How do I define Interaction?

Interaction is a process of interconnection, mutual perception, and mutual response. I agree with one concept about interaction in the article What Exactly Is Interactivity, which defines interactivity as a similar process to “listening, thinking and speaking.” One side makes some output, the other side understands and reacts, and the process of this cycle is the interaction. Interaction is an immersive process and an open applied art that is anchored in people’s way of living. Interaction design explains the potential look of objects, which is innately situational and addresses particular issues in a given setting.

  • A good example I wanna share:

This interactive donation machine was created and applied in Europe. I view it as a very successful interactive innovation. When people swipe their credit cards to donate, a piece of bread is sliced off on the screen, and then a hand appeared on the screen to take the bread. This reaction and scene give people who donate with credit cards a real feeling of helping others. They directly know where their money goes and what their money does, so It makes people’s abstract feelings tangible. Its interactivity will make more people feel the meaning of their donation, and more people will be willing to swipe their cards to donate. This machine creates a positive interaction with people. What people do to the machine is swipe their cards to make a donation, and the machine senses this action and then reacts as shown on the screen, where a piece of bread is sliced off, which in turn gives the donors a real sense of helping others.

  • An interactive device that doesn’t meet my definition:

The name of the project is In the rain. I wouldn’t call In The Rain a successful interactive artwork. This gadget may display various rain scenarios with music and light effects so that people can experience various moods and act accordingly. This gadget expresses the designer’s love of rain, it actually shows many sorts of rain over the long run. The project’s and the user’s relationship, however, is fractured and unidirectional. Users are unable to communicate their thoughts to the device, and the device is unable to receive, process, and transmit outside signals. So, in my opinion, this project does not fit my definition. It provides users with an artistic but impractical experience.

Reference:

https://www.creativeapplications.net/member-submissions/in-the-rain-represent-potential-of-rain/

 

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