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Steeeve's Documentations

weekly pinterest (supposedly) 9

December 8, 2020

  1. nice, imagine someone wearing this set of makeup on the street or some big makeup company make an actual set that is the same color.

 

2. the “in case of emergency” gang: it’s pretty amazing though how much better good/junk food can make people feel sometimes.

 

3. how does this work so well???: the cold white color of the light definitely helps with the color contrast of the background but later in the video warmer light works well too. didn’t expect beer cans to look this good at all but they do.

4. cyberpunk 2020?

maquina tablet

5. texture of the week:

Scorpius Luminary interior light in dichroic glass. www.zakayglasscreations.com

 

Filed Under: Digital & Sculpture

weekly pinterest (supposedly) 8

December 1, 2020

  1. effective advertisement: and also the perfect places to place them……

 I made this one in 2012. The flyer boosted the new car wash services on higher level since the customers started to coming in greater number than before..propuestas creativas, esto es la publicidad ;)

2. gotta praise the Japanese humor: the colors are spot on, and the fact that its a Pepsi ad for Halloween adds so much power in terms of destroying coca cola… 

思わず「あれっ?」と考えてしまうクリエイティブな各業界の広告ポスターいろいろ - DNA

3. but why pink?????: I will make this the real color of the tree bark and have a real log in the place of the painter roll, as if I was painting the tree bark onto the wall.

Paint roller wall lamp

4. now this is a whiskey glass and a half……

Now This Is a Whiskey Glass | Man Made DIY | Crafts for Men

5. texture of the week: Venom?

 

Filed Under: Digital & Sculpture

Weekly Pinterest week 7

November 29, 2020

  1. messing with the textures: pics like this really messes with my brain and tricks me into thinking that the cement is as soft as sponges…… And it gives me a feeling of being strangled with a piece of string, which I think is really interesting because there is nothing to relate to visually to the concrete. Also I feel like I just have to have something that is about textures each week.

Jeff Muhs - 'The Gardeners Dilemma' -2011 Concrete and garden hose 12" x 12 " x 22 " .

2. the 3d abstract painting: I especially love the second one and I wonder how it would look with cubes rather than squares. It’s interesting how the artist created the style of abstract painting in a 3d space.

Daily Art #1 - When geometrical forms become figures by Antony Gormley

3. this came out of nowhere and it almost scared me. the feeling of a sudden abruption literally knocked me out of my chair when I was scrolling through pinterest and saw this. the shape of the hollow part is so straight and ‘on your face’, and there seemed no reason whatsoever to put such a hollow on a wardrobe. I thought this experience was very interesting and worth noting down.

Hannes Van Severen 55

4. smart! reflection and symmetry: I have been looking at the pic for a good minute and didn’t figure out how the thing wors and what is actually in the middle, but it could very well be just a regular stool, in which case it would be pretty boring. but in the recommended pins under this link there was a pin of three mirrors placed to form a corner of a wall while being placed at the corner of a wall, there was definitely something in the middle which I thought was very interesting and gosh I wish I pinned it.

Alicja Kwade, 'Ein Tisch ist ein Tisch (A table is a table),' 2014, Galleri Nicolai Wallner

5. design to fit human body, not to dictate it: I’ve used enough poorly-designed tools and gadgets that were really difficult and uncomfortable to use and just won’t fit in my hand that I’m so satisfied looking at how this series of ideas focus on how human body is shaped.

Filed Under: Digital & Sculpture

weekly pinterest week (supposedly) 6

November 24, 2020

  1. bend the tool, not the hand continued: this is rather an idea than an actual art piece. but I keep seeing horribly designed tools especially kitchen gadgets that this idea never escaped my mind that tools are designed to help with problems rather than reflecting the designer’s idea on how to solve the problem……

2. life, whale peace and serenity: resin art is something I have always wanted to try out myself. This piece captures the oceanic life very well. the color, the scenes inside the whales, the lighting and reflection, everything is so natural and smooth, even if there isn’t actually sea creatures inside the scenes. this reminded me why I like whales and ocean life so much.

