First off, wow what a campus. According to the Columbia website, Butler currently has over 2 million books just in the stacks, and many more in several auxiliary libraries such as the Business and Dramatic libraries within the same building. The building’s construction was paid for by Standard Oil during the Great Depression, and the architect was the same who designed Yale’s library. Look at how gorgeous it is:
Dr. Stauffer’s hunt for old marginalia really intrigued me, and if I wasn’t completely convinced by the time I got to the Morningside campus, the examples he presented did the job. The class collectively went up to the stacks and began perusing old books (pre-1923) and searching for any annotations that appeared to be made by the original owners. Albeit looking through some 80 books, including very old Peter Pan prints and many decrepit ones in boxes that fell apart when I touched them, I yielded no results. Each time I’d find something written in the margins or underlined, it quickly became apparent that it was much more recent than what Dr. Stauffer was looking for.
Aside from my failure that day, I think the Book Traces project is a very important one. As the world’s population continues to expand and our collective knowledge as well, it is understandable that space begins to become an issue due to newly printed books. While Butler Library truly is huge, unfortunately, it isn’t infinite. For the most part, digitalization is a good solution; almost everyone has portable computers or e-readers, and therefore we can save all of these texts in online hard drives accessible to all. Critics argue that the feeling of holding a book is irreplicable and that e-books aren’t as engaging. Instead of arguing a subjective point such as that one in order to save the books, Dr. Stauffer takes a more ingenious tack and presents the case that the marginalia in these old texts is often just as valuable as the text itself. We can study the annotations and comments by these ghosts of the past in order to further our understanding and insights about the text. These old texts are living and breathing organisms, not just because they were crafted by trees, but because of the stories that reside within them; a prime example being the love story presented to us on the title page of an old book.
While the sadness that comes along with discarding and rendering these books unaccessible is inevitable, I think there are other solutions. In the same way that new technology plays a large part in the downfall of these texts, it can help save them as well. It would be a tedious task, but just as we can have interactive comments in Google word docs, we could collectively input this marginalia (or at least the more important/intriguing portion of it) into the e-versions of the texts. Additionally we could preserve a part of these old collections according to which were used the most. That way, students and alumni could still access history hands-on for a part of their research, and still find everything else online. I wish I’d found something of value in my search, but the experience of digging through the stacks and seeing what my peers around me found was amazing. I’ve always been a bit wary of these dungeon-like rows and rows of books but our interaction with the library changed the way I viewed it. As technology continues to evolve, we will continue to find better and more efficient ways to preserve these texts in their entirety, while still conserving space.
When someone says the words “video game”, what comes to mind?For many, images of kids in basements playing violent first person shooters or of friends online hacking away at goblins come to the forefront and indeed these types of experiences are common in games and greatly shape the way they are perceived by the general public.It seems that whenever there is a horrific act of violence, someone finds a way to blame video games.Not only are such claims largely erroneous, but they detract from more concerning issues in society such as depression and various other mental health issues that much more commonly lead individuals to infamy.Further still, it is believed that a vast majority of gamers are young men when in actuality the Entertainment Software Association (ESA) has found that women make up approximately 48% of the gaming population and that the average age of a gamer is thirty-one.If even the average gaming demographic is not well known, how then can complex psychological dilemmas that surround the medium be understood?Society has yet to progress enough to see games as they exist today: as an art and a form of media comparable to film, television, and literature.As a result of this misconception, along with conflicting and misleading studies, video games are believed to increase violence in those who play when the correlation between the two is minimal at best.
Footage of Doom gameplay featuring the game’s head designer and one of gaming’s first celebrities, John Romero. In 1999 Doom was famously blamed for being part of what spurred Eric Harris and Dylan Klebold to murder their classmates in the Columbine Massacre, though claims the two had created levels resembling the school for “practice” were later proved to be false.
