Carbon dioxide is the most radiative force in the environment, it has a stronger positive force than all other radiative forces. A radiative force is a change in Earth’s incoming minus outgoing radiative energy flux.
When carbon dioxide is released into the air it can stay in the atmosphere for thousands of years. I found it fascinating to learn that the carbon dioxide we put into the atmosphere can last much longer than our lifetime. We may not even see the effect of our own personal pollution, but it will affect generations after us.
There are many contributions to radiative force and positive feedback including deforestation, solar luminosity and ice-albedo. Deforestation and solar luminosity increase the amount of carbon dioxide in the atmosphere which in turn increases the temperature of the Earth.
“iParty” is an interactive experience between two users that focuses on the idea that people experience everything through a screen. Nowadays teenagers and young adults remove themselves from in-person interaction, leaving them confined to digital space where most social interaction takes place. With the constant stream of media we consume, it is easy to feel like we don’t need to tangibly experience real life. For a journalistic exploration of this phenomenon, see: https://www.nytimes.com/2022/05/10/briefing/adolescent-mental-health-crisis-us.html
Documentation:
⭐️This project is not yet finished but will be done by show⭐️
Temporary Box Design:
What does your project do technically:
“iParty” is a two person experience where person #1 stands in front of a green screen, while person #2 looks into a 3-dimensional simulation and sees a screen of person #1 walking through a fabricated party setting.
While person #2 watches the 3-Dimension simulation they are also listening through headphones to the sounds of a party and two people having a conversation about what it means to live a social experience through their phone.
Person #1, who walks around in front of the green screen does not know that they are “inside” a virtual party until they swap places with person #2. The 3-Dimensional simulation uses a box that contains a screen and 3-D objects to create a party scene.
A webcam films person #1 and puts them “inside” a party using the application OBS-Studio. The video connects to a youtube livestream that plays on the screen inside the simulation box.
The 3-Dimensional Simulation box will be decorated using, felt, fabric, cardboard and lighting to help immerse the users
How will people engage with your project:
Users will engage with this project through both performance and visual interaction. While person #1 stands in front of a green screen, person #2 watches them transport into a little box. Person #2 can see person #1 in both places, inside the box and in front of the green screen to further convey the message that we mostly exist in a digital world. Person #1 can chose to interact with the green screen however they want, but they will not know that they are being transported into a party setting until they swap places with person #2. Person #2 wears headphones that play the sounds of a party, and a conversation between two friends who talk about experiencing social situations solely through their phones. This sound, helps the user think critically about how we interact with others in a highly digital age.