“Good games stay within, but at the outer edge, of the player’s ‘regime of competence’ (diSessa, 2000). That is, they feel ‘doable,’ but challenging. This state is highly motivating for learners” (Gee, 36).
Sound familiar, education theorists? Sounds to me like Gee has just supported Krashen’s language acquisition input theory using video games.
Continue reading beating a video game = learning a new language