Category Archives: Classes taught

Cell Phone Cinema

Hollywood-level productions in the palm of your hand. That is what this combination of lectures, screenings, demonstrations, and practical production workshops will offer to the students in this course. There will be several professional guests making presentations and Q&A sessions from the mobile phone filmmaking industry. In addition to the historical and critical overview of the emergence and exponential growth of global cell phone cinema, students will shoot all footage on cell phones and download it for computerized editing. The final project will be a three-minute short film.

Projects are open to any genre of film and television including animation, drama, mini-documentaries, music videos, narrative, and news. Completed student projects will be posted to the class website, screened as a final project, and be eligible to enter into domestic and international mobile phone film festivals. Past Bollywood-style music videos shot on cell phones by students in this class were screened in a theater at the Tribeca Cinemas as part of the New York Indian Film Festival. 

In 2017 our class partnered with students in Tisch’s Clive Davis Institute of Recorded Music to add elements of sound design and music to their final projects.  Many of which may still be seen here.

Cellphones capable of recording video and laptops are required for every class.

Class website (students only) •  Final Projects, Fall 2017

Cellphone Cinema Students after screening their Bollywood films at the Indian Film Festival Professors Karl Bardosh and Peter Terezakis photo by Siraj Huda

Past student projects:

Student projects from Cell Phone Cinema, Professor Peter Terezakis, NYU Tisch Student projects from Cell Phone Cinema, Professor Peter Terezakis, NYU Tisch
Student projects from Cell Phone Cinema, Professor Peter Terezakis, NYU Tisch

Art and Technology

Art and Technology (OART-UT 1059):

All art uses technology. Technology is not art. Whether a work of art is created to bridge the preternatural, convey experience, thought, a world view, or something more, art is a three letter verb representing the result of an individual’s rebellion against the status quo and the desire to create something different.

This course is a crash course into contemporary technological literacy for all NYU students interested in expanding their range of artistic mediums, often using the history of art and technology as a point of reference. Prior knowledge of covered subject matter is not required, but would create an opportunity for deeper exploration by the student and enhance the classroom experience for others.

By course completion a student will be able to author digital media (audio, photos, and video), work alone, build a website, read a compass, print an image, publish content on their website, access their imagination, secure their data, invent a product, use FTP,  tie a bowline, keep a door closed, use photoshop, make a dust mask, work with others, laser cut shapes, make paint, bias a transistor, code in Assembler, collect and visualize data, create vector files, tie half hitches, write a press release, build a battery, 3D print an object, build a circuit, tie a square knot, program a micro controller, use a pinhole camera, solder a wire, understand branding, privately publish content, lash a tripod, distinguish between vision and perception, code HTML, make glue, use a multimeter, understand AR-VR, and projection map video.  

Documentation of finished projects are due on a weekly basis many of which will be worked on when we meet. 

Laptops are required for every class.