New media is difficult to describe through physical means. It is not necessarily an object but rather a process by which tasks are carried out. Media that “can be described as a mathematical function” (Manovich, 27) is categorized as being of the newer generation. An image on a computer is more than what it seems. It is a series of code generated to create the visual that we see before us. Similarly, game modders are made possible because of their ability to “build on code and design tools created for commercial games” (Jenkins, 137). New media also has a habit of coming in different layers that Manovich refers to as modularity. Smaller modules are organized in a way to create larger modules. Through modularity, automation is conceived. Automated processes are able to release different content leading to the conclusion that “human intentionality can be removed from the creative process” (Manovich, 32). This is how some computer functions are able to have artificial intelligence and think on their own to a certain degree. Going back to automated processes, I mentioned before how the content released is new. This ability to create different content instead of identical copies is what Manovich calls variability. Anything referred to as new media also must include a level of transcoding in which information is structured and organized by computed processes. This information is highly digitized and can be accessed randomly. As a result, the “mining and dumping of data” (Parikka) becomes a reality. Lastly, it is important to realize how interactive media has become. Users have an unprecedented range to give orders through new media to which it will respond back. New media encompasses a wide range of characteristics that ultimately revolve around the idea of the way new media operates.
Manovich, Lev. The Language of New Media. London: The MIT Press, 2007. 10-61. Print.
Parikka, Jussi. “The Geology of Media”. TheAtlantic.com. The Atlantic Monthly Group, 11 Oct. 2013. Web. 23 Sept. 2014.
http://www.theatlantic.com/technology/archive/2013/10/the-geology-of-media/280523/
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: NYU Press, 2006. Print.