All posts by Francesco

New Media

“New media”, as defined by L. Manovich, is similar to traditional media in that “it can be said to represent, as well as help construct, some outside referent: an physically existing object . . .”(Manovich 15), yet it differs mainly in that it is malleable. I would not limit the definition to this, though. “New media” is also the transition where the “translation of all existing media into numerical data accessible through computers”(Manovich 20) occurs. Manovich repeatedly claims that the dawn of “new media” followed the advent of the computer, but not the traditional media processing computer, instead the new computer, “a media synthesizer and manipulator“(Manovich 26). Another key aspect of new media is that any object in it “consists of independent parts, each of which consists of smaller independent parts, and so on”(Manovich 31); this being  conducive to ease of manipulation, deletion and substitution. Manovich additionally introduces the concepts of automation and variability in new media, stating that new media tends to automate both parts of the creative process and, more recently, the access of the media itself. “New media” is variable in that the way programming is organized, the individual receives a unique, custom version of whichever media they are looking at; this also has cultural implications that reflect the time period we live in. This changes the way humans view the world because it allows us to “connect many important characteristics of new media that on first sight may appear unrelated”(Manovich 40) and also because we model the world as containing “variables rather than constants”(Manovich 43). In conclusion, while Manovich does admit that classical art and sculpture also were interactive in their own ways, he insists that “the most fundamental quality of new media that has no historical precedent” is “programmability”(Manovich 47). USC Communications professor, Henry Jenkins, echoes this by stating that “the new media operate with different principles than the broadcast media that dominated American politics for so long: access, participation, reciprocity and peer-to-peer rather than one-to-many communication.” (Jenkins 208)

For all its benefits, however, new media does not come without repercussions. J. Parikka reminds us that “digital culture is completely dependent on Earth’s long duration” and that the “legacy of Silicon Valley will not amount to corporations or branding or creativity or individualism, but its soil: the heavy concentration of toxins that will last much longer than the businesses . . .” For as many climate awareness activist groups there are, many, many more of us forget on a daily basis the quantity of damage we are doing to the Earth to ensure we mine the materials needed for our new iPhones or the underground cables that connect us through the Internet. J. Parikka also jabs at us with the notion that our “new media” will soon be “growing waste piles that are the true leftovers of “dead media””. 

Bibliography:

Parikka, Jussi. “The Geology of Media.” The Atlantic. Atlantic Media Company, 11 Oct. 2013. Web. 24 Sept. 2014.

Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press 2006. Print.

Manovich, Lev. The Language of New Media. London: The MIT Press, 2007. 10-61. Print.

 

Francesco’s Digital Literacy Narrative

 

https://www.tiki-toki.com/timeline/entry/337466/My-Digital-Literacy-Narrative/

My digital life began early, from when my parents began my foray into the digital age with what would advent my computing career: the iBook clamshell. This seemingly advanced computer pretending to be a creature of the sea provided me with a much-needed outlet for my creative endeavors. Namely the introduction of drawing and key mashing that provides for every 4 year old the necessary activity of pushing his finger into technology.

Realizing my potential as a writer at the early age of 4, my parents enrolled me in preschool. Claiming that it would benefit us later on in life, my preschool teacher set out to teach my classmates and myself the ever-necessary art of cursive. Now ignoring the blaringly obvious fact that cursive has never helped me in life, we move on. Out of the clamshell and into the sea, my key mashing techniques furthered with the introduction of typing games on PC computers. Instead of using all my fingers, though, I learned to cheat and type quickly with only two fingers. While at the time it seemed harmless, my teacher disapproved and helped me in time to gradually find my rhythm on the cheap plastic keys that outlined the windows XP interface. Blazing through the Oregon Trail computer games and my first phone (with snake and Tetris demo included), I delved into the world of speed-reading having barely experienced normal reading. In hindsight this was a good idea (mostly for standardized tests). Fluency reading, as they called it, involved me quickly reading passages of writing out loud to my class for prizes. In hindsight, such prizes were not worth the annoyingly fast pace of my speech now.

