Podel Castro: The Rise and Fall and Rise of Podcasts

Have you ever heard of Scott Aukerman? What about Marc Maron? Perhaps you have. Perhaps you’re not hip and you haven’t. But one thing is certain: you probably wouldn’t even know those names could be combined in those ways if it weren’t for podcasting. This innovative digital audio platform burst onto the scene in 2005. Well, “burst” may be a strong word. Not gaining much traction until The Ricky Gervais Show brought it into the mainstream, podcasts went from boring to exciting to so-last-year to what it is now. So how are podcasts doing now? Well they’ve definitely gained popularity, and for good reason. Podcasts have made careers for many successful individuals, make good business sense, and provide a respite from the your run-of-the-mill radio content.

Remember that Scott Aukerman fellow I mentioned before?  You may know his work as a writer on the Emmy nominated Mr. Show with Bob and David, or as the creator and director of Between Two Ferns with Zach Galifianakis. On May 1, 2009, he began doing a radio show based on a live stand-up show he hosted at the Upright Citizens Brigade Theatre in Los Angeles called Comedy Death-Ray Radio. He decided to start podcasting the show one Episode 2, and it grew into a podcast network and production company called Earwolf. This little radio show gave Aukerman great opportunities. Due to the podcasts success and the popularity of the live show in LA, Aukerman began producing short interview segments for the Independent Film Channel to air between their regular programming, with guests like Michael Cera, Seth Rogen, and Paul Feig. This lead to Aukerman getting his own sketch show on IFC, changing the name of the podcast and live show to Comedy Bang! Bang! to accommodate it. The show is currently in the middle of its third season, and has a forty episode pick-up for season four.

[youtube]https://www.youtube.com/watch?v=fDkIluEDqlA&list=UUXzSegaGejGCrxtaBCpFhZA[/youtube]

This is an example of what one might find on Comedy Bang Bang: The Podcast

[youtube]https://www.youtube.com/watch?v=Crpbo2A1hoM&list=UUAy4_9g22xCsEJBYkpq9jow[/youtube]

This is a bit from Comedy Bang! Bang! the television show.

Marc Maron has a similar story. Widely regarded as the premier comedy podcast, WTF with Marc Maron skyrocketed Maron from little-known, resentful, bitter stand-up comedian to one of the most well known and respected comics in the business. He since has had a stand-up special on Netflix called Thinky Pain and his IFC sitcom Maron is currently in its second season. Podcasts are an incredible way for talented people to display their artistic vision the way they want to, and can lead to more mainstream success. The ability of podcasts to have a both wide and very specific appeal is what makes the medium so diverse and important to today’s culture.

So hosting a podcast can get you a television show. Great. But can podcasts sustain themselves? Something like podcasting can’t possibly be profitable, right? Wrong. While podcasts seemed to hold little appeal in the beginning, much like anything, an audience has grown over the years. Tom Webster, vice president at Edison Research, told the Washington Post “Five years ago, podcasting was very much a hobbyist’s activity and many people weren’t making them to make money. But audience sizes have grown consistently, and each listener is listening to more shows as part of their weekly habit. That’s brought major producers to embrace podcasting.” I highly doubt that the embrace is due to artistic expression. The reason podcasts can be profitable is an intimacy. Podcast fans feel a connection to shows they are fans of in a way that is distinct from television or films, or even radio shows. Because of the vast podcast marketplace, one feels like they’ve discovered a gem when finding a good podcast. Unfortunately, this sort of attitude toward podcasting may be the reason why the industry may never become a giant business. According to Christopher Matthews of Time magazine, “The average Hardcore History listener… is protective of the show not only because it offers a unique product that can’t be found anywhere else. They’re also protective of the show, and even willing to back it voluntarily, because they know it might otherwise go away… For this reason, podcasting may never become big business in the classic sense of the term.” However, this is better for podcasting as a whole. Maintaining this smaller business model leaves far less risk of compromising the integrity of the show, which is part of the draw of podcasts, getting a product you wouldn’t be able to get elsewhere.

Because of the smaller market nature of podcasts, the majority of them have little to no overhead in terms of what they can and cannot release to the public. According to Scott Cornell of the Houston Chronicle, “Podcasting allows the creator greater freedom in terms of presentation.” This gives podcasters a big leg up against traditional radio. From a journalistic standpoint, it allows reporters to be completely biased free. Many news outlets are owned by large corporations, which can lead to dishonest reporting and, in turn, the betrayal of the purpose of new media: to inform citizens of the goings-on in government policy and behavior. From artistic point-of-view, content providers are simply more free to try out different styles and produce a more raw and pure piece of entertainment.

[youtube]https://www.youtube.com/watch?v=UE8m475Vhys[/youtube]

No one can explain the difference between podcasts and radio quite like the afformentioned Marc Maron. WARNING: Mild language.

While podcasts are seen as widely positive, some see it as just another fad. Critics compare it to blogging, saying that anyone can create a podcast, so there is no quality control. There is no way to determine whether or not a source is credible. But these are the exact same arguments that have sprung up when anything new on the internet happens. These issues have been disproven time and time again.

It seems that the rise of the podcast is not going to be leaving anytime soon, and I’m happy for it. Podcasts provide an exciting new entertainment and informational medium, that can give truly talented people a way to express themselves and put out content they truly believe in. They remain profitable in a small business venture, while maintaining integrity in their product. The great DVR for radio is going to stay relevant for a long time. Now, if you’ll excuse me, I have to catch up on mine.

 

Works Cited

“Paul Rust — New No No’s | Comedy Bang Bang | Video Podcast Network.” YouTube. Ed. Earwolf. YouTube, 25 Jan. 2013. Web. 17 Oct. 2014.

“Scott Aukerman.” On Earwolf. Earwolf Media, LLC, n.d. Web. 17 Oct. 2014.

“Comedy Bang! Bang! – Anna Kendrick Time Travel.” YouTube. YouTube, 22 July 2013. Web. 17 Oct. 2014.

“Maron – Podcast vs. Radio.” YouTube. YouTube, 9 July 2014. Web. 17 Oct. 2014.

Matthews, Christopher. “Despite Being Oh-So 2005, Podcasting Is Drawing Listeners and Advertisers Alike | TIME.com.” Business Money Despite Being OhSo 2005 Podcasting Is Drawing Listeners and Advertisers Alike Comments. TIME, 29 Aug. 2013. Web. 17 Oct. 2014.

Kang, Cecilia. “Podcasts Are Back – and Making Money.” Washington Post. The Washington Post, 25 Sept. 2014. Web. 17 Oct. 2014.

Cornell, Scott. “Pros & Cons of Podcasting.” Small Business. Houston Chronicle, n.d. Web. 17 Oct. 2014.

