Categories
Creative Game Design and Development

Progress Report

We revised some content in our game and remade the tutorial part.

Plane Rotation Movement:

Initially, we used the Unity physics engine to do the rotation movement, adding centripetal force to the plane. However, only using the “add force” method makes the movement hard to control when put into practice. So we found a simpler and easy-to-understand way — applying the transform function to do the rotation. We adjusted some subtle values, such as gradually decreasing the speed as the plane ascends and increasing the speed as it descends.

Remake Tutorial Part:

In the previous tutorial section, we did not clearly “teach the player,” with many instructions being unclear. Therefore, we have revamped the tutorial to focus solely on the plane’s controls, requiring players to precisely maneuver the plane to a specified area, enabling them to learn the most crucial part of the game.

We also added a little storyline at the beginning.

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