3. random, but very strong: the contrast of colors, the puking skull. very fun and satisfying to look at.

Gross and hilarious all at once>>rainbow vomiting skull fine art/sculpture

4. 隔墙有耳 (ear through the wall, meaning someone is eavesdropping): very literal, might not be intentional since the uploader is clearly not Chinese.

I muri hanno orecchie - Michael Beitz

5. texture of the week: 

Glass & stone ~ artist Ramon Todo #art #sculpture

Filed Under: Digital & Sculpture

weekly pinterest (supposedly) 5

November 22, 2020

  1. textures continued:

 value scale of stacking the eggs

p1: tea pot melting as if it was chocolate, it really made me think that the base is a pile of liquid but in reality it might very well be hard clay.

p2: I really can’t tell why this is but it looks light as fabric, and it looked like it is floating with the wind blowing from down below, and also the contrast of the black top and the colorful bottom, it is really a beautiful piece to look at.

p3: eggs! who would have thought??? this almost looks like a landscape with endless mountains, almost like Chinese ink painting. the light really did the trick here.

 

2. KNIVES!

 CLIMB THE LADDER OF SUCCESS

as a kid who accidentally cut my tongue when I was little, P1 game me immense anxiety, because when I’m enjoying my popsicle, I don’t want to end up licking onto a blade. however it would be scarier if the top part is not transparent, with a tractable blade. P2 has similar effects.

 

3. the chair joke:

Art People Gallery Page Liked · Yesterday ·    www.artpeoplegallery.com ANTI-CHAIR BY CLARK BARDSLEY. #artpeopleJaume Pitarch! For more ideas: www.bessadesign.com #luxury #luxurydesign #interior #luxuryhomedecor #luxuryhome #exclusivefurniture #bessadesign #vintage #antique #designA R TSneak preview: London-based designer/artist Rolf Sachs has sent us images of work he will show in Milan in April. Above: No Rest for the Rust char, Cor-Ten steel, 2006 Sachs will present a show called Delicatessen at the Project B gallery on Via Borgonuovo from 17-22 April. Above: Relieved light, borosilicate glass and neon, 2006 MoreChair, Japanchair descending a staircase  by Helmut Palla  Vienna, Austria. Via saatchionline. (Take on Duchamps perhaps?)

 Mohammed AlanibreadedEscalope

 

Filed Under: Digital & Sculpture

Final project concepts

November 22, 2020

As we have discussed, we are intending to make yet another sequel of our find Steve series.

This version we decided to make Steve question his very own existence and try to find the answer to the question “who am I?”. We will put Steve in a situation of memory loss and help him find out who he actually was and help him rediscover his own lost memory.

Gameplay/Mechanics: wasd for movement, space for jumping, players will need to collect fragments of Steve’s memory and help him recover them.

Game art design: 3d-modeled scenes, (possibly) low-poly characters and character animations, dynamic lighting

Project management: story-line, 3d modeling scenes (Steve, Jamie), character anim (Layla), cinemachine (Steve, Jamie).

Filed Under: Game Design

D+S project3 documentation & reflection

November 17, 2020

Project Overview

This project is set out to convey a sense of life and warmth and serenity. The shape of the main body uses a 3d modeled whale, which was divided into 45 individual sections which are hung from a mechanism that is fixed on the ceiling, through the rotation of which, each one of the whale pieces moves up and down individually with a slight variation of phase and amplitude of the rotation, together creating the motion of the whale swimming slowly. 

 

Inspiration and Ideation

The inspiration for this project comes from the artist U-ram Choe, some of whose works (‘HYUNDAI X ELEKTRA – METAMORPHOSIS’) focuses on creating the feeling of life, he uses lots of small gears and mechanisms to make the ‘creature’ seem like it is breathing, the warm lighting around the whole piece made it look less metal-like and almost full of life. The clod and rigid and lifeless feeling of all the metal pieces and gears is massively reduced and covered by the overall feeling of warmth and the motion of breathing.