Witnessing the smartphone revolution

 

I love looking at duty free magazines in cross-continental flights. They are always filled with gadgets I can only dream about. Glasses that play movies only you can see, auto-balancing electric skateboards that transport you without any effort on your part, functional keyboards that are nothing more than projected images of keys. Science fiction meets reality on these shiny pages. Being subjected to many an international flight since my first trip at the age of 4 months has made me accept a strange fact of reality- most of the cool stuff that exists in this world is entirely out of my reach. People keep wondering why our world does not look like “back to the future 2” but fail to acknowledge it is not the lack of this technology that makes it so, but the lack of mainstream possession of it. Basically, There has always existed technology far more advanced and far more than what we use in our daily lives- but for some reason or another we don’t deem these items as “worth their price”. They are usually referred to as luxury items. Items like the blackberry fall into a similar category-  If I could assign these things a word, it would be “premium”.

 

The cover that started it all

The iphone is premium. It came out in 2007, when I was in the 6th grade.  I saw its likeness for the first time on the cover of time magazine, and I thought it was a piece of “too cool to be mainstream” tech that would never end up in my hands. That isn’t to say that I did not want one. But to voice this wanting would have been absurd, this was a piece of premium technology- normal people and especially children like me would never be able to even hold one. So when, a few years later, one of my uncles finally got his hands on the new iphone, I had the mindset that he was part of an exclusive club- the group privileged enough to have such luxury technology. But soon more signs that this was different appeared- literally, more signs. They said “Get you iphone 3GS here” (though probably in more flowery language) and strangely enough, they were in malls where I shopped every day. The slogan was “More to love, less to pay”

This advertisement possibly changed the world.

– words whose purpose was to remove the “premium” stamp from people’s minds. And then it started. My friends started getting them. I did not realize it at first, it was disguised as the “Ipod Touch”, which to me was just an ipod- a simple mp3 player with a fancy touch screen. Eventually, even I got this iTouch- the first gadget I had ever owned- and sometime in the 3 years that I slept with it under my pillow I must have realized that I actually owned the iphone I had so coveted.

So the question is- when did it stop being premium? It’s now weird to see people that don’t have smartphones. People throw them around- cracked screens are a kind of cultural symbol (wax). People have so many devices laying around their homes- I myself now realize that there are 8 of such devices (smartphones, tablets, and my itouch) laying around my very average, not wealthy in the slightest 3 person home.

 

everyone has an iphone

In pondering this question, I realized it was not the right question at all. My family pays in cell phone bills what a young family would pay for mortgage each month. Smartphones retail at $600-$1000 when bought without a plan- and when bought with plan usually end up being more expensive. The iphone is without a doubt still premium- or at least still has the characteristics of “premium” devices-  very advanced and very expensive.  And yet, it seems people of all different income brackets have smartphones and pay the undeniably hefty monthly charges (Smith). The smartphone revolution is, in fact, a monumental change in the flow of technology, it is the integration of “premium” technology into the mainstream population (Jung).

Income diversity in smartphone owners

What is it about smartphones that broke the cycle of elitism? What is the trait that makes them necessary in the lives of such a diverse group of people- possibly even all people? There are many possible reasons for this. The first, is of course, the multitude of uses that a smartphone can have depending on the user (Jung). A key reason for this is the variety of apps that users can download (Jung). This is undeniably the most customizable element of smartphones, and it allows users to “decide what a smartphone is for themselves, rather than just adopting a given product”(Jung). But perhaps it is not the apps that make smartphones so versatile, but their highly advanced mobile mobile browsers that allow people to connect to the internet outside the comfort of their homes- or even at all, as it is predicted that by 2015 more Americans will access the internet through smartphones than through desktop computers (Jung). In a study that surveyed the various reasons young Korean people use their smartphones, Communication came first, closely followed by entertainment. According to the study, “[Improved] communication leads to sense of comfort mediated by socialization. Sense of comfort can be defined as ‘the state of ease and peaceful contentment’ (Kolcaba & Kolcaba,1991, p. 1302), and individuals can reach this psychological state by having positive social relations (Kolcaba & DiMarco, 2005). For instance, mobile applications for social network sites can make smartphone users feel a constant connection to their peers, and this sense of social connection can help them to reach a state of comfort” (Jung). I have found this to be true in myself- even though I do not actively check Facebook or communicate with a large array of people as many others do, I find particular comfort in texting my close friends, especially given the ability to add multimedia into our communication. This really allows for a sense of connection, as humor and culture permeate the medium of texting on a smartphone.

My desire for an iphone initially was based in entertainment. I wanted to watch movies in a little thing I held in my hand. At the time, the concept of not being in front of the computer late at night (my only free time) and being able to read my beloved books and comics or watch movies in bed was an experience I would have never had before then. Before my iTouch, I listened to music only by sitting at my computer playing songs on Youtube or Napster. The ability to do these things anywhere was radical to me, and it was what fed my desire for an iphone in the early stages, and is still what I consider the primary function of my phone. I imagine that the others in this study who cite entertainment as their primary use feel similarly- they are in awe of the many different types of media they can access at all times, wherever they go. It was for this reason that, when presented the opportunity to get a new smartphone, I chose the mammoth Samsung Galaxy Note 3- at almost 6 inches, it is enormous. And I am not the only one.

The Big vs. Small debate might seem like a strange tangent in this narrative, but I think that within this issue lies the underlying cause for the entire smartphone revolution. Big screened smartphones were an unexpected success (Manjoo), as people thought that devices would continue to get smaller and smaller. The need for bigger phones reflects our primary usage of these devices-  “We don’t talk on them any longer. We use these devices for maps, restaurant reviews, and for texting our friends and listening to music. So the screen becomes very important, and small screens are miserable to use” (Stone). Small phones are certainly miserable when we spend every waking hour on them.

Our smartphones, in the end, are extensions of ourselves. They hold our thoughts, our interests, our friends, and our information. They are both a portal to the outside world and into our own lives. All of these aspects- Communication, media access, comfort, customizability, mobility, and the vast web of information that now connects us all have made this technology an unbelievable enhancer of human life- well worth their “premium” price tag. Iphones are far beyond a luxury item, they are a necessity- for all members of our species, whither they are used by high school girls who plan their study time and watch TV shows or by people in third world countries who would not otherwise have internet access.  My smartphone is my sidekick, and I would  not have it any other way.

