- Project 1: First-hand-messenger
First, it would be nothing special. However, without you even knowing, you can be the next target.
I am not sure if I can finish this project on time, to be honest. However, this is the project that I would be most eager to work with (which is why I put this project as the first project). First, the users will be able to freely interact with the messenger. However, after a certain time, the messenger will shut off for a few seconds and turn back on. Though in this state, the messenger looks the same as before, the messenger will show the experience of the bullied (especially cyber-bullied) in the first-person point of view.
One of the games that recently got famous became my motivation. This game, as well, shows the first-hand-experience in the point of view of the bullied. However, the user knows about what they will go through. However, for this project, it would stay unexpected because the shock usually hits a max point when something comes up unexpected.
- Project 2: Waking-up Alarm
If you are having a hard time waking up each morning, this definitely would be of your choice.
Though this is an existing device and would rely more on the Arduino than the processing, it would flip the bed over when the pre-set time comes. The motivation came from my daily life, having difficulty every morning to wake up. Because it would be hard to put it on the actual bed, it would be helpful for me if I can mini-print the bed. When the user sets the time, when that time comes, the mini-bed will be flipped over. The already existing version is called “High Voltage Ejector Bed”.
- Project 3: Foot-taptap
A chance to dance around. Play taptap, but with your feet.
There already exists a similar game in Korea, called “Pump” (See the image below).
However, that game is pretty hard. By inputting this logic with the taptap, which is a phone game, it would be fun. In addition, if there is a way to process the user’s input music because they can also select their favorite music, it would be more interesting for user to interact with the device.