In my project I want to imitate this feeling and make a creature that is full of life. I ended up choosing whale as the main part of the sculpture, as for one I personally like sea creatures and I particularly like whales for their elegance despite the size and for another, the slow motion of whale swimming really speaks well to the feeling of serenity and thus makes me feel calm. Also the shape of the whale is round and smooth (rather than flat or sharp), which adds to the whole feeling by providing the element of comfort. 

For the warmth I was planning to have LED strips hanging inside the body of the whale, and have it emit a warm orange-yellow light, which brightens and dims with the motion of the whale as if the whale is breathing or having heart beats, which also adds onto the overall feeling.

The other reason that I want to use the shape of the whale rather than coming up with a new abstract creature is that, when I look at the creature made by Choe, I couldn’t help but felt a sense of unfamiliarity aside from the amazement that it was so full of life. Because the creature was an abstract one, it felt less closely relatable. But with a whale, we all are familiar with it, and it is easier for me to convey what I see on whales to my audiences.

 

Process and Difficulties in Engineering and Fabrication

I first created an animation using processing to visualize how I want the pieces to move, which also helped me decide exactly how should I design the mechanism that I will discuss down below.

https://bpb-us-e1.wpmucdn.com/wp.nyu.edu/dist/6/17472/files/2020/11/20201117-192128.mp4

The most challenging aspect of the whole piece is to make the mechanism that I could hang the whale pieces from, which also should have the function of moving the individual pieces up and down consecutively. I ended up with a design of alternating plates (for the rotation radius) and pillars (for hanging the string that connects the whale pieces)  as shown below. The biggest problem is that it is not stable, and despite all my effort to reinforce it (including drilling holes on the plate to fix the pillars and having a ring on the other side for the same purpose, and finally having four strings hanging from the top of the mechanism), it broke on me several times.  

(sketches placeholder)

And then all there is left is to fix this mechanism and the motor onto a beam that I could hang from the ceiling, which is another whole mess of engineer problems that I won’t go deep further since they are less unique than this one. I will nevertheless provide some of my sketches on this process.

The final step is to tie the whale pieces that I laser-cut onto the mechanism, but this is the final design flaw that I met which I was not able to solve due to the time limit. I will discuss it in the next section. 

 

The Result and My Comments

The results are a little different from what I imagined it to be, because for the whale pieces, it requires them to align perfectly with each other and not move horizontally or rotate, for them to form the shape of the whale. But since I used fishing strings, those problems became even more problematic because the strings are very flexible. Also it is extremely difficult to align the height of the pieces just by eye-balling. So the shape ended up looking pretty messy and was all stacked together due to the rotation.

Despite the fact that in the in-class critique my peers appreciated the fact that it is not a whale, and that personally I do think there is a whole new aesthetics to the new shape as well as room for new meaning to being applied to it, it is fairly far away from what I set out to do from the beginning. To be honest it is a pity that I didn’t notice this last engineering problem and failed to create what I wanted, but in the time constraint environment, I am confident to say that I did my absolute best. 

By the way, the mechanism broke again the next morning before the critique when I shoot my video.

https://bpb-us-e1.wpmucdn.com/wp.nyu.edu/dist/6/17472/files/2020/11/2d6999772dc739150d66eb6cf2a460b3.mp4
https://bpb-us-e1.wpmucdn.com/wp.nyu.edu/dist/6/17472/files/2020/11/184b1fce36b73de63be58068bbd55be0.mp4

Further Development Ideas and My Plan For the Future

For further development I would definitely add light in the main part since I think for my original idea it is an important part and also I already created a cavity for that. Also for stability I need more rigid material to hang the pieces and to prevent them from rotating.

In my mind I still want to finish what I set out to do, despite all the positive feedbacks I got for the current version. It is more of a thing that I feel like I should finish no matter how late I finish it, but before that I will have to take a break from it just so that I don’t stress myself out again on the same thing.