Jung, Yoonhyuk. “What a Smartphone Is to Me: Understanding User Values in Using Smartphones.” Information Systems Journal 24.4 (2014): 299–321. Web. 21 Oct. 2014.
Manjoo, Farhad. “Samsung’s Superior Note 4 Smartphone Gives Glimpse of Computing’s Future.” The New York Times 15 Oct. 2014. Web. 22 Oct. 2014.
“Smartphone Addiction Reaching New Heights.” n. pag. Print.
Smith, Aaron. “Nearly Half of American Adults Are Smartphone Owners.”Pew Research Center’s Internet & American Life Project. N.p., n.d. Web. 22 Oct. 2014.
Stone, Brad. “Zoolander Was Wrong: Why Phones Are Getting Bigger, Not Smaller.” BusinessWeek: technology 5 Sept. 2014. Web. 22 Oct. 2014.
“TIME Magazine Cover: Best Inventions of 2007 – Nov. 12, 2007.”TIME.com. N.p., n.d. Web. 22 Oct. 2014.
Wax, Emily. “Beat-up Cellphones with Cracked Screens Are Point of Pride for Some Young People.” The Washington Post 17 May 2013. Web. 22 Oct. 2014.

 

End note: If anyone has any posting problems in the future, it might be because you have chrome updates turned off, this fixed my issues.

 

Kari Kraus questions

What do you think the role of beauty is in technology? How do you think beauty interacts with reflective, visceral, and behavioral design orientation? Or rather what is the function of beauty in each one.
Kevin Kelly cites beauty as something technology wants, but it is also something that society desires. How do you think our notion of what is beautiful is formed? Additionally do you think we can manipulate this perception?
While form dictates meaning, how do you think society’s class structure brings meaning to the way in which we perceive our relationships to others?

Facebook and Online Privacy

Is Facebook ‘Like’-able?

Joe Lipari, a well-known American comedian took to Facebook to share the frustrating experience he had at the Apple Store. Lipari, using Facebook as it was intended, responded to the prompt ‘What’s on your mind?’ and updated his status accordingly. Lipari posted an aggressive quote from the movie Fight Club targeted towards the Apple Store in an attempt to de-stress from his unsatisfying experience. Moments later an NYPD Swat team occupied his apartment, “their guns drawn” already starting to “tear the place apart”(Hoback, Terms and Conditions May Apply). The authorities flagged the status and Lipari’s address was immediately retrieved prompting the instantaneous search of his apartment. Only after the fact did Lipari realize that this was in response to his aggressive Facebook status. This begs the question of personal privacy on the Internet.

The trust that we put on the Internet to protect our privacy should be diminishing as it is clear social media sites, most notably Facebook, do not have our best interest at heart. The continual breech of privacy is a sign that we are headed for a doom where there is no longer a notion of privacy. Users should not trust the Internet, and in an ideal situation not sign up for any form of social media for personal protection. While Facebook users believe the information they post is private, and only accessible according to their personal privacy settings, in reality it seems that no information put on the Internet is private at all.

While we brainlessly click through privacy settings and privacy policy agreements when we sign up for Facebook, users are missing the very important fine print. Trudy Howles, a professor of Computer Science at the Rochester Institute of Technology, cautions “privacy considerations become an issue as soon as any data are made public; one could argue that simply the collection and storage of the data presents some level of risk” (Data, Data Quality, and Ethical Use, 8). Upon the realization that personal data was being collected, I was strongly opposed as I had only intended for my information, pictures, and conversations to be shared with my friends. The mere motive to collect this data and store it implies a desire to use this information for an ulterior reason to why it was put online in the first place. The reason for data collection was one I was not even aware I was agreeing to until today, which makes me question if I would have even signed up for Facebook with this knowledge in the first place.

Derek S. Witte, a commercial litigator and eDiscovery lawyer, writes in Journal of Internet Law: Privacy Deleted, “once an individual posts information on Facebook, neither the courts, nor Facebook itself, can promise that the information will remain private and confidential” (19). My lack of trust with the Internet continues to diminish as more and more privacy violations surface through deeper research. For me, this is a worse case scenario as a Facebook user. Knowing the information is being harbored and not guaranteeing its security should be a red flag for any Facebook user. It seems to be a clear violation of privacy to use this information for reasons other than connecting with people, which is Facebook’s main goal.

Your personal information is up for grabs.
Your personal information is up for grabs.

 

In its current Privacy Policy, Facebook promises law enforcement that they will respond to requests seeking information on any given profile in its database. Facebook’s privacy policy details that they “[do] not actually require any particular criminal subpoena or warrant simply provided that ‘we review each request for records individually’” (Witte, 18). It seems hard to believe that Facebook could deny access to a strong government organization. Julian Assange, the founder of WikiLeaks notes, “US Intelligence is able to bring legal and political pressure to Facebook”(Assange, Russia Today). As I dig deeper into the whole of Internet privacy the consequences of posting any information online seem much grater than the benefits. Now information is at risk of being accessed by any law enforcement or government organization. I would persuade readers to absorb this information and truly caution how you use Facebook.

I, among other users, was under the assumption that Facebook privacy settings could be altered to take full control on our online privacy. I felt that each aspect of the profile could be adjusted to my comfort level, which is totally private to people I am not friends with. In 2009 Facebook changed their privacy settings, and changed the defaults of sharing, without notifying its users in advance. Facebook “turned what was once private information into totally public information” overnight (Hoback, Terms and Conditions May Apply). The default setting was changed so that ‘everyone’ could view and search a given users information. Zuckerberg explained, “The way we’ve designed the site is that it’s a community thing. So people want to share with just there friends but a lot of people also want to share with the community around them”. However, Danah Boyd, Senior Research Manager rightfully states “the problem with defaults is that you get comfortable with whatever the default is” and “as time passed, more and more information was being shared by default”(Hoback, Terms and Conditions May Apply). This is the true danger of Facebook in the first place. Before the rise of this social media site no one had thought to share this kind of private information about ones self until it became popularized by the website. Our sense of the need for privacy is being washed away as it now becomes acceptable to publicize information so freely without understanding the consequences.

Do you want "Everyone" to be able to see your Facebook posts? Didn't think so.

Do you want “Everyone” to be able to see your Facebook posts? Didn’t think so.

Trusting Facebook with your information brings consequences that allow Facebook to take control of not only personal information but also personal being. In 2012 Facebook conducted a study that altered the content in news feeds to see whether different content would affect the emotional state of a Facebook user. This study caused tremendous backlash as Facebook was “deliberately manipulating emotions”, causing, in some sense, psychological damage (Dredge, The Guardian). Facebook specifically and maliciously altered the emotions of users, a very intrusive exploit. Sentiments of this intrusive study are echoed by “Jim Sheridan, a member of the Commons media select committee” who worries about “the ability of Facebook to manipulate people’s thoughts [in] other areas” outside of emotional attitudes (Booth, The Guardian). The fact that Facebook can make that large of an impact on a user is very concerning. Not only is Facebook now able to use personal information but also now my emotions are dictated by my Facebook news feed. Regardless if Facebook had notified me of this study, this brings to light the power Facebook has. The site is able to change the way I am feeling thus commanding my day-to-day life which is now controlled by a social media website.

