We talked about games in the in-class discussion. Here are some of the notes from our discussion.
1. What is a good interaction?
- easy to understand
- functional
- beautiful
- color design
- not to take much attention
- consider users’ limitation
2. What are the affordances and drawbacks of a given interaction? Which senses are prioritized?
- Controllers vs screen
Visual / sound / touch
3. Who is prioritized in a given interaction? Who is the interaction / device for?
- Users / gamers
4. Is a given interaction clear? legible? frictionless? and/or intuitive? How so? Should it be? Why or why not?
- A game should be frictionless
- highlighting out the instructions
- Immerse into an environment
- Different goals of games, designed for the user to explore
- users helping each other (communication / community)