Gender, Sexuality, and Representation in the Fighting Game Community

Josh Melnick

The Fighting Game community (FGC) does not have a great track record as far as the treatment of women goes. Dating back to the earliest days of the first modern fighting game, Street Fighter II, gendered terminology has played a significant role in the language of the community. “Raping someone,” “playing gay,” and specifically gendered insults directed at female characters have always been commonplace. Women who choose to compete are simultaneously subjected to huge amounts of harassment and unwanted attention.

So where do these issues come from? Why are women a minority in an otherwise diverse community? The answer to these questions can be found between cultural norms of competition, in game representation, and the self-fulfilling prophecy of entrenched sexism.

In 2012, the FGC’s gender problem became a public issue when commentator and community leader Aris “Aris” Bakhtanians made a series of remarks about sexism and harassment being as fundamental to fighting games as the use of a basketball is to the NBA. Video game criticism and news publication Giant Bomb posted a lengthy article about Aris’ statements. During the lead up to the release of a fighting game, the game’s developer ran a community challenge called Cross Assault. Players auditioned via reality tv like video clips, and would be split up in to two teams. One player, Miranda “Super_Yan” Pakozdi, was selected for team Tekken, the team led by Aris. Over the course of the training for the tournament, which was live streamed not unlike a reality show, Aris made increasingly invasive and sexual comments to Pakozdi, a few times causing her to forfeit the games and walk away. His actions ranged from aiming the cameras at her chest and thighs to sniffing her while she was playing. Later, the community manager of the livestreaming service hosting Cross Assault interviewed Aris about his actions, and Aris defended them, claiming that the FGC is defined by how it treats women.

Miranda Pakozdi (left) with Aris Bakhtanians (right)

Unsurprisingly, this angered some members of the community, and sparked a discussion around why so many women feel excluded and in danger. After Cross Assault concluded, Pakozdi unregistered for a number of events that she had previously said she would attend. She made statements on twitter about how uncomfortable and unsafe she felt in the community following the incident, and a number of other women echoed her statements. Much of the FGC wrote off Aris’ comments as an extreme example of a sentiment not echoed by the rest of the community, but this is not the only example of women in the FGC being treated this way. While explosive moments like these are few and far between, with Cross Assault being the last time this discussion rose in 2012, micro aggressions and smaller scale harassment happens constantly.

Milktea plays Smash Bros. with other members of the NYC community

Recently, this issue has come back in to the forefront of public thought. Competitive Smash Brothers player, Lilian “Milktea” Chen published an article for the TED website about her experiences in fighting games. She talks about the ways people demeaned her and made he separate from the community. When videos of her play would get posted online, they would receive comments like this.She talks about how she put up with this kind of treatment saying she “came to think it was normal” (Chen). Chen talks about the attention that she received at events. Not sure why she was receiving it, all she knew was that she enjoyed it. At the time, though, she was unaware that attention was part of what made some men around her bitter towards her. She goes on, writing “worse: I started adopting some of these boys’ attitudes toward women, thinking, ‘Why is that girl wearing a skirt to a tournament?’ ‘Why does she have to be so girly?’ ‘Why is she giggling?’ ‘Ew, is she even a real gamer?'” (Chen) She begins to touch on one of the main ideas that makes sexism in fighting games so hard to combat. Sexism and misogyny is so thoroughly embedded in the culture, that women become a part of it too. Without realizing it, they adapt to be able to survive in the system, and that adaptation can require women to think in harmful ways too.

But the lack of gender diversity had to have started somewhere. There have been numerous studies about the kinds of games that men and women tend towards; These studies give us insight in to why there has been a gender imbalance in the FGC since day one. One theory of the root of the imbalance is the idea “that girls like to cooperate in their gameplay, whereas boys like to compete” (Jenson and De Castell).  However, in examining that statement, they discover that the problem actually lies in our notions of competition vs. cooperation. They talk about ideas of benevolent competition, an idea that can also be found prominently in fighting games as well as the folly of placing “benevolent” competition in a dichotomy against “male competition.” They discuss studies showing that “many girls we interviewed (over 80) said that they enjoy the same kinds of competitive gameplay boys do” and specifically listing fighting games as an activity that they enjoy (Jenson and De Castell). 

Another study, conducted with girls aged 9-13, showed that among a selection of 30 odd games, the girls tended towards games with some element of competition in them, specifically a fighting game called Dead or Alive (Carr). Both of these studies show that women enjoy playing and wish to compete, and I was unable to find any studies that showed data to counter this idea. So why then, in the history of Street Fighter, the most popular and longest standing fighting game franchise, has there only ever been one internationally competitive female player?