Julian Assange believes that “Facebook in particular is the most appalling spying machine that has ever been invented”, and he is right (Assange, Russia Today). Assange’s assumptions coincide with the US department of homeland security’s statement that “Facebook has replaced almost every other CIA information gathering program since it was launched in 2004” (Hoback, Terms and Conditions May Apply). Christopher Startinsky, the Deputy Director of the CIA, claims that the widespread nature of Facebook “is truly a dream come true for the CIA… after years of secretly monitoring the public”; this information is voluntarily made accessible”(Hoback, Terms and Conditions May Apply). Not only does this bring to light that even before Facebook the CIA was digging up details about civilians but that the CIA is actually delighted in the fact our information is so easily accessible. It brings them pleasure to see how naïve civilians set their privacy at their doorstep to be used freely.

This has created a great sense of inner anxiety within myself, the thought of being constantly watched, in a malicious sense, is a sense that is mimicked by the US supreme court as they “openly oppose the creation of an American “Big Brother” when “Big Brother” already exists in the guise of Google, Facebook and, now it seems, the NSA” (13). Even though the NSA claims they collect this data because it could be relevant to a terrorism investigation at some point in time” this preventative clause gives them one foot in the door (Witte, 13). With even preliminary access there is no telling what information they will dig deeper for, seen in the Joe Lipari case.

 

Is the CIA really behind Facebook? It wouldn't be hard to believe if it were true...
Is the CIA really behind Facebook? It wouldn’t be hard to believe if it were true…

their database even after it has been deleted. An Austrian law student took advantage of a law that allow citizens to access any information a given company has on them, including Facebook (Hoback, Terms and Conditions May Apply). The student delved deeper into his own Facebook catalogue and found that “if you hit the remove button, it just means it’s flagged as deleted. So you hide it, actually, from yourself. But anyone, like Facebook or any Government Agency that wants to look at it later can still retrieve it and get it back” (Hoback, Terms and Conditions May Apply). The data and information that I have put online lingers behind a screen that I cannot see waiting to be used to “prevent terrorism”. It waits for the opportunity to be used against you, otherwise why would government agencies feel the need to retain it?

I could argue that I do not care my personal life and personal information is being harbored, as I have nothing to hide. However, Zeynep Tufeki, Professor of Sociology at the University of Baltimore, responds to this question saying, “You have nothing to hide, until you do. And you are not necessarily going to know what you have to hide or not” (Hoback, Terms and Conditions May Apply).

What is needed is a call to action for advanced Facebook and Internet privacy awareness. The information that we voluntarily put on Facebook is etched in stone the moment it is published. Belief in cyber privacy is fostering a greater trust in the invisible sphere of the Internet, despite acts of privacy violation around us. The recent iCloud hacking, exposing countless nude photos of female celebrities, and Snapchat hacking are proof that web content is an open target. The notion that there is a shred of privacy online contradicts Facebook’s whole purpose, to share information with others. In our technologically dependent world the reality that our whole lives will be online is a viable future. The doom that lies ahead is a society reliant on a technology that harbors our information, manipulates our emotions and gives away all of this data, relinquishing any shreds of privacy we thought we had left.

 

So... Do still you 'Agree'?
So… Do still you ‘Agree’?

 

 

 

 

 

 

 

 

Works Cited:

 

Willis, Lauren. “Why Not Privacy by Default?” Berkeley Technology Law Journal 29, no. 1 (Spring 2014): 61–134.

 

Witte, Derek. “Privacy Deleted: Is It Too Late to Protect Our Privacy Online?” Journal of Internet Law 17, no. 7 (January 2014): 1–28.

 

Howles, Trudy. “Data, Data Quality, and Ethical Use.” Software Quality Professional 16, no. 2 (March 2014): 4–12.

 

Assange, Julian. Interviewed by Laura Emmet. “Facebook, Google, Yahoo Are Spying Tools” Russia Today, 2011. Web. 15 Mar. 2014. http://topdocumentaryfilms.com/assange-facebook-google-yahoo-spying-tools/.

 

Hoback, Cullen. Terms and Conditions May Apply. Documentary, 2013. http://www.netflix.com/WiMovie/70279201?trkid=13462100.

 

Dredge, Stuart. “How Does Facebook Decide What to Show in My News Feed?” The Guardian, June 30, 2014, sec. Technology. http://www.theguardian.com/technology/2014/jun/30/facebook-news-feed-filters-emotion-study.

 

Arthur, Charles. “Facebook Emotion Study Breached Ethical Guidelines, Researchers Say.” The Guardian, June 30, 2014, sec. Technology. http://www.theguardian.com/technology/2014/jun/30/facebook-emotion-study-breached-ethical-guidelines-researchers-say.

 

 

 

International Politics, Democracy and Social Media

“The belief that ‘revolutions’ in communication technologies will lead to radical social and political change predates the Internet, of course.” 

– Albrecht Hofheinz

Albrecht Hofheinz is an associate professor at the University of Oslo at the Department of Culture Studies and Oriental Languages. In his article Nextopia? Beyond Revolution 2.0 for the International Journal for Communication (2011), he explains that new media is consistently thought of as revolutionary technology, as was the telegraph, telephone and television. The main difference between the Internet and its various platforms is that it allows for more communication between peers, strengthens more critical attitudes towards established authorities and is less limited by space and time. Clay Shirky, a prominent writer in residence at New York University’s Arthur L. Carter Journalism Institute, further distinguishes the Internet from other technologies since “members of the former audience […] can now also be producers and not consumers” in his TedTalk “How Social Media Can Make History” (Shirky). Shirky advocates that the virtue of the Internet is that everyone is a producer, introducing the concept of makerism. Social media effectively democratizes our society by allowing everyone to be involved in ‘makerism,’ lessening the gaps between those in and under power.

Twitter has become a way for the online community to share instantaneous updates of protests, most prominently the Arab Spring. Members of media and political science academia have been questioning whether the use of social media was the true reason for the success of Arab Spring movements. Former United States Senator and Secretary of State Hillary Clinton, for example, argues that the Internet enhances democracy and countries that ban websites have  “opportunity costs for trying to be open for business but closed for free expression – costs to a nation’s education system, political stability, social mobility, and economic potential” (Clinton). One the other hand, Kentaro Toyama, a visiting professor at the University of California, Berkeley, points out  “we have free speech online because we have free speech offline, not the other way around” (Toyama). Toyama’s comment poses a pressing question: can and should everyone have access to social media if this access doesn’t reflect their political structure? Should people be given the freedom to create, where power is controlled and not meant for everyone to have?

