Week 14
Overview of the final deliverable
My journey in IDM
Overview of the final deliverable
After conducting playtests, several iterations were made. “Human Detector” Rubrics Solutions explored 40% Clues explored 30% Clues visited = explored >= explored+1 >= explored+3 >= explored+5 >= explored+10 >= explored+20 10% 5% 1% 1% 1% 1% 1% Total possibilities explored explored < 25 25 < explored < 50 explored > 50 explored > 200 20% … Continue reading Week 13
Besides the data I already implemented in the Exploration Report, I decided to add the “clues visited” and the “total possibilities explored” as well, because the design of the path is complex and there are multiple avenues, including loops, to reach each ending. The clues visited in one exploration could be more than unique clues … Continue reading Week 12
After finishing the paper, I continued the development. I started with the tooltip implementation, i.e., the description for each clue. I originally experimented with the built-in tooltip in Unreal Engine, but it was too small and in white, which does not fit the overall design style of the game, and needs to be changed to … Continue reading Week 11
To better support my approach and decisions made in my project, I conducted more literature review research to complement my paper. From my Pre-thesis research, I have mainly focused on the areas of “Acceptance of Technology”, “Trust”, and “Human-technology Relationships”. Since my research is closely related to the development of AI technology, and research on … Continue reading Week 10
In terms of the end-game experience, I further iterated on the design of the Exploration Report, as I want to compare the player’s exploration result and the total available possibilities as much as possible in order to comprehensively show the overall performance, while making the conclusion more meaningful. The data I would use in this … Continue reading Week 9
In order to improve the overall game experience, I first addressed the issues found during the playtesting and the feedback collected during the Demo Day before moving on to the later development. The UI adjustment was conducted first as it is the most straightforward. It would be better to keep the main game UI as … Continue reading Week 8
I integrated the final version of the storyline and map with the data structure and data flow I had designed earlier, and it works perfectly. Now that the entire game flow has been implemented, the next thing I need to do is integrate the visual elements and run playtests to iterate the flow. Visual Design … Continue reading Week 7
Storyline brainstorming I further broke down and brainstormed on the puzzle I chose: Puzzle: The Owl’s Feather 🦉🌲 I woke up in the middle of the night, a strange noise coming from the forest around my cabin. It was a hoot, but it sounded different, almost… agonized. I grabbed a flashlight and stepped outside. There, lying … Continue reading Week 6
Key feedback from last week: What are the main takeaways I want people to learn after it? How do I want users to feel as they go through screen by screen? The journey vs. getting the right answer Based on these, I refined the core theme of my project and reframed the idea of the … Continue reading Week 5