In my final project, I made a clock inspired by clouds. There are two panels on the screen, the right side indicates seconds, and the left indicates minutes. On the left side, there are 60 boxes in total, each minute the cloud released from the right side would be filled into a box on the left.
There were a lot of challenges with Unity and I’m glad I could make it this far to almost something I imagined at the beginning. Instead of setting up animations in Unity, I manipulated most things in scripts – it seemed like the only way when every movement is connected to real-time. I also found scripting to be an easier way to keep track of everything, just open the code file and change values, compared to going through inspector layers and finding the thing you want to change.
I used the function “System.DateTime.Now” a lot in this project, to call different actions at a specific time.
However, when I built it into an application, the particle systems (ie. the clouds) couldn’t be activated. I haven’t got the time to solve this problem, so for the presentation, I rendered a video for my final demo.