Balance
By Santiago, Alaric, and Karla
A: Concept & Idea
We originally conceived the idea for this project when sharing excerpts with each other, we realized that the main ideas of Luthen’s speech and the quote from Fernando Pessoa’s Book of disquiet were strongly correlated. Both of these works involve goals; working towards them, dreaming of them, but neither characters are likely to see these goals accomplished. Luthen, a character from the television series “Andor”, tirelessly works towards a dream that he will never live to see realized. He is well aware that he will never enjoy the fruits of his labor, and that his work will cost him everything important to him, yet he continues to push forward regardless. Conversely, the Character Bernardo, from Fernando Pessoa’s “The Book of Disquiet”, is captivated by everything, yet does nothing to achieve these goals. Bernardo finds that while he has many dreams, he also has an inability to find lasting engagement in anything, leaving him in a perpetual state of dreaming. Both characters are detached from their goals, but for opposite reasons. Both of these messages resonate strongly with us, especially considering our experience at NYU. All of us were originally supposed to graduate in spring 2023, but are still working towards our degrees for various reasons. Juxtaposing these two excerpts gave us an opportunity to metaphorically express all the uncertainties, sacrifices, and setbacks we experienced throughout our time at university.
B: Creation Process
- Started w storyboard
- Location
- Trouble encountered
- Editing & Screenshots
- What we learned
We began with a storyboard, allowing us to visualize the overarching ideas we wanted to portray and the general direction we wanted to go in the project.
After discussing the general ideas and the atmosphere we wanted to create, the next step was finding a location to shoot the different scenes.
For Alaric’s scenes, we wanted to visualize the quote from “the Book of Disquiet”, so we knew we had to shoot somewhere dark and isolated, to evoke the forlorn and dissatisfied feelings the excerpt explores. We found an alleyway in Jing’an that we felt worked perfectly for this, the dark lighting, isolated surroundings, and occasional piles of trash all helped to create the desolate, fruitless feelings we wanted to evoke. Some shots we would end up doing several times, as we didnt have a fully controlled environment and occasionally had someone walk through or occupy the space we wanted to shoot in.
C: Collaboration
- We each had specific roles, acting, voice over, directing, editing etc
- My role
- Appreciation
- Everyone had different ideas/interpretations, we had different inputs and ideas even if all were not used.
I (Santiago) was in charge of directing, video editing (besides the title cards, and sound design. This gave me full control and oversight into what I wanted to do with the project and allowed me the most flexibility in terms of editing as a whole. I was open to the ideas of my teammates and actors, and I think we created something that well all liked in the end.
D: Aesthetics and Results
- Shots (, medium
- Color correction
- How did this all inform the tone?
In the first part we filmed, we began with a medium shot. The character, played by me, occupied the center of the frame as the focal point. In the shots following this, we mostly used long shots where I was walking away from the camera, and the focus shifted more to the surroundings. This change in focus helped to create a more barren, bleak and isolated tone, emphasizing the loneliness of the surroundings, and the feelings of detachment from Pessoa’s quote. The colors in these scenes were altered to have a
In the scenes we shot with Karla, we headed to Taikooli and took a variety of shots that I thought would juxtapose well with the recordings of Al. Karla’s moments are meant to look busy, determined, but also stressed and nervous in a way. For one, we shot during the day instead of at night, and her shots are more dynamic.
In terms of color, I made sure to give Al’s shot pink and green highlights and tones to emphasize the lost, dreamlike emotion. Similarly with the sound design, I gave Al an echoed voice to further emphasize this. Karla’s parts are opposite. Her tones and highlights are opposite on the color wheel, which gives us a good quaternary color scheme that worked out really nicely.
Overall, the project ran smoothly and with the help of my teammates I was able to turn my full attention towards the editting and mastering process for the project. I couldn’t have done it without them.