This week’s post is based off of a bus.
As a part of this week’s documentation, I decided to take a screenshot at each milestone in development. First is the basic shaping where for this week, it was obviously a rectangle. Next is the additional shaping where I added all the parts that make the model recognizable as a bus. After that is the detail mapping where I replaced the rectangle’s walls with the detailed cut outs. Then is the final detailed look. Following that is the UV mapping which is a very important step that makes texturing possible. Then is the texturing which I realized was lacking in color when I finished. I decided to add the blue stripe from the original and that required redoing most of the steps following detail mapping. After that is the lighting which I made a little fancy by including the headlights and lights for the sign. Last is the final render and composite. I think I will continue doing this for the next few posts as I really shows the progression well.