The title must be direct, short, decisive, engaging, and self-explanatory.
Consider: modifying the user interaction, meaningful & innovative use of electronics & code, as well as form and any story being told.
1. Pingpong Training
It is a device that people can experience playing pingpong alone without pingpong table. It allows those who are interested in pingpong but don’t have enough time or a partner to play on b1; besides, it avoid the ball rolling far and player taking to much energy to pick it back(especially on b1.
For the interaction part, when the mental card on the pat connects certain part of the ball, the arduino will recieve the data and control the servos slightly change the direction and motion of the ball to react.
2. Music drawing
I believe beauty is a universal sense. That is, enjoyable songs, like classical music pieces, can be somehow transform into a beautiful paintings(visual artifact) or even a smell.
So, in the device, the player can sing or play a melody to the mic and beat beats with the handle, to draw a beautiful picture both on the computer screen but also a mechanical printer. After playing they can take away the picture drawn by the machine.
3. Dancing partner
It’s a wearable device that has five tilt sensors to collect simple movement of users from body(upper part), two forearms, and two legs. Then Arduino Uno digitalRead()
to get input(HIGH or LOW) which is executed by code and OUTPUT as the motion of the little creature(maybe a toy kid, or an animal).
With the project, user can feel the interaction (with large delay set) like looking at a magic mirror. It feels like the user is dancing with the toy as partners