Project II – Interactive Experience: Flying With Kiki

initial process

The final outcome was a completely different vision than what we originally planned. However, we knew that we wanted to create a game, so it was a debate between “A Stroll With Totoro” and “Flying With Kiki.” Our initial idea was “A Stroll With Totoro” similar to the Chrome dinosaur game. While this plan was a lot simpler than Flying With Kiki, we didn’t want to clash with another group who was also inspired by the character Totoro. So, in the end we went for Flying With Kiki.

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Case Study I- Generative Art

Monument Valley is a mobile puzzle game inspired by M.C. Escher’s impossible geometry. The soundtrack and visual aesthetics create a beautiful vibe that makes the game mesmerizing. This game also challenges people to think outside the box.

Link to about Monument Valley told by ustwo games
Artistic and aesthetic qualities

The simple background emphasizes the intricate architecture designs in each level. Since it is a mobile game, the ability to rotate or move the architecture to create a new structure is such a beautiful touch. The way this game plays with perspective and thinking outside of the box really adds to the artistic and aesthetic qualities. The calming soundtrack is a bonus.

methods or technology

Monument Valley is created by an independent studio called ustwo. There’s people working on design, digital drawing, and programming the app. In the second game, they used a program called Editor, which allowed the creators to work more efficiently while creating complex designs.

Link to the process of making Monument Valley 2