An important way to dissect the nature of how violence in games affects the player is to study how the player interacts with a game and the thoughts they ascribe to the experience.When someone sits down to play a game the goal is often to become immersed in a world more interesting and fantastic than our own.Just because of this fact, however, does not mean that the in-game actions and morals of the player speak of the player’s nature.When I decide to choose an evil action over a righteous one it is nearly always the case that I am looking to find out how the game reacts to that choice, other times it’s simply to fit the character of the game’s protagonist.Just because I’m a moral person playing as Darth Vader doesn’t mean he’s suddenly a nice guy.The very fact that a game is in a world other than our own removes it from the everyday, “…the deliberately outrageous nature of violent games, though disturbing, makes them easily discernible from real life and suggests that the interactivity could potentially make such games less harmful”(Cooper).Cheryl Olson, co-founder of the Center for Mental Health and Media writes, “young people know [the ridiculous nature of video games]: as one 13-year-old said during a study I conducted at Harvard, ‘With video games, you know it’s fake.’
Taking a step back, it helps to look at overall trends in the nation.From the 1980s to the present, games have exploded in popularity, with some well established franchises and developers making up to one billion dollars in a single day of sales, and the overall market earning far more than Hollywood (Lynch; Sherry 2).With the increase in the popularity of games, many would be led to believe that real-world violence should follow suit, however that is not the case.As Jonathan Freedman, Professor of Psychology at the University of Toronto, asks in his work Media Violence and Its Effect on Aggression, “If violence in the media causes aggression, how can real-life violence and crime be dropping?”(Freedman 8).
Some argue that without violent games crime rates would drop even faster, but then why not eliminate violent forms of media altogether? After all, wouldn’t it be for the betterment of mankind?That line of thinking, though logical in some respects, is not only unreasonable culturally but narrow-minded as well.Looking outside the United States we find many other countries with similar gaming cultures and far fewer shootings.Japan, when corrected for the population difference, has a similar market for video games compared to the U.S. (Tassi).When compared with the amount of firearm related homicides, however, the U.S. has around eighty-five times the amount of Japan (Planty 1; Tassi). What Japan does have are significantly stricter gun laws (gunpolicy.org).
What then can be made of the claims that vast amounts of research have concluded that violent media does in fact lead to violent behaviors?Organizations such as the American Academy of Pediatrics (AAP) claim that over 3,500 research studies have examined this correlation and of that number only eighteen found no connection between violent media and violent behavior.The numbers sound quite intimidating, but in actuality there have been nowhere near that many studies. “If an organization of economists asserted that there were economic problems in 150 states . . . no one would bother asking for their statistics, since if they were so sloppy as to think there were that many states, who could possibly trust the rest of their statement?”(Freedman 9)As seen with many such research organizations it seems as if people want to believe that violent video games and other forms of media make people violent, but with current findings, that correlation is simply not true.
In 2011 the Supreme Court backed up this assertion.A law in California was struck down that was to make the sale of mature video games to children illegal.In his majority opinion Justice Antonin Scalia stated that, “Like books, plays and movies, video games communicate ideas . . . [there is] no tradition in this country of specially restricting children’s access to depictions of violence . . . Grimm’s Fairy Tales, for example, are grim indeed”(Savage).Rather than banning the sale of explicit games, many suggest a more simple method of keeping violent games from kids: parental oversight.The Entertainment Software Ratings Board (ESRB) rates every game that is released on a scale from Early Childhood to Adult Only (though most games fall between “E for Everyone” and “M for Mature”).These ratings are clearly labeled on every game and the ESA has found that 88% of parents of gamers find these ratings helpful when choosing games for their kids.In the same manner that parents control what their children see on TV, they may monitor what kinds of games are played.As a kid growing up with games I remember the constant struggle to get more and more mature games, the problem in my case, however, was not that I wanted to play such games for their violence, but rather I was drawn to their stories and to the technology that brought them to life.Just as many of the most realized and well-produced television shows, Game of Thrones, The Wire, Breaking Bad, tackle mature themes, the best games are often the most violent.But my parents understood this correlation and did a fine job finding great games that fell outside that trend.As more and more people like myself, individuals who have grown up with or around video games, become parents, there will be a similarly greater understanding of video game content.
