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Creative Game Design and Development

Documentation of game structure

Flow chart

Describing

The game revolves around controlling the main character and a paper airplane. The main character progresses through the storyline, while the paper airplane requires player input to fly over obstacles and complete challenges. Before the player flies the paper airplane, there will be checkpoints. Players can use up to three sheets of paper at a time, and when they run out, they must restart the game from the last checkpoint.

The paper airplane’s flight is primarily controlled by the spacebar (possibly later replaced by a gamepad). At sea levels, the paper airplane can also transform into a paper boat to navigate through various challenges.

The obstacles we have set include clouds in the sky, waves in the sea, and fish. Additionally, other factors affect the paper airplane’s flight, such as wind, rain, lightning, and more. The introduction of these elements increases the difficulty of gameplay. However, there are temporary power-ups players can collect, such as speed boosts, shields, and more. These additions make the gameplay experience richer and more enjoyable.

Recording:

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