Changes in Describing Shaders Every initial understanding of shaders cannot be fully correct, and could easily be misled by its name and infer that it is a programmable color tint or generative gradients. However, once the person understood some basic…
Shaders Final Assignment
sounce code Concept / Reference At first, I was inspired by massive public projection mapping projects we can see in a lot of places, where a 2D pattern would be projected onto a 3D surface, but with edges aligned with…
Shaders: Assignment 2
Source Code. Video The source video is a static display of materials in the IMA lab, where I moved around several components. I imported into KodeLife, cropped its ratio, and made two color tints. I tried doing a transition between…
Assignment 1: Algo Pattern of Traffic Design Language
The design language of traffic signs tends to be universal around the world: bold line patterns with high contrast colors, simple and readable symbols. However, the iterations could be generative following these principles. There all consist of Simple geometric shapes:…
Shaders Exercise 2
Source Code Algorithm Explanation I started this visual exercise with the concept of the distance field. While the basic implementation of the distance field is drawing a simple circle. vec2 dist = distance(st – vec2(.5)); However, as in the book of…
Shaders: Exercise 1
For this shaping function exercise, I picked 5 functions from flong.com and Inigo Quilez’s Site converted them using GLSL language syntaxes. Sounce Code 1. Sinc Function This function is from Inigo Quilez, writing in assuming C or shader languages: //…
Shaders: Reflection 1
What are Shaders and its Application At the scope of computer architecture, shaders are a set of parallel programmable instructions that run on GPUs, that utilize GPU’s multi-pipeline feature to customize or accelerate the rendering process in graphic applications. For…
Project 3 (Final): Concrete Flower, Titled Audiovisual Performance
Tribute to my partner: Year Cao. Project Description This is a metaphorical illustration of the collision between human-constructed spatial structures and nature itself. The general concept of collision permeated through our overall design and realization of the project from the…
Molecular Soccer by Alan Lecheng Chao & Ken Wu with Prof. Eric Parren
My Partner’s Blog: Ken Wu. Conception and Design Our project is titled “Molecular Soccer”, just as the name and the final outlook is suggesting, it is a physical advocative playable game with two players. In the upcoming paragraphs, I will…
Recitation: User Testing and Feedback
Step 1:One Project Critiqued The project: It is about a kinetic basketball shooting device. It has a prototype of a wearable wrist around the arm, with a bending force sensor, detecting how to bend the arms are and the changing…
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