My scene references the work of Giorgio De Chirico1.
As I began to work with the tools in Unity, I realized that all my forms and unexpected movements naturally gravitated towards some of the principle elements in the surrealist artist oeuvre – imposing and slightly off-kilter architectural elements, garish colors, stark forms and strong lighting/high contrast values, and the use of shadows to narrate.
L: La Strada, R: Le mauvais génie d’un roi (The Evil Genius of a King)
The Enigma of the Arrival and The Afternoon
I would like to build on my scene to further this association/direction with more disorienting and imposing architecture, game objects that are fantastical and move in unusual ways, etc.
Link to animation: After De Chirico
The tools themselves are still so cumbersome for me that the creation/designing of the space/scene and various objects is frustrating. I only just was able to get Ardiuno and Unity talking today. I think my main struggle is being able to translate the coding syntax to a language I can understand first.
Link to updated animation with button function: here
1.https://www.tate.org.uk/art/artworks/de-chirico-the-uncertainty-of-the-poet-t04109
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