The real problem with video games and their relation to real world violence is the dearth of conclusive information available. Though there have been many studies on the subject, their conclusions are often conflicting (Sherry 1).“We know virtually nothing, for instance, about how youths who are already prone to violent behavior, such as those exposed to violence at home and in their neighborhoods, use these games. Do they play them differently from the way other children do?”(Olson)Such questions show that the amount of variables included in conductingresearch make it very difficult to come to a reliable conclusion.It is only from personal experience, from growing up alongside friends who had troubled homes that I can even begin to unravel this Gordian knot.The handful of kids that I knew who grew up in dangerous neighborhoods or had access to violent games from a young age are well-adapted, productive members of society.Two of these friends played games like Resident Evil and Grand Theft Auto from the time they were six, but now one is pursuing a business degree and the other a degree in computer science.Though I have not conducted any formal tests these friends are some of the most happy-go-lucky people I know, but the question remains: how can we possibly know if those who cite video games as inspiration for violent acts were not already predisposed towards such actions and would have committed them regardless ofweather or not they were exposed to violent media?
Though a majority of games feature violence in some form, there are many that convey an impactful experience void of bloodshed.
Despite the fact that the general statistics lean towards discounting any kind of correlation between violent media and actual acts of violence, until more conclusive studies are completed it can not be said for sure which side is right.There have in fact been isolated events in which perpetrators of violent crimes have cited games in their inspiration (Leung).Indeed, it is easy to understand where claims denouncing violent games come from as many games feature grotesque violence, it seems natural then that this violence should have a severe impact on behavior.Certain studies support this theory:
A lab experiment showed that individuals low in violent video game exposure [VVE] behave more aggressively after playing a violent video game than after a nonviolent game, but that those high in VVE display relatively high levels of aggression regardless of game content . . . repeated exposure to video game violence increases aggressive behavior in part via changes in cognitive and personality factors associated with desensitization. (Bartholow)
This back and forth of who is right or wrong makes it very difficult to discern the truth, especially as new studies are completed daily, but think of your friends.When gamers are compared with non-gamers is there much difference in temperament?And even if there is, how is one to know if violent media leads to violent behavior or if those who are predisposed to violent actions are simply drawn to violent games?Such are the questions that leave research unclear and make it difficult to come to a conclusion.From years of playing games, from the hyper-violent to the educational, I find myself to not only be a more understanding and well rounded individual, but someone capable of appreciating the many facets of game design.Many friends I have made in the industry not only play games but instruments as well.Many code, but more love to read, and though many games do portray graphic acts of violence, the men and women behind the games are passionate individuals, driven by an artistic fire, not a violent one.By looking at the concrete information that is available, the best conclusion that can logically be made is that though video games may be startling in their violence, there is ultimately no reliably proven connection between them and any large scale impact on society’s aggression.
Works Cited:
Cooper, Roanna, and Marc Zimmerman, Ph.D. “Do Video Games Influence Violent Behavior?” Michigan Youth Violence Prevention Center. Michigan Youth Violence Prevention Center, 24 Aug. 2011. Web. 10 Oct. 2014.
Freedman, Jonathan L. Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence. Toronto: U of Toronto, 2002. Print.
“Game Player Data.” The Entertainment Software Association. The Entertainment Software Association, 2014. Web. 10 Oct. 2014.
Leung, Rebecca. “Can A Video Game Lead To Murder?” CBSNews. CBS Interactive, 17 June 2005. Web. 12 Oct. 2014.
Lynch, Kevin. “Confirmed: Grand Theft Auto 5 Breaks 6 Sales World Records.” Guinness World Records. Guinness World Records, 8 Oct. 2013. Web. 10 Oct. 2014.
Olson, Cheryl K. “It’s Perverse, but It’s Also Pretend.” The New York Times. The New York Times, 27 June 2011. Web. 10 Oct. 2014.
Planty, Michael, Ph.D., and Jennifer Truman, Ph.D. Firearm Violence 1993-2011. Rep. no. NCJ 241730. United States Department of Justice, May 2013. Web. 10 Oct. 2014.
Savage, David G. “Supreme Court Strikes down California Video Game Law.” Los Angeles Times. Los Angeles Times, 28 June 2011. Web. 10 Oct. 2014.
