Definition
In my first group project, I defined the interaction as a process with consisting of input and output in various forms. The user should also feel something different after interacting with the device, such as happy, sad, amused. After the mid-term project, I think the design should also be easy for users to interact with. No matter how badass the design is, if it is complicated to use, it can barely be called “interactive”.
Interactive Design 1
The first design I’ve looked at is a butterfly program. By blowing, the butterflies on the design could “fly”. The users need to blow into the hole with sensors inside. After that, the motors inside the butterflies would be activated to make their wings swing. The design matches my understanding of interaction, mostly because it looks like a design attractive, soothing to interact with. It is also very easy for users to interact.
Interactive Design 2
The other not very interactive design involves using motors and light sensors to make static sculptures move. When user passes in front of the device, the design would move to face the user. According to the video, it seems that the design is not very stable, as the motor moves even nothing happens. It would, therefore, make users hard to interact with.
Final Definition of Interaction
At this moment, I consider interaction a stably performed process where users can input dynamically and receive the output easily, dynamically, just as “What Exactly is interactivity” describes (5). The process should also bring about emotional changes for the user.