This week I did more sculpting and attempted to work with generative design, but that didn’t produce the result I wanted.
Sculpting
I wanted to recreate the Easter Island statue emoji (🗿) but it ended up looking like a cartoon character.
I inserted a canvas for reference. I began with a revolve from sketch and then I created the eyebrow part by inserting two new edges and extruding the new faces. I edited the form by adjusting the edges and scaling the face until it was similar to the image.
For the nose I added new edges again and selected exact instead of simple, which created extra faces and edges in order to keep the shape. Then I extruded three faces and edited the form.
To edit the form, instead of using scale or the arrow I selected the small square and this allowed me to freely move the edge up and down and create interesting twists in the model. Since it allows so much freedom, sometimes if I do it in a side view it messes up the original position of the edge or face and I’ll see the distortion in the front view.
As for the mouth, I inserted more edges which created even more faces. Then I just edited the form by pulling the edges where I wanted the mouth to be and kept adjusting until I got the final look. The ears were just and extrusion of two already existing faces.
The final result doesn’t really look like the emoji, but it kind of looks like the dad from Cloudy with a Chance of Meatballs.
Generative Design
For the generative design practice, I used the Ikea pot model and wanted to generate a new pot. I attempted to add obstacles (which are the boxes and cylinder).
In Generative Design, I preserved the spout and handle and selected the shapes to be obstacles so it wouldn’t generate there. I added forces randomly because I wasn’t really sure how this worked.
It ended up generating this, which is not at all what I expected. It also didn’t preserve the spout or handle. So I need to go back to generating and figure out how this function actually works.