This is where the issue of representation comes in to play. Dead or Alive is a game with a cast of characters evenly split between men and women. Street Fighter has, at it’s most representative, had about a third as many women as men. While there is a separate discussion to be had about the kinds of representation in Dead or Alive versus Street Fighter, much of the association between Dead or Alive and female competitors comes from the representation in its cast. Street Fighter, in its current incarnation, has 10 female characters to its 34 male characters. Of the 44 characters, two are queer. Featuring a gay man and a trans woman, interestingly, the two largest sexual minorities present in the fighting game community.

The cast of the current edition of Street Fighter, Ultra Street Fighter IV

In small doses, though, representation can serve to reinforce some problems that it can help solve on larger scales. In games with just a few female characters, people who play those characters are subjected to similar kinds of gendered insults as female players. Players of characters like Sheik in Smash Bros. or Morrigan in Marvel vs. Capcom or Poison from Street Fighter are familiar with a small scale of harassment simply due to the characters they pick.

Language plays a large role in how harassment functions in the FGC. While physical abuse does happen, verbal abuse is much more common. Phrases that I listed earlier like “playing gay,” a term used to describe playing defensively and avoiding confrontation, is ubiquitous among all fighting game subcommunities. Similarly, the idea of “raping” someone, meaning to dominate them in the game, can be heard in tournaments and friendly matches alike. Discussion over the use of these terms gets heated, and even those with the best of intentions sometimes miss the problems.

In this clip, a documentarian covering the history of the competitive Smash Brothers scene talks to community members (Including Lilian Chen) about how the language affects them. While many of the statements do help illuminate how harmful the language is, the closing note of the section misunderstands how the issues actually harm people.

Wes, the player who makes the final statement about everyone being raised differently, fails to understand that, in spite of our different upbringings, the way that people use words like rape and gay not only separate those who are impacted by the use of the words, but also solidifies the idea that they are targets. When someone uses the term rape, they are forcing people who have personal histories with the word to deal with that history again. This is a reason why some women who have either been victims or simply know people who have been victims of sexual assault can’t compete. Additionally, while statistically less likely, men can also be victims of sexual assault. Regardless of any specific victims, these words also contribute to a hostile environment that makes people feel like it is an exclusionary space. Community, especially community founded on common interest, does not benefit from this kind of gating, and it is a large reason why we don’t see more high level competitive women. In order to become the best, you have to start local, and when local communities are unwelcoming, people don’t get a chance to grow.

Works Cited
         Beauchamp, Travis. “The Smash Brothers: Episode 8 – The Natural (Remastered).” YouTube. YouTube, Nov.-Dec. 2013. Web. 17 Oct. 2014. <https://www.youtube.com/watch?v=h2mcEHjOrt8&index=8&list=PLoUHkRwnRH-IXbZfwlgiEN8eXmoj6DtKM&t=1011>.
         Carr, Diane. “Contexts, Pleasures and Preferences: Girls Playing Computer Games.” Digital Games Research Association (2005): n. pag. Http://www.digra.org/. DiGRA. Web. Oct.-Nov. 2014. <http://www.digra.org/wp-content/uploads/digital-library/06278.08421.pdf>.
         Chen, Lilian. “What’s It like to Be a Woman in Competitive Gaming? A Female Gamer Explains.” Ideastedcom. TED, 18 Sept. 2014. Web. 16 Oct. 2014.
         Cross Assault Sexual Harassment Controversy Overshadows On-screen Combat. N.d. VentureBeat. By Marcos Valdez. Web. 16 Oct. 2014.
         Jenson, Jennifer, and Suzanne De Castell. “Theorizing Gender and Digital Gameplay: Oversights, Accidents and Surprises.” Jenson. Eludamos, 2008. Web. 16 Oct. 2014.
         Klepek, Patrick. “When Passions Flare, Lines Are Crossed [UPDATED].” Giant Bomb. CBSi, 28 Feb. 2012. Web. 16 Oct. 2014.
         Ultra Street Fighter IV Wallpaper by SBlister on DeviantART. N.d. Ultra Street Fighter IV Wallpaper by SBlister on DeviantART. DeviantART. Web. 17 Oct. 2014. <http://sblister.deviantart.com/art/Ultra-Street-Fighter-IV-Wallpaper-459579779>.

