I like how Dourish opens by telling us about how we talk much less about the ways in which computing is not changing. He then proceeds to educate us on the history of how computing and interaction have come to be.
This entire chapter reminds me of Maslow’s hierarchy of needs (which is applicable for so many things). It seems as if we used computing because of the trade-offs between the efficiency of a computer against the human brain in certain tasks. Then, it seems, that a computer fulfills its basic function/what we need it to do. Having done so, we now ask more of it and attempt to fulfill higher-order needs, such as those that prompt us to consider interaction.
Human progress has led us to what computing is today. I love how Dourish states that interfaces allow us to generalize and therefore manipulate the abstract entities in a computing system. In this, things become more direct and streamlined; which is not a bad thing. However, I believe that to continue to push this direction for all aspects of technology may not be the best idea.
He talks about embedded systems and tangibility and adds in the social aspect of how an item participates in the world. I love this idea considering participation in the world as a form of interactivity. This made me realize how limited my thoughts on interactivity are, often focusing on just a direct exchange as an interaction. Realizing this, I figured that most interactivity presented today can be likened to a “how are you” answered typically with an “I’m good, how are you” instead of a more meaningful response. I enjoyed his example of the hospital records and the comparison between paper and digital. This shows us that digital versions are not necessarily the epitome of interaction. It may be a step forward in technology, certainly; but not necessarily in interaction.
I agree that social and tangible interaction supplement each other and that we must take both into account in the most holistic way possible. I think his discussion is on point in matters of interaction itself but that practicality and efficiency are other things that might have to be considered. For certain technological devices, there may not be a need to hone in on their interactive capabilities. However, I do believe that there are things that, due to a lack of proper implementation of interactivity, subsequently lead to less efficiency.