Upon finishing this video I was impressed by how a mechanic that is implemented unintentionally could end up with more than just that, which is all emergent storytelling is all about. But upon further thoughts, I have come up with several points that want to make about it.
I will admit that the element of surprise that emergent storytelling offers is quite fun and intriguing when it works at its best, like when the speaker talks about the flying slime stacks with its partner while flying makes it seems like it is rescuing its partner really sells me on implementing this kind of mechanism. Reflecting back on some of the examples that the speaker brought up, Minecraft (of course, why would I not use it for the 938741028740th time in my blog posts?) has this mechanism too where I just saw some of the villager mobs wandering into the farmhouse I built as if they were interested in my nether wart farm. All in all, I think this mechanic is really fun and cute when it happens, but for one we cannot count on this happening to make our game more interesting, and for the other, (again of course) not all game types fit this type of mechanism. I won’t be discussing these two points too far since they are pretty clear on their own.
Leave a Reply