Filed Under: Digital & Sculpture

shared project documentation with Layla and Jamie

November 9, 2020

11.2: planned out every puzzle and level for our two subjects: Both Steve and Dog

Quest No. Subject Goal Hint For Player 

(visible animation)

Fail Standard Alternative Win
1 Dog Head to office Think: Steve at his 

office

/ /
2 Steve Get out of office Think: Outside Gate needs a card 

See: Card in boss coat

See & hear: Dog outside the window

1 If Steve leaves his desk more than 60s 

2 Boss sees Steve in his office

3 Steve throws more than 1 irrelevant  object out of the window

/
3  AC Turn on AC temp Think: Temp goes up, boss removes clothes 

Think: Remote in the boss drawer

/ Throw chair at AC
4 Water Dispenser Make boss go out to pee Think: boss drinks lots of water / /
5 Dog (After Steve Turn On AC) Use Switch in Electric box to Break Street Light See: Street Light 

See: Electric line & box

Bite Electric Line and Die /
6 Steve Take Card Throw to Dog / Didn’t get the card before the boss come back /
7 Dog Throw Card at Gate  / / /
           
  Trigger No. Switch Scene Trigger A to B    
  1 Dogs arrive at Steve’s office Dog to Steve    
  2 Turn on AC Steve to Dog    
  3 Break Street Light Dog to Steve    
  4 Throw out Card Steve to Dog    
  5  Open Gate Dog to Ending    
           
           
           
           
           

11.2: Steve Grab, Drop & Throw

  • Grab and Drop: using rigidbody only instead of character controller (its collider is performing weirdly)
  • Have trouble making the Handle position rotate with camera look, can only throw objects parallel to the ground.

11.6:

  • Steve Home Modeling, Dog travels from home to Steve’s office building, trigger next scene

11.8:

  • boss animation in progress

11.8&11.9: dog game play: break electric box

  • Same function as Steve
  • Route: find construction site, bark to scare away the construction worker, acquire wrench, throw the wrench to the box. Alternative: bite the electric box and die.
  • Problem: the city is very big but with very few hints and interactable objects so the player might end up wandering around but couldn’t find the hint.

11.9:

  • now able to throw chair onto AC (and break it)/use remote to increase the room temp, open window, and throw stuff out of the window. Getting hold of the remote control is still difficult, the remote can only be retrieved from certain angles.

Filed Under: Game Design

View Response: A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher

November 9, 2020

Upon finishing this video I was impressed by how a mechanic that is implemented unintentionally could end up with more than just that, which is all emergent storytelling is all about. But upon further thoughts, I have come up with several points that want to make about it. 

I will admit that the element of surprise that emergent storytelling offers is quite fun and intriguing when it works at its best, like when the speaker talks about the flying slime stacks with its partner while flying makes it seems like it is rescuing its partner really sells me on implementing this kind of mechanism. Reflecting back on some of the examples that the speaker brought up, Minecraft (of course, why would I not use it for the 938741028740th time in my blog posts?) has this mechanism too where I just saw some of the villager mobs wandering into the farmhouse I built as if they were interested in my nether wart farm. All in all, I think this mechanic is really fun and cute when it happens, but for one we cannot count on this happening to make our game more interesting, and for the other, (again of course) not all game types fit this type of mechanism. I won’t be discussing these two points too far since they are pretty clear on their own.

Filed Under: Game Design

10.26 game mechanics ideas

October 26, 2020

For our find Steve 2 game, we are thinking of making it to be a problem and puzzle-solving game. With two main characters, Steve and the doggo, the player have to work in two scenes and control both of them to solve problems and rescue Steve out of the office and reunion with the dog. 

The mechanics is pretty simple, both characters have the ability to grab and interact with the environment, dog has the special ability to bark, Steve has the special ability of we are not sure for now lol, and the player should be using these abilities to their advantage and solve diferent problems.

Filed Under: Game Design

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