Case Study I. Generative Arts
When looking into inspiration for my first official generative art project, I definitely would look for more 3D works. Works that are related to 3d simulations and heavy use of GPU power. Reason for this is because I like 3D design/modelling as well as relating to both animation and video games. Using that medium or technique for generative art would create results that look impressive visually. So, when I looked at Refik Anadol’s work I knew it was just what I was looking for.
What caught my eye is his work Machine Hallucinations – ISS Dreams the piece uses millions of images captured by the ISS as well as Earth’s topology that is inputted into the algorithm StyleGan2 created by Nvidia. Nvidia is a tech company that primarily makes graphics cards used to play games as well as for 3D work. But they also made great strides in machine learning using their graphics hardware. So, it is no surprise how beautiful the colors and the wave-like appearance of the ocean of what seemingly looks like millions of beads.
I aspire in this project to try to create generative 3D shapes using processing, but it is easier said than done. I tried to play with Professor Moon’s sketch from our last session to try to make more 3D shapes even if they were simple looking and this is what I was able to do (link to the sketch):
This is a small first step that could potentially lead to creating 3D generative art. But I also have to keep in mind time constraints and being more realistic.