For our 3D game progress we focused mainly on the game mechanics, such as entering the TV which changes the scene and then switching the channels. This is one of the core mechanics of the game. While we had this progress, it’s not exactly implemented with the environment and game world. For the game world, we imported assets from the Unity asset store and used these assets to build the scene. Some of the materials don’t work, so it is still a work in progress. Finally, the art is the least developed of the three. While we have an idea of what the ambient soundscape will be, we haven’t exactly implemented it into the game yet because each component isn’t seamlessly merged together. Since the group worked on it separately, we constantly had merge conflicts which was what most of the time was spent on.
WP2WS W04 – Structure Building
INSPIRATION
I was looking into patterns that occur in nature, because it’s fascinating how such complex patterns and structures form naturally. Things like nautilus shell, snowflakes, fractals in the ground, and butterfly wings. Going off my first two assignments, I want to continue to explore butterflies and make it generative, kind of like the teamLab exhibit. Since teamLab also uses 3D for their exhibits, I think it would be interesting to explore their concepts and designs.