Politicians and scholars that advocate for the open use of social media suggest it could be a tool to fight against oppressive regimes, allowing people to build democracy within their countries. The concrete effect of social media is linked to how people are informed of news. Walter Lippmann, author of Public Opinion published in 1922, argued that democracy does not work because humans are driven by self-interest and therefore the elite should govern and citizens should be mere spectators. John Dewey responded to Lippmann’s claims with his book The New Republic, where he proposes that human interaction through communication makes democracy flourish (Rosenstiel). Most of the journalism and information distribution in popular media outlets throughout the 20th century worked within Lippman’s democracy theory, where citizens were mere spectators of news. Although these theories of democracy were mostly outdated, media scholars have re-appropriated it to today’s information sharing. As a result of social media, people are able to actively participate in journalism instead of stepping back and watching events happen, which in turn results in a more democratic process.

This conceptual debate leads into the conversation scholars have on the power of Twitter as a micro blog used for micro-journalism, during demonstrations and political movements. Rune Saugman Andersen notes that:

 “Citizen micro-journalism documents a situation through the collective whispers of a large mass of unknown reporters, rather than in the authoritative voice of on photojournalist or newspapers supported by recognized sources of credibility.”

The power of citizens to control their own information and disseminate information at a faster rate than daily newspapers gives them an advantage over traditional popular journalism, which is well depicted in Seismic Waves. However, micro-journalism requires no peer editing or verification and can therefore be an unreliable news source. Because of this, the “rise of social media… has raised new questions about such ‘old media’ values as the balance and interplay between speed and accuracy” (O’Connor, 124). Fact checking is rare within social media, even if there are comments questioning accuracy, thus sensationalism and hysteria can be profuse on Twitter. It can be disputed, however, that popular media’s journalism and newspapers are too slow and may not even be privy to the information that must be reported. If people have the opportunity to live feed imperative events, why not take advantage of it? Having a few people understand events deeply and confirm all the facts puts those people on a pedestal, unnecessarily. The validation of events can be done through the multiple perspectives coming from various Twitter users. Journalists should seize to be ‘gatekeepers’ of information and should merely provide an interpretation of the whole picture to help make sense of implications of these events, as the Twitter interface can become quite confusing to reconcile the entire story.

Through social media, particularly Twitter, online masses become the source for news outlets. This phenomenon occurred most notably in Iran during the 2009 Green Movement, a protest against the corruption of the elections that led to Mir-Hossein Moussavi’s loss and consequently a demand for more participatory democracy in Iran. International reporters had little to no entry into the country as Wolf Blitzer, a head CNN anchor, recalls that he used Twitter to “complete a view of what was unfolding in Iran,” (Ems, 723) as shown in Octavia Nasr’s multimedia article for CNN “Tear Gas and Twitter: Iranians take their protest online” . Andrew Sullivan from the Atlantic Monthly described tweets as the “raw data of history, as it happen… respected journalistic medium” (Ems, 723) Overall, social media’s influence comes from having the information and disseminating it when one is present in the events. This led the international community to start calling the Iranian upheaval and those that followed, including Tunisia and Egypt’s revolution, the ‘Twitter Revolution’. But, what was the real impact of social media on the success of these movements?

Within academia, there is an enthusiastic campaign to associate social media with the success of the Arab Spring, the ‘Magic Bullet Theory’. This theory “asserts that messages delivered through the mass media powerfully and directly influence the public,” (Berenger, 51) while really the connection between political changes and Twitter should be taken with some skepticism and analysis. For instance, there are 231 million people in the Middle East and North Africa, but only 23.8 million actually use Facebook and other social media outlets as shown in Middle Eastern Internet Statistics (Miniwatts). A minimal amount (about 10%) of citizens are using social media, and therefore are probably not involved in changing their country’s political status quo. It is possible that they don’t even want a more democratized system and perhaps social media is a false representation of people’s desires. Is democracy always for the better, if it is not what people want?

Consideration should be taken of whether social media is a beneficial platform for citizens. The theory of technological democratization is a cyber-optimistic lens that says that citizens’ access to the Internet will “restore and revitalize the public sphere” (Berenger, 47). However, it is contested by the theory of critical political economy proposing that the Internet “mimics the status quo and perpetuates the socio-economic machine that divides societies”. UNESCO’s New World Information and Communication committee supports this notion by deeming the Internet as a means to perpetuate “inequality between the information-rich global North and the information-poor South” (Berenger, 49). The use of social media and the devices to record these incidents in the Middle East are limited to the elite and therefore exacerbate the point that social media does not necessarily represent everyone in a population equally, making it less democratic.

There is little to no research done about the correlation between social media and democracy. Although it can be argued that democracy is not something that can be qualitatively measured, Christopher Kedzie, a researcher at RAND Corporation that conducts research for public policy, has done empirical research on how democracy is associated with information access and not economic development, which is shown below. Although the research looks into email and the Internet’s operations have surpassed electronic mail through social media, so the research is not as valid. Kedzie’s results and analysis proved his hypothesis that democracy has a linear relationship to interconnectivity, yet whether it can be translated to today’s social media is still an unanswered question.

Screen Shot 2014-10-17 at 4.12.30 PM Screen Shot 2014-10-17 at 4.12.16 PM

The false representation of political interests is a recurring theme within the employment of social media for the broadcast of events. The Muslim Brotherhood, an Egyptian Sunni Islamist religious, social and political group, tweeted different messages in Arabic and English during the 2011 Egyptian Revolution as shown below:

IMG_0531

Even though, the U.S. government discerned the incongruity between the messages, this incident still shows how the communication tool can be used to manipulate the image of events when seen from the outside. The argument that proliferation of messages can mold views can be supported by the role of media in the recent Israel-Palestine conflict. Celebrities started supporting Palestine and Gaza’s cause was elevated because the massacre of children was tweeted through photographs. On October 14th 2014, the United Kingdom recognized Palestine diplomatically, although symbolically, mainly due to the popular opinion that was amplified by Twitter’s #RecognizePalestine (Castle). Ironically, @UKParliament and @DavidCameron have tweeted nothing about the decision. So, what is the role of Twitter in civil movements?

The ultimate goal of the Arab Spring was to diminish the control that their government regimes had over their rights, to democratize. The use of Twitter to lead to this goal is not simple and entails a complex relationship. The “Twitter conversation about the Iranian protests occurred mostly among those in the West, and most likely was not used by Iranians to organize,” (Etling, 10) thus it is less of a tool for rallying and more of a tool for deliberation. Sometimes the information is put out of context and a large campaign emerges without the people understanding what is really happening on the ground, as seen in Iran and Israel-Palestine. It is not democratizing because it is giving a purpose to those that are external figures in the issue. Although, people present are involved through Twitter and it gives them a voice it may not be interpreted correctly and may not benefit them, it may not result in more democracy.

