Art and Technology

 

Art and Technology (OART-UT 1059):

All art uses technology. Technology is not art. Whether a work of art is created to bridge the preternatural, convey experience, thought, a world view, or something more, art is a three letter verb representing the result of an individual’s rebellion against the status quo and the desire to create something different.

This course is a crash course into contemporary technological literacy for all NYU students interested in expanding their range of artistic mediums, often using the history of art and technology as a point of reference. Prior knowledge of covered subject matter is not required, but would create an opportunity for deeper exploration by the student and enhance the classroom experience for others.

By course completion a student will be able to author digital media (audio, photos, and video), work alone, build a website, read a compass, print an image, publish content on their website, access their imagination, secure their data, invent a product, use FTP,  tie a bowline, keep a door closed, use photoshop, make a dust mask, work with others, laser cut shapes, make paint, bias a transistor, code in Assembler, collect and visualize data, create vector files, tie half hitches, write a press release, build a battery, 3D print an object, build a circuit, tie a square knot, program a micro controller, use a pinhole camera, solder a wire, understand branding, privately publish content, lash a tripod, distinguish between vision and perception, code HTML, make glue, use a multimeter, understand AR-VR, and projection map video.  

Documentation of finished projects are due on a weekly basis many of which will be worked on when we meet. 

Laptops are required for every class.

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