopped every day. The slogan was “More to love, less to pay”

This advertisement possibly changed the world.

– words whose purpose was to remove the “premium” stamp from people’s minds. And then it started. My friends started getting them. I did not realize it at first, it was disguised as the “Ipod Touch”, which to me was just an ipod- a simple mp3 player with a fancy touch screen. Eventually, even I got this iTouch- the first gadget I had ever owned- and sometime in the 3 years that I slept with it under my pillow I must have realized that I actually owned the iphone I had so coveted.

So the question is- when did it stop being premium? It’s now weird to see people that don’t have smartphones. People throw them around- cracked screens are a kind of cultural symbol (wax). People have so many devices laying around their homes- I myself now realize that there are 8 of such devices (smartphones, tablets, and my itouch) laying around my very average, not wealthy in the slightest 3 person home.

 

everyone has an iphone

In pondering this question, I realized it was not the right question at all. My family pays in cell phone bills what a young family would pay for mortgage each month. Smartphones retail at $600-$1000 when bought without a plan- and when bought with plan usually end up being more expensive. The iphone is without a doubt still premium- or at least still has the characteristics of “premium” devices-  very advanced and very expensive.  And yet, it seems people of all different income brackets have smartphones and pay the undeniably hefty monthly charges (Smith). The smartphone revolution is, in fact, a monumental change in the flow of technology, it is the integration of “premium” technology into the mainstream population (Jung).

Income diversity in smartphone owners

What is it about smartphones that broke the cycle of elitism? What is the trait that makes them necessary in the lives of such a diverse group of people- possibly even all people? There are many possible reasons for this. The first, is of course, the multitude of uses that a smartphone can have depending on the user (Jung). A key reason for this is the variety of apps that users can download (Jung). This is undeniably the most customizable element of smartphones, and it allows users to “decide what a smartphone is for themselves, rather than just adopting a given product”(Jung). But perhaps it is not the apps that make smartphones so versatile, but their highly advanced mobile mobile browsers that allow people to connect to the internet outside the comfort of their homes- or even at all, as it is predicted that by 2015 more Americans will access the internet through smartphones than through desktop computers (Jung). In a study that surveyed the various reasons young Korean people use their smartphones, Communication came first, closely followed by entertainment. According to the study, “[Improved] communication leads to sense of comfort mediated by socialization. Sense of comfort can be defined as ‘the state of ease and peaceful contentment’ (Kolcaba & Kolcaba,1991, p. 1302), and individuals can reach this psychological state by having positive social relations (Kolcaba & DiMarco, 2005). For instance, mobile applications for social network sites can make smartphone users feel a constant connection to their peers, and this sense of social connection can help them to reach a state of comfort” (Jung). I have found this to be true in myself- even though I do not actively check Facebook or communicate with a large array of people as many others do, I find particular comfort in texting my close friends, especially given the ability to add multimedia into our communication. This really allows for a sense of connection, as humor and culture permeate the medium of texting on a smartphone.

My desire for an iphone initially was based in entertainment. I wanted to watch movies in a little thing I held in my hand. At the time, the concept of not being in front of the computer late at night (my only free time) and being able to read my beloved books and comics or watch movies in bed was an experience I would have never had before then. Before my iTouch, I listened to music only by sitting at my computer playing songs on Youtube or Napster. The ability to do these things anywhere was radical to me, and it was what fed my desire for an iphone in the early stages, and is still what I consider the primary function of my phone. I imagine that the others in this study who cite entertainment as their primary use feel similarly- they are in awe of the many different types of media they can access at all times, wherever they go. It was for this reason that, when presented the opportunity to get a new smartphone, I chose the mammoth Samsung Galaxy Note 3- at almost 6 inches, it is enormous. And I am not the only one.

The Big vs. Small debate might seem like a strange tangent in this narrative, but I think that within this issue lies the underlying cause for the entire smartphone revolution. Big screened smartphones were an unexpected success (Manjoo), as people thought that devices would continue to get smaller and smaller. The need for bigger phones reflects our primary usage of these devices-  “We don’t talk on them any longer. We use these devices for maps, restaurant reviews, and for texting our friends and listening to music. So the screen becomes very important, and small screens are miserable to use” (Stone). Small phones are certainly miserable when we spend every waking hour on them.

Our smartphones, in the end, are extensions of ourselves. They hold our thoughts, our interests, our friends, and our information. They are both a portal to the outside world and into our own lives. All of these aspects- Communication, media access, comfort, customizability, mobility, and the vast web of information that now connects us all have made this technology an unbelievable enhancer of human life- well worth their “premium” price tag. Iphones are far beyond a luxury item, they are a necessity- for all members of our species, whither they are used by high school girls who plan their study time and watch TV shows or by people in third world countries who would not otherwise have internet access.  My smartphone is my sidekick, and I would  not have it any other way.

Jung, Yoonhyuk. “What a Smartphone Is to Me: Understanding User Values in Using Smartphones.” Information Systems Journal 24.4 (2014): 299–321. Web. 21 Oct. 2014.
Manjoo, Farhad. “Samsung’s Superior Note 4 Smartphone Gives Glimpse of Computing’s Future.” The New York Times 15 Oct. 2014. Web. 22 Oct. 2014.
“Smartphone Addiction Reaching New Heights.” n. pag. Print.
Smith, Aaron. “Nearly Half of American Adults Are Smartphone Owners.”Pew Research Center’s Internet & American Life Project. N.p., n.d. Web. 22 Oct. 2014.
Stone, Brad. “Zoolander Was Wrong: Why Phones Are Getting Bigger, Not Smaller.” BusinessWeek: technology 5 Sept. 2014. Web. 22 Oct. 2014.
“TIME Magazine Cover: Best Inventions of 2007 – Nov. 12, 2007.”TIME.com. N.p., n.d. Web. 22 Oct. 2014.
Wax, Emily. “Beat-up Cellphones with Cracked Screens Are Point of Pride for Some Young People.” The Washington Post 17 May 2013. Web. 22 Oct. 2014.

 

End note: If anyone has any posting problems in the future, it might be because you have chrome updates turned off, this fixed my issues.

 

Video Presentation that is now possibly redundant

Once again, the embedding eludes me

MY PRESENTATION

Hello everyone,

This is my makeshift presentation

I’m sorry this is so late and so long. I have been trying to get this right for two days now and it is always way too long.

It’s 10 minutes long, so it probably too long to show in class, but I thought I would post it anyway. In the event that there is no time for it to be played in class, I will probably present on wednesday.

I hope you like it!

Varsha’s digital literacy narrative

After immense personal struggle, I have finally accepted the fact that I cannot embed the timeline. here is a link, I admit defeat.

I don’t remember not knowing how to read. My mother, when going through the old storage boxes of childhood artifacts during her biannual cleaning ritual, usually pulls out the book Are You My Mother by P. D. Eastman, and starts reminiscing about how it was the first book I ever read. This is what I remember most about the book- not me reading it for the first time, but my mother explaining that it was my first book. The pages are torn in a way that is so familiar to me that when I see the book in stores it seems weird that they aren’t torn like that. I was (am) an only child, which kind of explains a number of phenomena surrounding my childhood (such as the dreams). The most important of these and the theme of this narrative is my love of stories.

What I think is most ironic about this whole thing is my lifelong hatred of writing. As a child I would dread putting even a few words down on paper, it was an agonizingly boring process. I don’t know if it was because I didn’t know what to say, or because I simply hated spelling things out on paper. I think it was a combination of these things.  This, of course, did not mesh well with my constant spinning of wild tales in my head and the vast and confusing nightmares that plagued my childhood. I think if I had kept a journal I would have had a lot more clarity of mind.

As much as I hated writing, I loved to read. Through reading stories and relating to them I learned valuable things about myself and the world. When characters in my head did the same things as characters in books, it gave me insight to what motivates people to do these things.  As a child my greatest frustration would be a lack of books. Or the lack of ways to obtain said books. Which is why when I got my phone and discovered ebooks it was a huge deal. I have never met another person that was as excited by them as I was, but the sheer easiness of reading on my single, onmipurpose  device anywhere I went and without people seeing what I was reading (I’m kind of a private person) was great.

Later in my life, my nemesis Writing became more difficult to avoid, as there were always essays to be written and lab reports to be done and proofs to be explained. Mostly the essays, though. It was around this time that I started to enjoy the challenge.

The challenge of writing. Not the writing itself. Very important distinction.

 

About the timeline: I really wanted to expand on the concept of “narrative”, so the bulk of the story is written within the format below. Above is only a brief iteration.

Seeing as this is a more personal project, I decided to write it in a more casual tone that I normally would for a school project. I also thought this was fitting for a project on “Digital Literacy”, seeing as technology and modern communication go hand in hand.

I know that it is supposed to be a visual aide, but the concept of writing a story through the use of a tool like this was very appealing. I am turning this project, which I have made narrative the theme of, into a narrative itself- just as I organize my life, in which stories play a huge role, into a giant story.

I hope it is interesting.

 

Introduction: Alex Hanson

Alexandria Hanson, also known as Alex, is a very talented and creative individual hailing from somewhere near Manhattan Beach, California.  In fall 2014 she started attending New York University as a part of the Gallatin School of Individualized Study.

A budding filmmaker and photographer, Alex has been involved in several film projects, many as a part of the Mira Costa High School’s media arts program.

One of said projects is a visual personal essay, documenting her growth and challenges as a filmmaker.

Alex Hanson in the form of a personal essay from Mira Costa Media Arts on Vimeo.

Alex was adorable as a young girl, as you can see in this video, which includes several home videos of her at various ages.  As a child she also liked Harry Potter, and was in the process of reading (or re-reading, as I often do) J.K. Rowling’s Harry Potter and the Philosopher’s Stone one morning at 5:30 AM while accompanying her father to his workplace.

10325130_10202568578558113_1789519439981503378_n

On this day, she learned about skyscrapers and decided that she likes big buildings. She certainly is in the right place now.

Alex’s cuteness has over the years evolved into a distinct beauty, and now she is quite ravishing. 1294556_10200956143568246_1687038971_o

This may be why she so enjoys using herself as the subject of her photos.

Being a photographer, she has a very distinct aesthetic, which carries over to her many creative pursuits. It also extends beyond said pursuits, and into her life of Facebook. Alex enjoys poetry, and regularly posts poems, often as captions to photographs.  The following poem was devised as a “thank you”, following her receiving a purple bouquet from her friends.

Friday night flowers
Gifted from my awesome friends.
Thanks guys, I love you!

Her normal Facebook posts are also very poetic following with her artistic nature.

On September 6th, Alex posted an introduction of fellow Gallatian Varsha Prem, in which she ponders the meaning of a Facebook post the other girl posted some years ago regarding “cactus love”.

she will continue to ponder the meaning of this phrase for many years to come.

Also her prom date was named Drew Dates. And he was the best date ever.