Sherry, John L. “The Effects of Violent Video Games on Aggression: A Meta-Analysis.” Human Communication Research, Perdue University 27.3 (2001): 409-31. Web. 10 Oct. 2014. <http://www-bcf.usc.edu/~kwanminl/courses/comm631/readings/Sherry%282001%29_Effects%20of%20Violent%20Video%20Games%20on%20Aggression_HCR.pdf>.
Tassi, Paul. “The Numbers Behind Video Games and Gun Deaths in America.” Forbes. Forbes Magazine, 12 Dec. 2012. Web. 10 Oct. 2014.
I have always loved the concept of a scavenger hunt so I was pleasantly surprised when I stumbled upon a book by Albert Mordell from the 1800s that contained an inscription by the author. After going through copious amounts of books-nearly 100-I landed on the Mordell book and to my surprise found it hand-inscribed by the author, Mordell, to his editor. I thought this was really interesting because it shows how the author communicated with his staff and how the book was created with the help of many.
In addition to the inscription by the author, I found an inscription by a friend/family member.
One of my favorite things while combing through the books was looking at the notes in the margin because they showed a lot about the reader and his/her thought process while reading. This enables me to get a glimpse of how people in the 1800s reacted to certain ideas/literature. The marginalia possess a rare ability to transport me back in time, right into the thoughts of the readers, and in the case of the inscription by Mordell, right into the thoughts of the author.
As for the event itself, I thoroughly enjoyed the hunt for the “prized” books and thought that it was organized very well. I think that these results/data should be used to show how readers in the 1800s interacted with literature. Then those results could be compared with how we interact with literature today. It would be interesting to extrapolate those results and see if we could pinpoint any events or rise of new technologies that might have affected the way readers interact with literature.
I think that these books are valuable and should be preserved in specific library sections. However, I do not think it is realistic, in this day and age, for people to keep them on the shelves in the place of newer, more relevant books. Therefore, I believe that there should be separate libraries for these books that the public can access readily. This way the older books wouldn’t be forced out into storage or thrown out.
I really enjoyed the Book Traces outing greatly, especially how the trip coincided with our class’s reading of Fahrenheit 451—a book thats plot is driven by the action of burning books. As opposed to the despondency that is entrenched in the society in Fahrenheit 451, the people who are leading the Book Traces movement were extremely enthusiastic and hopeful that their aspirations would be met with success. While I listened to the professor from the University of Virginia whose name I forget, I got the impression that although a ton of books were getting moved off site from their original libraries, there was still hope for certain books to be saved. Seeing the visible hope on his face for the success of the Book Traces project, I myself felt inspired to really delve into the shelves of Colombia’s studio library and really search for the antique human notation that the Professor had described in his introductory speech.
When I got to the tenth floor of the library and began to rummage through the shelves of old and tattered books, I thought I would find something of value for sure. Unfortunately, after scouring through over 50 books I came up empty handed. Most people would say that all my time spent had gone to waste, but, on the contrary, I felt extremely accomplished seeing that I had contributed to what I viewed as a very noble and righteous cause. I may have not of found anything, but my peers did, and at the very least I can say I was part of that expedition that brought to light traces of human history that have not seen the light of day for over a hundred years. Just like in Fahrenheit 451, we can learn a lot from reading what others have notated in the past, even though others might say otherwise. That is the main thing I took away from the entire experience.
When it comes to the value of these books, I believe that the true value comes from the human attributes they contain within them, which makes them unlike any other old books. With that said, just like we preserve documents that have historical human value connected with them in museums and other galleries, the same should be done with these books. I could see the creation of a Book Traces library or museum that has these books on display for other future generations to view and learn from. By going about it this way the museum or library’s material will be able to offer future generations insight into how people connected with novels and books on a more personal and analytical manner. I see this as being very effective approach to utilizing these materials. All in all, there is much to learn from these books, we just need to formulate the right way to synthesize the knowledge and history they hold.
I think that the Book Traces event in itself is an incredible idea. I love everything about old books so getting to handle so many was a really great experience. Something I found particularly fascinating was how different so many books in the same time range could be. One book from the 1890s seemed to be in rather pristine condition, while another was completely falling out of it’s binding. Unfortunately, even after looking through around 60 books, I only found one with inscriptions that could be considered significant.
On one of the pages in this book someone had written “skip this chapter” (I unfortunately failed to get a picture of this) which I found funny.