 Government can take advantage of the following, literally and figuratively, that is created through Twitter for international political gain. The international community started supporting the Green Movement; they did this by making their profile pictures a green tint. The Iranian government continued to filter and censor the information being diffused through Twitter, in order to hinder the force of the protests. The United States government reacted by having Jared Cohen, a state department official, directly contact Twitter to “delay scheduled maintenance of its global network, which would have cut off service while Iranians were using Twitter to swap information and inform the outside world about the mushrooming protests around Tehran” (Landler). This strategic move by the U.S. government demonstrates how social media affects geopolitical affairs. More than that, it shows how the U.S. government “[uses] new media tools to exert power over their adversaries” (Ems, 724). P.J. Crowley, the assistant secretary of state for public affairs, would state that members of the American government “are proponents of freedom of expression,” and that “information should be used as a way to promote freedom of expression” (Landler).

 The introduction of social media into the political sphere is relatively new and that is also why there is a lack of policy of how to deal with it in different circumstances, in order to favor the government’s interests. Ultimately, the politicians seem to still be in power by having control over information and the use of social media because they can open or close the flow of information as they wish, as if it were a faucet. Lindsay Ems, who writes for Sage Journals on Twitter’s place in the tussle: how old power struggles play out on a new stage, describes this dynamic perfectly:

“The free flow of information made possible by Twitter in Iran helped the Obama administration achieve its diplomatic goals. In Pittsburgh, limiting the flow of tweeted information by arresting users… helped it achieve its goals.”

Freedom of press and speech should be applied, as a means of democracy, but social media is so free that it could perhaps get society into a state of anarchy. Since social media is starting to bridge with policy and therefore it must be defined, through laws, how is should be used in order to fall under people’s rights. Social media can progress democracy to some extent, it allows for more participation but may not allow for everyone to be involved with no intervention. The future challenge is defining the role of social media, so that it is not abused and it fosters democracy.

Works Cited

Berenger, Ralph D. Social Media Go to War: Rage, Rebellion and Revolution in the Age of Twitter. Spokane, WA: Marquette, 2013. Print. Used the following chapters: Introduction by Ralph Berenger Citizen ‘Micro-journalism’: How #IranElection was exploited in Politics and Newspaper stories by Rune Saugman Andersen The Role of Contemporary Media in Political Transitions: Searching for a New Paradigm by Katharine R. Allen Conclusion

Castle, Stephen, and Jodi Rudoren. “A Symbolic Vote in Britain Recognizes a Palestinian State.” The New York Times 14 Oct. 2014: 1+. Print.

Clinton, Hillary. “Conference on Internet Freedom.” Conference on Internet Freedom. The Netherlands, Hague. 8 Dec. 2011. Humanrights.gov. Web. 14 Oct. 2014. <http://www.humanrights.gov/2011/12/09/secretary-clinton-on-internet-freedom-transcript/>.

Ems, Lindsay. “Twitter’s Place in the Tussle: How Old Power Struggles Play out on a New Stage.” Sage Publication (2014): 720-31. Sagepub.com. 4 June 2014. Web. 14 Oct. 2014. <http://mcs.sagepub.com/content/36/5/720.full.pdf>.

Etling, Bruce, Robert Faris, and John Palfrey. “Political Change in the Digital Age: The Fragility and Promise of Online Organizing.” Digital Access to Scholarship Harvard (2010): n. pag. Web. 14 Oct. 2014. <http://dash.harvard.edu/bitstream/handle/1/4609956/SAIS%20online%20organizing%20paper%20final.pdf?sequence=1>.

Hofheinz, Albrecht. “Nextopia? Beyond Revolution 2.0.” International Journal of Communication 5 (2011): 1418-434. Web. 14 Oct. 2014. <file:///Users/karenkandelman/Downloads/1186-5349-1-PB%20(2).pdf>.

Kedzie, Christopher. “Site-wide Navigation.” Communication and Democracy: Coincident Revolutions and the Emergent Dictators. Rand Corporation, 1997. Web. 14 Oct. 2014. <http://www.rand.org/pubs/rgs_dissertations/RGSD127.html>.

Landler, Mark, and Brian Stetler. The Washington Post. N.p., 16 June 2009. Web. 14 Oct. 2014. <http://www.nytimes.com/2009/06/17/world/middleeast/17media.html?scp=1&sq=%20Mark%20Landler%20and%20Brian%20Stelter%206/17/09%20twitter%20%20&st=cse>.

Miniwatts Marketing Group. “Middle East Internet Usage Statistics, Population, Facebook and Telecommunications Reports.” Middle East Internet Usage Statistics, Population, Facebook and Telecommunications Reports. Miniwatts Marketing Group, 31 Dec. 2013. Web. 14 Oct. 2014. <http://www.internetworldstats.com/stats5.htm>.

Nasr, Octavia. “Tear Gas and Twitter: Iranians Take Their Protests Online.” CNN. Cable News Network, 15 June 2009. Web. 17 Oct. 2014. <http://www.cnn.com/2009/WORLD/meast/06/14/iran.protests.twitter/index.html?iref=topnews#cnnSTCVideo>.

O’Connor, Rory. Friends, Followers, and the Future: How Social Media Are Changing Politics, Threatening Big Brands, and Killing Traditional Media. San Francisco: City Lights, 2012. Print.

Rosenstiel, Tom, and Bill Kovach. Elements of Journalism: What Newspeople Should Know and the Public Should Expect. 3rd ed. New York: Three Rivers, 2014. Print.

Shirky, Clay. “How Social Media Can Make History.” Ted@State. 14 Oct. 2014. Ted.com. Web. 14 Oct. 2014. <http://www.ted.com/talks/clay_shirky_how_cellphones_twitter_facebook_can_make_history/transcript?language=en>.

Toyama, Kentaro. “Twitter Isn’t Spreading Democracy- Democracy Is Spreading Twitter.” The Atlantic. Atlantic Media Company, 11 Nov. 2013. Web. 14 Oct. 2014. <http://www.theatlantic.com/technology/archive/2013/11/twitter-isnt-spreading-democracy-democracy-is-spreading-twitter/281368/>.

Xkcd. “Seismic Waves.” Xkcd.com. N.p., n.d. Web. 17 Oct. 2014. <http://imgs.xkcd.com/comics/seismic_waves.png>.

Video Game Business Ethics (final draft)

There is no greater motivation in this world quite like the promise of having a thicker wallet. Entertainment has arguably been at the forefront of this sentiment. Whether someone is a pop diva or an NFL running back, they all belong to something called the entertainment industry. The keyword there is “industry”. Although comparatively young in regards to sports and music, the video game industry has become wildly successful over the past decade. What started off as being nothing more than a specialized hobby has grown into a massive mainstream form of media. With triple-A video game releases even beating out Hollywood in terms of revenue there is clearly something they are doing right (Chatfield, 1). Despite all of these impressive sales figures, inevitably greed will come into play. What remains important though is that an industry learns from its errors. From creative business models to practically stealing from customers, the video game industry has strengthened modern business ethics even through their mistakes.

Perhaps it would be best to start off with the good. It is common knowledge by now that expanding your acquisitions in the form of small companies helps bring a new set of skills to your service, but it also gives those same small businesses a chance to grow. Steam supports working with a number of smaller developers in addition to the big ones. While the console wars rage on between Sony’s Playstation, Microsoft’s Xbox and Nintendo’s Wii U pitting their communities against each other, Steam remains practically unchallenged in the PC gaming market share. While Steam does rely on some exclusives such as Counterstrike and Dota 2 which boast hundreds of thousands of players daily, much of its success can be attributed to the large library of games that were made possible by its continued support of those struggling to break into the gaming industry by “greenlighting” (a form of approval) their products (“Steam” n.d.). Playstation, and more specifically, Xbox try to stay in the game by providing a number of other services such as Netflix and blue ray players in their machines to make up for the fact that neither are as outgoing in giving smaller developers a chance. The Wii U trails far behind all three platforms due to its lack of almost any third party developer support (Vargas, 2013). Not only does Steam essentially promote smaller businesses, it has proven to be profitable as well. Consoles may not necessarily be dead but PC elitism has grown over the past few years due to the number of titles, specifically indie games, Steam has accumulated over the years. Their inclusiveness may understandably win this war of platforms as they continue to take chances forging alliances with dozens of other developers in order to cater to the many different kinds of gamers.

1

“Steam.” Steam, n.d.http://store.steampowered.com/.

 

Speaking of PC gaming, World of Warcraft, although fallen in numbers, still remains the biggest MMORPG of all time. It once was able to claim a whopping 12 million players. How is all of this possible? It relied on subscriptions. Most video games at the time of its release were single products that had a one-time purchase and less reason to revisit the game once you were done. World of Warcraft’s formula offered more than just a product. It was also a service. Constant patches and add-ons convinced players that they were living in an ever-changing and ever-growing online world. This gave incentive to keep playing even for veterans. In a sense, the game never abandons the player and constantly tries to reward player loyalty. Off course server maintenance and constant reworks would cost money, but they made all of it back through the sheer amount of support from the community. Blizzard had successfully created an IP (intellectual property) that would last more than a decade and still go strong (“World of Warcraft” n.d.). With just one product, Blizzard capitalized on the idea of customer loyalty by both brining in new players and accommodating the old ones.

Trying to capitalize on Blizzard’s success, a number of other companies tried their stab at a big MMO release. Bioware’s The Old Republic appeared promising at first, but does not appear to have the longevity that World of Warcraft does. However, it still is far from being a failure by including an in-game store (“The Old Republic” n.d.). People are quick to nay-say micro-transactions, but it is all about the manner in which they are implemented. The reason why micro-transactions and in-game stores are criticized is because of their encouragement of a pay-to-win model. This essentially means that people are forced to pay to pass levels and not give the time or effort required to progress in the game. The Old Republic relies more on selling in-game items that offer no real gameplay rewards, but you can give your character a cool looking hat. There’s really nothing advantageous about a hat as it only serves cosmetic purposes. Small purchases like this keep the business afloat but does not go as shallow as to make players pay in order to proceed to the next level.

2

“The Old Republic.” The Old Republic, n.d.http://www.starwarstheoldrepublic.com/.

 

Wildstar, a new MMO on the scene, makes money from an even more far-fetched angle. Knowing that entering the MMO market is difficult, they came up with a formula that encourages its current subscribers to keep playing. They believe that there are essentially two different kinds of people that play their games. Person A is fine with paying subscriptions but does not have enough time to play in order to progress in the game. Person B has plenty of time but cannot keep playing because he/she is unable to keep up with the subscription fees. Wildstar allows person A and B to alleviate their problems. Person A can give some of the time purchased through his subscription to pay for some of person B’s hard-earned in-game currency/items. This is basically a trade between money and time. Person A gets the in-game items he/she needs to progress without having to dedicate their life to the game while person B gets the time needed to play longer (“Wildstar” n.d.). This understanding of the mindsets of different customers helps create better connections between the company and the consumer. Interestingly enough, this is not the first time a video game company has let players trade directly between each other.

Eve Online has more than just a simple trade system. It has an entire living economy in its virtual space that players control and utilize with real money. The market inside this virtual reality is so complex that it has actual inflation and deflation rates for the in-game items being traded. Players themselves set prices and can make auctions at their own will. Very little is monitored in this in-game economy except for any “illegal” trades. Plumer, a game journalist, describes the game as being its own “small country” even going into further detail about how players “speculate on commodities” while forming “trade coalitions and banks”. The amount of user power in this game is remarkable. There is virtually no middleman which gives a sense of trust between the developers and the players. At no point does the game developer itself step in to moderate trades. Instead of trying to control everything they give power to the people, and through this ideology they have secured the loyalty of their players ensuring that their IP will stay relevant in years to come.

3

Brad, Plumer. “The Economics of Video Games.” The Washington Post, September 28,                2012.http://www.washingtonpost.com/blogs/wonkblog/wp/2012/09/28/the-economics-of-video-games/

Unfortunately not all video games are sunshine and rainbows in the way they handle their businesses. Let’s take a look at the most casual of games. Just about everyone with a smartphone has played or at least heard of a little something called Candy Crush saga. The entire game is just swiping candy in four directions trying to match colors. For anyone who has had a phone before the iphone era, this concept sounds a lot like bejeweled doesn’t it? The premise of the game has been around longer than most people believe coming in various different forms ranging from a Facebook equivalent to classic NES games. What makes this game a cash cow compared to the rest is the way they make money off of their game. Players cannot go 1 minute without a shameless plead for more of the user’s money. Smosh Honest Game Trailers puts it best saying that players “are given options like paying to unlock new levels, paying for power-ups, paying to make more moves, paying for more lives and paying for the ability to pay for more lives”. In response, King Digital is now more concerned with developing new mobile game apps rather than simply milking their already successful game. Their current product lineup is remarkably similar to Candy Crush Saga, but at the very least they are making money from new content rather than from relying on the old model. It may be improvement in small increments, but it is improvement nonetheless.

4

“Why Candy Crush Saga Is Taking over the World,” n.d.https://medium.com/mobile-games/why-candy-crush-saga-is-taking-over-the-world-f89203a90c13.

 

Corporate video game crimes do not end there. DLC, also known as downloadable content, has been greatly panned by fans and critics alike. These digital expansions have been accused of allowing the developers to market games with missing content to consumers and selling that same missing content as an “add-on”. I have to admit that this is a generalization and that some DLC expansions have earned the right to actually call themselves an expansion. The most blatant example of DLC abuse was with a game called Street Fight vs Tekken. This particular game actually came with the content on the disc but could only be accessed through a purchasable code (Gallaway, 2012). Understandably, outrage spread through the community prompting the developer to review their DLC practices in the future. Since then the company has released Ultra Street Fighter IV which expands the roster of characters for Street Fighter IV. People who did not have the original title can purchase the new one and those who had the first can upgrade their version at a reasonable price. Although they could have gotten away with refusing to put up an upgrade option forcing everyone to buy a new copy, they decided against it. This reflects a willingness to change business practice even at the cost of making a quick buck.

If selling a purchasable code was bad, selling an unfinished game to your customers is downright inexcusable. Steam, along with other publishers, have allowed players to partake in early beta tests to judge games that are still in development. The catch is that some beta tests actually require players to pay a fee (Orland, 2013). Gamers are not doing themselves a favor by paying to criticize unfinished games. Of course it is unreasonable to ask game companies to give early access to their projects for everyone before the final product is released. By then, players might lose interest and the company would go broke. Still, they need player feedback in order to improve before their big debut. More and more beta tests are beginning to tackle the problem in a different fashion. League of Legends and a number of other games in the same genre went through extensive periods of beta testing before being officially released. In order to keep the game from being at full access to the public, most beta tests now require sign-ups through their websites to limit the participants (“League of Legends” n.d.). This may sound exclusive but at least they do not cheat anyone out of their money. This flexibility in business practice demonstrates how experimentation can become a win-win for both consumers and producers.

Sadly, even one of the most popular series, Halo, cannot escape the lure of becominga corporate sellout. The embarrassing alliance Halo 4 made would forever be the laughing stock of gamers everywhere. Halo 4 was at the forefront of the Doritos and Mountain Dew campaign at the time of its release. By buying Doritos and Mountain Dew, gamers could level up faster with double XP. Even high profile game journalist Geoff Keighley was nothing more than a mere puppet promoting Doritos and Mountain Dew through Halo 4’s popularity (Vargas, 2012). Capitalizing on an IP’s popularity is not an unjust decision. Understandably partnerships need to be made in order to cover for the high production costs of triple-A titles. That is not the issue. The main problem gamers had were with the double XP. Having another company’s product directly affecting the game and its online community was a terrible decision made by Halo’s creators. No longer was Mountain Dew and Doritos promoting Halo. Halo was promoting them. Since then, 343, the company behind the Halo series, has ended its partnership with the snack and soda to work on their next projects. Both Halo 5 and The Master Chief Collection have only had promotion through gaming conventions and online trailers. Gamers made complaints. The company listened.

5

Phil, Owen. “No, Game Journalists Are Not Paid by Publishers for Review Scores,” July 28,           2013.http://www.gamefront.com/are-paid-by-game-publishers-for-review-scores-nope/

 

 

More pressing than the Doritos incident is gaming journalism itself. Corruption always finds a way to snare its tendrils into the innocent. There has been great speculation about whether publishers have any power over those that review their games. GMU, a video game awards ceremony came under fire in 2012 when it was revealed that the journalists invited to the ceremony were voted for and sponsored by video game publishers. Journalists were encouraged to tweet positive statements about certain games. In return, they would get a free PS3. Joe Vargas, a youtuber specializing in video game reviews, describes the process as “favors for positive coverage”. Promotion through shady deals have become an increasing problem in the video game industry. Perhaps the high-end professional reviewers have fallen from grace, but this bad press has helped pave way to the legitimacy of bloggers and youtubers willing to weigh in their own opinions on games. Youtube recently went on a spree taking down a number of video game related videos. Although people were quick to point fingers at the developers and publishers it was actually revealed to be the result of third party music companies making claims to music used in the intros of a number of videos. Gaming developers and publishers were actually quick to defend youtubers and amateur reviewers (“YouTube’s Response To Content ID Copyright Controversy,” n.d). Despite a need for better reviews to boost sales, game companies defended the rights of free speech even for those who had spoken negatively about their products. Seeing an opportunity to win back the public’s trust the gaming industry’s bold move has amended some of the disputes with gamers.

It may be wrong to praise all of the business practices of the video game industry over the past years, but the events that have transpired have nonetheless become important lessons in business ethics as a whole. Each success and each folly have become a stepping stone further shaping what it means to be a good business. There is no shame in an industry making poor decisions as long as it is motivated in improving itself. The tales of the video game industry will undoubtedly transform the corporate world into something that both consumers and businessmen can rally behind.

 

 

 

 

 

 

 

 

 

 

 

 

Works Cited

Brad, Gallaway. “The Consumer’s Seven Laws of DLC,” April 8, 2010.http://www.gamecritics.com/brad-gallaway/the-consumers-seven-laws-of-dlc.

 

Brad, Plumer. “The Economics of Video Games.” The Washington Post, September 28,       2012.http://www.washingtonpost.com/blogs/wonkblog/wp/2012/09/28/the-economics-of-video-games/.

 

“Business Model.” Wildstar, n.d.http://www.wildstar-online.com/en/game/features/business-model/.

 

Candy Crush Saga (Honest Game Trailers), 2014.https://www.youtube.com/results?search_query=candy+crush+criticism.

 

Kyle, Orland. “Valve Lets You Pay for the Beta with Steam ‘Early Access’ Program,” March 20,       2013.http://arstechnica.com/gaming/2013/03/valve-lets-you-pay-for-the-beta-with-steam-early-access-program/.

 

“League of Legends.” League of Legends, n.d.http://na.leagueoflegends.com/.

 

Phil, Owen. “No, Game Journalists Are Not Paid by Publishers for Review Scores,” July 28,           2013.http://www.gamefront.com/are-paid-by-game-publishers-for-review-scores-nope/

 

“Steam.” Steam, n.d.http://store.steampowered.com/.

 

 “The Old Republic.” The Old Republic, n.d.http://www.starwarstheoldrepublic.com/.

 

Tom, Chatfield. “Videogames Now Outperform Hollywood Movies.” The Guardian, September 26, 2009.http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood.

 

Vargas, Joe. Top 10 Gaming Controversies of 2012!, 2013.https://www.youtube.com/watch?v=54s_jyjMUxY.

 

Vargas, Joe. “Top 10 Gaming Controversies of 2013!,” n.d.https://www.youtube.com/watch?v=voVpvKlntDM.

 

“Why Candy Crush Saga Is Taking over the World,” n.d.https://medium.com/mobile-games/why-candy-crush-saga-is-taking-over-the-world-f89203a90c13.

 

“World of Warcraft.” World of Warcraft, n.d.http://us.battle.net/wow/en/.

 

“YouTube’s Response To Content ID Copyright Controversy,” n.d.http://gamerant.com/youtube-content-id-copyright-controversy-response/.