Persuasive essays marked my ascent into adolescence. Embarking on my first literary journey, I wrote a persuasive research paper on the nature of the relationship between the musicians of Led Zeppelin, Jimi Page, and Robert Plant. Hoping to use my paper as fodder for why they should be inducted into the Rock and Roll Hall of Fame, I later found out that they had already been inducted in 1995. Growing up in the 2000s, I always had the option of either typing or writing my essays by hand and I usually chose the latter. Having temporarily lost my hand at physical tasks like typing quickly on a computer, I rekindled it by learning the saxophone and trumpet as my eyes learned to read and register sheet music.

Facebook was when my desire for computers began to wane. Realizing how terribly lame it was, I gave up on poking and forever retired my all my fingers except my thumbs which I saved for my smartphone. Until more recent years, where I picked up a bit of coding, I avoided my computer for all but YouTube and Netflix. This class will be a rebirth of sorts.

A New Form of Abstinence

When one says the word ‘abstinence,’ most of us think about high school sex ed and the concept of not engaging in sexual activity until we’ve reached a certain age, or in some cases, until we’re married. In The Machine Stops, we’re introduced to a new form of abstinence; a world in which individuals avoid any physical contact with each other. In fact on page 9, the narrator mentions that “The custom [of physical contact] had become obsolete, owing to the Machine.” This, undoubtedly raises many questions in the reader. The first being: how do they reproduce? We know that they reproduce for the protagonist herself has multiple children. So are humans artificially inseminated just like we do to cattle and swine? Second: did the people in Forster’s world forego human contact willingly? By that I mean: did they decide that the study of information superseded the basic human necessity for contact with others, or on a darker note, did the Machine decide for them? This is the most intriguing part of the story for me because the science fiction I’ve read didn’t touch on the concept of physical isolation in this way. Especially not willing and accepted isolation. The last point I want to make is a reflection of one of the first statements made in the story. On the first page, the narrator says that Vashti knows “several thousand people…human intercourse had advanced enormously.” But what does it mean that she has several thousand friends, yet is incapable of a romantic relationship, of falling in love? This, in some ways, is comparable to the person in our lifetime who has 5,000 friends on Facebook or a couple thousand followers on Instagram but only personally knows maybe a third of them. Aside from predicting quite accurately the types of technology that we would be using in the future, Forster also tackles the issues that we would inevitably face once bestowed with these tools.

Introduction: Ryan Choi

Hailing from Randolph, New Jersey, Ryan Choi just began his freshman year as a Gallatin student at NYU. A man who knows his way around Facebook’s privacy settings; all that one finds under his About tab is an unsourced quote describing his hard-nosed, no-nonsense approach to work:

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He keeps his online identity to a minimum by pledging his allegiance to only five Facebook groups, including his high school’s orchestra and FBLA (Future Business Leaders of America) chapter.

In addition, he appears to have been a staunch supporter of Austin Joseph in the 2012 elections for Junior Class President at Randolph High School:

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Since moving into university housing on August 24th, Ryan appears to be integrating himself well. He’s added about a dozen new friends on Facebook, all who attend NYU, in the last two days. Not that he isn’t popular already; he has almost 400 friends on Facebook. He’s also a part of the NYU Play: the Games club which recently took over UHall’s lounge area with a swarth of gamers for a meetup:Screen Shot 2014-09-05 at 1.31.13 AM

 

Coincidentally, Ryan shares his name with fellow gamer and renowned League of Legends player, Ryan Choi. This bestows upon him one of the coolest logos ever made for a name:Screen Shot 2014-09-07 at 12.30.16 PM

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Ryan’s computer prowess and congenial nature will no doubt serve well any group he works with over the course of the semester. I look forward to getting to know Ryan more well when he comments on this post and as we progress in the seminar.