I wish that I had found more inscriptions because I believe that we can learn so much from these old texts. I also wish that I was able to better understand my discoveries. I don’t know how this could be done, but if there is any way to figure out more about these people who wrote in this books, that would be fascinating.
The best way to get the most use out of these books as possible would be to create an entire section of the library specifically for all of the findings during the event. This way it would be much easier and more convenient to find them and it would draw more attention to them. Having a section dedicated to these old books could also help preserve them. If people know that an entire section of books is nearly a century old (or older), they will be more likely to handle them with more caution.
Book Traces at Columbia University started with a short talk about the purpose of the event and the procedure for searching through the books. After seeing the slideshow of annotated books found at the University of Virginia and those found at Columbia that morning, I was excited to start looking through the stacks myself. The Butler Stacks at Columbia are the closest thing to a Hogwarts library I have ever seen: the aisles are thin and some books are so old that that small pieces of the pages sprinkle out when the book is opened.
The Book Traces coordinators told us at the beginning of the process that more people had found interesting annotations in poetry and fiction, so I sat down in the poetry section and started flipping through books. I searched through about four shelves in the course of an hour, which totaled to almost seventy books. Many of them were of works written in the 19th century, but most of the copies I found were published in the 1950s or 1960s. About a quarter of them were published during our desired period, before 1923. Of those published before 1923 I found five with some sort of annotations in them.
Ford Madox Hueffer’s The Good Soldier featured extensive annotations, mostly pencil notes in the upper corners of the pages and check marks next to parts of the text. It had a note on the copyright page under the publication date, 1915, that said “Portions published in Blast (ed. Wyndham Lewis), 1914.”
The other book I found was a collection of poems also by Ford Madox Hueffer. This book had very few annotations, but one of the pages featured a poem with dashes and lines around the words, which I can only assume was the reader mapping out the meter of the poem as they read it. Under the poem an annotation reads “takes my heart away.”
I was surprised to see the inconsistency of the annotations in the books that I found. The poem collection, for example, was only heavily annotated on a couple of pages. Many books had scattered checkmarks throughout the pages but no written notes. The use of pencil to annotate also surprised me, but if quill pens were the primary use of ink in that time then it makes sense that pencil would be easier to use. Most of the written annotations were in cursive as well, which is far less common in writing today, even for annotating a text.
I think the best way to use the books found through Book Traces is to establish a part of the library just for books published and annotated before 1923. I know that as a student, reading and annotating are two essential parts of my education, and I would love to sift through a section of books that were all annotated a hundred or more years ago. Setting aside these gems in libraries would be an efficient way to bring attention to what we can learn from past annotations, from the way people wrote to their reading skills to their vocabulary use. Additionally, separately the original publications from newer copies of the same text is a way to preserve the books themselves. If all of the older publications are in one place, readers will know to be more careful when handling the books. Book Traces could be the start of a movement to find and preserve a history of reading through books.
Book Traces was simultaneously one of the nerdiest and most interesting events I have participated in since moving to New York, and that says a lot coming from a kid studying game design. The goal of Book Traces is to save valuable bits of history from being interred in deep storage or burned in a heap. These bits of history are scrawled in books, in the margins, on cover pages, or anywhere else there is blank space. Libraries that have too many books, however are beginning to get rid of many nineteenth century works as there are many copies of them, and most are already available online. What aren’t available online are all the notes, love letters, and tributes that fill certain editions. Book Traces is establishing something of an army of “seekers” those of us who will dedicate a few hours to paging through volumes looking for marginalia in order to save some of these snapshots of the past.
What I find particularly interesting in the project is how insightful it is into how readers react to certain works. One perfect example of this in action was that when we arrived in the stacks where we were to search, the librarians instructed us to focus our attention on poetry as most of the finds came from those sections. This shows, relatively unsurprisingly, that poetry had an especially profound impact on readers during the 1800s as many of such readers were moved enough by the verses to write on the page in their hands. It then came as no surprise to me that the lone piece of marginalia I was able to discover in the hour I spent searching was in a book of poems by Edward de Vere, the seventeenth Earl of Oxford.
Though the book in question was printed in 1921, the date of the writing is debatable, and due to the annotation’s academic nature Andrew Stauffer, the project’s founder suggested that it might be the doing of a past professor at the university. Still, the book is an interesting addition none the less.
Moving forward I feel that scanning these books is the best possible way to save them for the future. Not only would creating digital copies preserve the content, but the process would, and indeed already has, make them easy to share and teach from, showing just how important it is to preserve these old texts. Were it up to me I would like for all these books, or at least the more notable ones, to be gathered in one collection, perhaps even into a museum exhibition.
Leaving the event I felt inspired. Inspired not only to pay closer attention to the words others have written, but to engage more with the material I’m reading. I’ve always been a proponent of the physical book, but I usually hesitate to mark them up. I now understand how valuable it could be not only to my future self should I return to that work, but to those who may page through it long after I’m gone. Some of the ways these individuals interacted with their books is remarkable. Far from just simply underlining key passages, many readers composed their own poems alongside printed ones, other added lines where they saw fit. Some other past readers kept their novels or poetry collections as a sort of journal, pouring out very intimate aspects of their lives. And while I may not take my interactive reading to such a level, I will certainly reconsider how I read and interact with books.
I found the Book Traces event to be a very interesting experience. I shifted through two shelves, approximately 40 books, and only found two that fit the criteria of what we were looking for. The actual experience of handling these very old books was very cool; some books that were not even a century old were already, to my surprise, falling apart. The texture of the pages was drastically different to what I am use to today and it almost made the book that much more precious. I wondered who would actually need any of these books? Some were stories, some biographies, some informational texts, but they were in the corner of this very large library in the dark. I still wonder how anyone would find any of those books relevant? I suppose this is the whole purpose of the book traces project, to seek out the books of value. I found two books, both with different inscriptions on the cover page. Unfortunately I do not have any images of these inscriptions, but both were written in what seemed to be an old-fashioned ink pen. I took these books out of a sea of many others, just because the inscription was there deemed the book more valuable than the others. This experience emphasized the importance and prevalence of historical archiving and data collection. What use is an abundance of information if no one is there to use it? The book traces event pointed out what can be done to remedy these situations as well as gave me an insightful look into past literature.
I would have like to hear what the final findings of this project were, but I could have stayed later to hear this. I thought the event coordinators could have helped participants understand their previous findings and give them a little more insight into what they had specifically found. After I submitted the books I was unsure what was going to become of the conclusion of the project. For future generation readers the books that were saved could be put on an online catalogue where the call number would be provided and the actual book would be available. I realize that is the concept of any library, but if a special section was dedicated to the books specifically drawn from the Book Traces event that could be helpful.
On a side note I thought the Columbia University campus was gorgeous, as evidenced by this photo. #newmedia
I began this assignment in, of course, the wrong section of the library, and eventually made my way to the 18th-19th century English Literature area. At first I found loads of religious texts on the 4th floor, many in different languages (I think I saw Hebrew, Greek, Latin, and Arabic), and finally I came about some Christian texts. They were all very large, ungainly, quite decrepit, and didn’t seem to have any annotations within them. I first came across a collection of gargantuans known as The Christian Intelligencer, which seemed to talk all about what good Christians were up to in the early early 1900s, but didn’t find anything of importance written inside.
Right after, I found a living relic known as the Calendar of Wills. Considering the fact that there was no publishing or printing date in it, and the only dates being “A.D. 1258 – A.D. 1358” (which is clearly the recorded period discussed in the book, not the printing date).
At this point I realized this probably wasn’t the literature I should of been looking at, and I found out that the 8th floor stored a great deal of old English Literature. In this section I uncovered multiple texts including a collection of works by William Thackeray published from 1910 to the mid 1920s, and a book of poems by William Watson.
Though it took some endurance and extensive searching, it was an interesting experience finding all these ‘ancient’ books in the library. I feel it’s necessary to preserve at least one copy of every book if we are to thoroughly record our human history.
Considering how interesting and insightful our discussion on what Kevin Kelly called “beauty” but we agreed referred to design, I thought I would post the article someone mentioned in our Fishbowl in order to keep this conversation going both online and of: