FISH 2.0 — Tina
This week, I tried using p5.js (wandering & detect) to enrich my previous Fish creature with more lively movements. And here is the link:
https://editor.p5js.org/TinaZhang226/sketches/7o0DA3SoQ
First of all, I tried to create the fish group as what I have created before and apply simple movement from right to left with some wandering effects.
Later on, I tried to apply the object seeking behaviour, and utilized the Mouse Position as the target.
In my previous version, I was trying to apply different resistance level on the shallow and deep water (as differentiated with the color). And with the knowledge of different automatic agent behaviors, I started to think about what else I can play with. And I decided to make the fish group more intense when they come to the deep water level, where they would compete a lot on seeking to the target. While in the shallow water level, fish are easier to find a way to live, so they would wandering more than seeking, and they would also more likely to swim outside the screen, indicating that they are seeking for other food sources in other places.
And here is my final documentation: