DM-GY 6053 R6 Paper prototyping

Paper prototyping: Chapter 1 by Carolyn Snyder Summary The writer briefly introduces the usage, benefits, and functionality of using paper prototyping to make UI/UX designs in advance. Takeaway Paper prototyping is good for Concepts and terminology Navigation/workflow Content Page layout Functionality Paper prototyping is NOT good for Technical feasibility Download time or other response time Scrolling… Read more DM-GY 6053 R6 Paper prototyping

DM-GY 6053 R4 Nothing About Us Without Us, Design Justice

Nothing About Us Without Us, Design Justice Chapter 2, by Sasha Costanza-Chock  Summary This chapter introduces the different practices of Design Justice during the design and development process of a product. Include: Avoid white supremacy. Embrace a work team with diverse backgrounds. Co-creation. The development team should collaborate more with the community. Avoid building user… Read more DM-GY 6053 R4 Nothing About Us Without Us, Design Justice

DM-GY 6053 R3 A Brief Rant on the Future of Interaction Design

Bret Victor, A Brief Rant on the Future of Interaction Design Summary This rant (not solution, specifically), raises a question worth exploring: Will our future be built on thin means of interaction, or should we design more interactions that engage the full range of human senses? The article illustrates through the large number of physical… Read more DM-GY 6053 R3 A Brief Rant on the Future of Interaction Design