1. What other technologies/objects (besides the book) should be explored with this type of reflective design?
2. Lukens and DiSalvo say that “technological fluency is the ability to be creative with technology; it is a vital component in a participatory culture in which the design, use and evaluation of technologies is an open process that goes beyond the purview of experts”. Is understanding the workings of a technology essential for its use? Is it possible and beneficial for everyone to understand this? For instance, does everyone need to know how to code and participate in making and not just consuming?
3. Does flaunting a technology’s electrical and other components take away from our desire to have design be more simplistic/minimalist? Can simpletons learn anything from being exposed to these components?