Book Traces in Bobst

After getting very ill on the day of the Columbia book traces event I headed to Bobst to try and trace some books for myself. I was very sad to miss the day anyway but as we all know Bobst is better than any library Columbia could possibly have so I was excited to start exploring the stacks.

To start off I tried to think about the kind of books I normally write in. I highlight lines in a lot of my favourite novels but I’m pretty sure highlighters were not as popular as they are now pre 1920. I then realised that the type of books I write in most in are instructive books. My cookbooks, sewing manuals and knitting patterns are full of my scribbles marking down what ingredients I already have, what row I’m on and little question marks beside things I don’t understand.

I started off in the cookbook section but found very little. There was an old Mrs Beeton cookbook which got me very excited but unfortunately it was empty. So I started to browse the isle of manuals hoping I would find something. I picked up anything that looked a little worn down and potentially old but my first hour was full of pristine, well kept copies.

As I was about to move on I came across six volumes of a book title ‘Modern Buildings – Their Planning, Construction and Equipment’ edited by Gat, Middleton and Ariba. There wasn’t an edition number inside the book but with a bit of research I found out the volume I was holding was published in 1905. I was getting closer… I started to flick through volume one only to find it completely blank.

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I felt dejected but thought I would check the others just in case. Volume two was empty but as I opened volume three my heart soared. A name was printed in the top right hand corner; ‘HG Leask’ and on the opposite page was a sticker with ‘Ex Libris’ (a Latin phrase meaning ‘from the books of’) and HG Leask printed on it surrounding a picture of what appears to be a Greek architect.

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This was the only volume that had any sort of inscription in but I was still extremely excited. However this is only the beginning of the story…

When I got home I googled HG Leask. The first thing that comes up is lots of links to Amazon pages where you can buy countless pamphlets that Leask wrote on architecture. I knew I was in the right place. Clearly Leask had been in the architecture field  and this book belonged to him.

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I hit gold however when I found a piece written about Leask on a website called The Dictionary of Irish Architects 1720-1940. You can read the full piece here.

It turns out Harold Leask was born in Dublin on the 7th of November 1882. He worked as an architect and antiquarian for many different architecture firms throughout Ireland however is passion was for the study of historical architecture and arhaeology. He wrote many guides and reports for the Office of Public Works (the books I found on Amazon) and wrote dozens of articles for different architecture journals. He also gave numerous lectures on archaeological and architectural topics and guided many excursions to look at Irish antiquities. He received an honorary MA from University College Dublin in 1942 and an honorary D.Litt from Trinity College Dublin in 1951.

Harold seems to have lived an very lovely life however what moved me most about the piece was this passage about Leask’s personality.

Leask is described as very tall and thin, with ‘a sort of crispness’ of manner, generous with his time and knowledge and scrupulously honest. His obituarist in the RIAI Yearbook observed that ‘pretention, inaccuracy and unconscientiousness were so foreign to his nature that they shocked him and aroused his anger and scorn; but otherwise he was kind and tolerant’. His recreations included photography, golf and rifle shooting. Between 1924 and 1935 he exhibited views at the Water Colour Sotiey of Ireland’s annual exhibitions.

Reading this passage almost made me cry. I had no idea who this man was, and he has most likely been forgotten by most of the world. But he sounds like such a lovely person and I’m just so happy that this excercise meant that for at least one day Howard Leask was remembered, appreciated and helped a girl finish her homework.

The Power of Social Media

Through social media and public efforts, Invisible Children raised global awareness about Ugandan dictator, Joseph Kony. Invisible Children was founded in 2003 by three college students who went to Uganda to find and film a story. Instead of finding just a story, they found Joseph Kony’s movement. The three filmmakers realized that there was a war going on for over 20 years, led by warlord Joseph Kony and his rebel army. Befriending an escaped child soldier named Jacob, the trio learned his gut-wrenching story. Jacob and his brother were captured by the army and forced to fight for Kony against their will. The Lord’s Resistance Army (LRA) murdered Jacob’s brother, and scared for his life, Jacob ran away from the LRA. The three filmmakers promised Jacob that they would stop Kony and end the war. Prior to Kony 2012, Invisible Children had already produced 11 films about the war in Uganda and gained a loyal following, which set them up for Kony 2012 to become one of the fastest spreading Internet sensations of all time. The campaign to find Joseph Kony was created to pressure the Ugandan government and United States advisers to find Joseph Kony. Young and in touch with society’s desires, the three filmmakers recognized that social media has the power to illuminate specific political injustices and catalyze global efforts. Through Youtube, Facebook, and Twitter, the Stop Kony movement gained millions of worldwide followers in just a matter of days. Invisible Children’s use of social media to convey their point led to increasing worldwide awareness about Kony and even affected policy. Kony 2012 transformed my view and the world’s view about the power of social media and consequentially led to a global social media movement that eventually led to other campaigns such as the ALS Ice Bucket Challenge.

With the release of Invisible Children’s Kony 2012 video, the power of social media prevailed with the video reaching 100 million views in six days-the fastest campaign yet. As the founder of Invisible Children, Jason Russell, says in the video, “the game has new rules. But in order for it to work, you have to pay attention” (Kony 2012). Through Youtube and Vimeo, the video created it’s own rules and shattered all previous records for 100 million views. Once it gained recognition within the United States and other European nations, Invisible Children tweeted:

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In order to increase their worldwide following, Invisible Children utilized the power of communication and translated their message so millions more people could understand the importance of Kony 2012 movement.

Following the release of the Kony 2012 video, there were millions of shares on Facebook and Twitter. As Russell proclaimed, “our goal is to change the conversation of our culture, and get people to ask ‘Who is Joseph Kony?’” (Kony 2012). Revolutionizing charity campaigns, Invisible Children aimed to raise global awareness about Joseph Kony. By sharing and liking the Kony 2012 video, more and more people become aware of the brutal reality that Joseph Kony is a part of.

Cutting their message down to 140 characters, Invisible Children capitalized on their young following by creating engaging tweets, such as the one below.

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By creating engaging hashtags and provocative points, Invisible Children appealed to their massive fan base and propelled their campaign further than ever before. With young people using social media as the primary means of communication, Twitter was ripe with conversation about Kony. Isaac Hepworth, who works for Twitter, released a graph showing the amount of times Kony was mentioned on Twitter since the beginning of the month. There are nearly 10 million mentions during the month of March 2012.

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In a public call to action, Invisible Children relied on some of the nation’s celebrities with a large base of followers to share the video and get the word out. Celebrities such as Oprah Winfrey, Ryan Seacrest, and Kim Kardashian all tweeted about Kony.

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Through the viral movement, people could sign up to receive “action kits” with Joseph Kony posters, stickers, and buttons to participate in “Cover the Night” events on April 20th. Facebook groups were made and then created specific meeting places where groups where go into their town at night and cover it with Kony posters, such as the one shown below.

Invisible Children started Kony 2012 as a social media campaign, but it transformed into a global movement. Eventually the Kony 2012 campaign became such a massive force that the United Nations was forced to confront it. Radhika Coomaraswamy, the UN secretary-general’s special representative for children and armed conflict, thought that the Kony 2012 campaign would have been better off if it had focused its efforts on reintegration of the child soldiers rather than the capturing of Kony (Les Roopanarine). Creating a conversation about the way to handle Joseph Kony, Invisible Children’s social media campaign had launched a full-scale international debate.

Nationally, the Kony 2012 movement gained attention from Congress and the House of Representatives even made a resolution supporting the mission to disband Kony and the LRA (Jim McGovern). Demonstrating the power of a social media movement, Kony 2012 captured the world’s attention and created policy changes, an amazing feat for an internet sensation. One of the first of it’s kind, Kony 2012 was unique in that it became an issue that millions of people cared about and thus Congress and the UN were forced to address it. Going forward, this is what I will use to create campaigns. You want everyone to care about the issue so it has to be addressed because Congress cannot ignore its constituents or the members will not be reelected.

Kony 2012 was successful in that it created an international dialogue about Joseph Kony. However, the Internet led to the collapse of the Kony 2012 movement when Invisible Children was scrutinized for its questionable spending practices. A 19-year-old college student looked into Invisible Children’s spending and found that it only spent 32% of the 8 million raised in 2011 on direct efforts (Chris Roper). Invisible Children still maintains these claims are false, but it does not undo the damage done to their reputation. Millions of people read about the controversy and the nation’s spark to catch Kony diminished with the questioning of Invisible Children. Another downfall of the Kony 2012 campaign was Invisible Children’s oversimplified message to capture Kony. Invisible Children chose to stand by their belief that capturing Kony would stabilize northern Uganda. Once Kony was gone, Invisible Children believed, or rather conveyed to the mass public, that the children soldiers would have no one to follow and then would disband. However, this ignores the engrained, fighting attitude that these children grew up with. You can disband an army, but you cannot undo the mental tendencies towards fighting that these child soldiers learned from such a young age. Joseph Kony is just one person that these children could follow. Who is to say that another Kony could not just come along and use these child soldiers for another war? Additionally, Invisible Children offered support to the Ugandan dictator, Museveni, in order to catch Kony. This tunnel vision of capturing Kony could have ended up strengthening Museveni and creating other problems with an empowered dictator like Museveni. Finally, Invisible Children ignored the fact that Joseph Kony was not in Uganda, nor had he been for six years (Anthony Kosner). His army was dwindling in numbers, and although the LRA was still causing suffering, millions of misinformed people are not able to help with such an engrained and complicated situation. Invisible Children’s oversimplified message was devised to engage people over social media, a platform where one only has 140 characters or a post to convey a point.

Although Invisible Children’s message was oversimplified, the idea of using social media to bring about change is a brilliant one. Sharing a video is simple and many viewers were happy to be helping just by spreading the information. As Allison Fine, a social media and activism writer, said, “[Invisible Children] [is] deputizing all of us to click this guy away” (David J. Goodman). Invisible Children struck a chord with viewers and allowed them to feel like they were making a difference by sharing the video. The success of Kony 2012 was that the campaign utilized social media as a means to present a global issue in a way that the average person can relate to.

As one who does social media for many companies, I found Kony intriguing because it demonstrated the power of social media. Kony proved to the world that the world can listen. Both Kony 2012 and the ALS Ice Bucket Challenge represent the ways in which an organization used social media to generate revenue.Going forward, I can use the techniques that Kony 2012 taught me, such as raising mass awareness, which then generates profit, to grow companies into huge entities. I heard you Kony 2012 and I am listening.

 

Works Cited:

Goodman, J. David, and Jennifer Preston. “How the Kony Video Went Viral.”The Lede How the Kony Video Went Viral Comments. New York Times, 09 Mar. 2012. Web. 11 Oct. 2014.

 

Khan, Belal. Digital image. Leechon. N.p., 19 Mar. 2012. Web. 13 Oct. 2014.

 

 

“KONY 2012.” YouTube. YouTube, 05 Mar. 2012. Web. 12 Oct. 2014.

 

Kosner, Anthony. “12 Lessons from KONY 2012 from Social Media Power Users.” Forbes. Forbes Magazine, 09 Mar. 2012. Web. 12 Oct. 2014.

 

McGovern, Jim. H. RES. Ll (n.d.): 1-7. United States House of Representatives. Web. 13 Oct. 2014.

 

“Our Story | Invisible Children.” Invisible Children Our Story. Invisible Children, 2014. Web. 12 Oct. 2014.

 

Roopanarine, Les. “Kony2012 Funds Would Be Best Spent on Former Child Soldiers, Says UN Official.” The Guardian. Bill & Melinda Gates Foundation, 20 Mar. 2012. Web. 8 Oct. 2014.

 

Roper, Chris. “Kony 2012: Taking A Closer Look At The Social Media Sensation.” Konrad-Adenauer-Stiftung. N.p., 22 Mar. 2012. Web. 9 Oct. 2014.

 

 

Book Traces Reflection

I went to the NYU Bobst Library to look for books that were printed pre-1923. The process was long and the titles were surprisingly challenging to find and once I got to see them I was, to be completely honest, underwhelmed.

The process was an arduous one because the library catalog, BobCat, was difficult to navigate in order to find books that were printed before 1923. One of the reasons for this is that a subject has to be specified for the search to be done. The librarian at the reference desk helped me for an hour looking for titles that were available in the library and most of them could only be seen at Fales’ library. I was going to register for Fales but it was closing 30 minutes, after I arrived, and on Saturday it was closed. So there were some obstacles I had to jump in order to get to the books.

Together with the librarian, I found a book called ‘The Mysteries of Udolpho, published in 1816. So, I went to the section to find the book and all the books around it were pertaining to the same topic and were also printed before 1923. I was expecting to see more marginality inside the books but there were minimal notes on the pages. Besides, the ones that were written on had pen writing that seemed to date after 1923. Thus, I don’t know how valuable my exploration was except for the fact that I got to see the bindings of these books crumpling to pieces. I thought the condition of the books was interesting and some were even put into conservation boxes, because they were so old.  Some of the books had some intelligible annotations on them and some had dedicatory messages on the front, in cursive writing, which you don’t see as often now. Overall, it was a class activity that was different and an endeavor I would have never done, so even though it was hard and not that successful, it was an experience I am glad I had.