Int Lab Recitation 1 Documentation by Daniel Chin

Writer: Daniel Chin 
Recitation partner: Linhui 
 
This is a write up for Interaction Lab SP18 Recitation on Electronics and Soldering on Feb 15, 2019. 

Components: what are they? 


Breadboard 

A pre-organized cable layout, easy to plug in jumper cables and other units’ legs. Good for organizing circuit. Good for when you want to start building a circuit but your mind is a blank. 

LM7805 Voltage Regulator 

Turns 12V DC to 5V DC. This, with the power supply, gives our buzzer and LED a friendly 5V. 

Buzzer 

Add direct current and it plays a 2200 Hz pitch. In our circuit, it is the output. It signals the user that the button is pressed. 

Push-Button Switch 

Use a finger to tell it whether to let current pass. 

Arcade Button 

A cooler Push-Button Switch. Acts as the input in our interactive circuit. 

220 ohm Resistor 

Add resistance. In our circuit, it alleviates some voltage off our LED, so that the LED won’t pop. 

LED 

Consumes electricity and emits red light. Very picky about which way the current goes. In our circuit, it is the output. 

100 nF (0.1uF) Capacitor 

To let the Voltage Regulator work. 

10K ohm Variable Resistor (Potentiometer) 

A resistor whose resistance we can control by rotating a disk. In our circuit, it controls the brightness of the LED. 

12 volt power supply 

Turns 220V AC to 12V DC. Today we plugged it into the wall and we have a safe voltage to play with. 

Barrel Jack 

The cable of the power supply doesn’t go into the breadboard. The barrel jack solves the problem. 

Multimeter 

Measures U, I, and R. We used it to find the right resistor. Also, as documented below, we used it to check for short circuit. 

Several Jumper Cables (Hook-up Wires) 

Cables that are easy to use with the breadboard. Makes building circuits as easy as drawing lines. 
 

The circuits 


Scheme of buzzer ↓ 
scheme of circuit 
 
buzzer working ↓ 

 
 
Scheme of LED ↓ 
scheme of circuit 
 
LED working ↓ 
 
 
Scheme of dimmable LED ↓ 
scheme of circuit 
 
Dimmable LED working ↓ 
 
 

Problems and how we solved them 


We encountered several problems during the recitation. 

1. Voltage regulator: which leg is which? 

We found the spec in recitation instruction webpage. 
 

2. Push-Button Switch: Four legs??? We only need two 

We asked Tristan. Problem solved. 
“Imagine they are claws.” Each claw has two fingers. The fingers of the same claw are connected. The button controls the connectivity between the two claws. 
 

3. Untitled 

Before plugging in, we checked for short-circuit with the multimeter on last time. 
It seemed to short! (The overall resistance of the circuit was 0) 
We checked the circuit and the current flow, and solved the problem. 
 

4. Untitled 

When final double checking, we found we missed a cable (from regulator IN to 12V). 
We added the cable. 
 

5. Oh no, we still got the legs wrong 

Circuit plugged in for 10 sec, Linhui reports abnormal smell. 
We detached power immediately. I found the voltage regulator very hot. 
We asked Leon. It turned out we got the voltage regulator spec perspective direction wrong. 
“Think about it as a chair. This is the back side of the chair.” 
We rotated the voltage regulator 180 degrees. Finally, the circuit worked as expected. 
 

Questions and my answers 


After reading The Art of Interactive Design, in what way do you think that the circuits you built today include interactivity? Please explain your answer. 

I think the circuits we built today provide feedback, but no interactivity is provided as is defined by The Art of Interactive Design. What we built are simple circuits, and are less interactive than the fridge example mentioned in the article. Here is why I think that. As defined in the article, interaction is the repeated process of “listen, think, speak” between two “actors”. In the fridge example, the “thinking” is simple, but the “speaking” is richer than the doorbell and LED we made today: When the fridge light powers on, the user sees the contents in the fridge, and that information input is way more dynamic and engaging than a simple LED. 
 

How can Interaction Design and Physical Computing be used to create Interactive Art? You can reference Zack Lieberman’s video or any other artist that you know. 

I personally believe that even a piece of writing, if good, can be interactive. Through carefully designed words, the writer can make the reader read, think, and respond to the text. Of course, the writing “thinks” too, and responds to the reader through the pre-determined but unpredictable chapters/paragraphs. 
 
The multi-model communication that Physical Computing offers only assist the good writing. Certainly, the power of real-time computing makes non-predetermined response possible, but any system, no matter how dynamic, requires “playwriting” or “designing” before the user steps into the picture. I think the quality of this playwriting is critical. 
 
For example, the game Undertale is highly praised for its integration of its relationship/emotion system and its combat system, but what I find interesting about Undertale is its character speeches. They are very smartly designed. It is good writing. Without good writing, assistive technology like an interactive gaming environment can never make an experience truly engaging. 
 
In conclusion, I think Interaction Design and Physical Computing are tools that open more options for expressing and listening, but to make something interactive, good playwriting is at the core. In the end, the creation only speaks for the creator. If the creator does not have something interesting to say, the creation would at most be a fancy toy. 

Week 2: Response to Woodward – Samanta Shi

Woodward discusses how ethnographic research can be used to better understand consumer behavior: how they interact with what’s in their wardrobe (combining pieces) and the reasons behind their actions (why might they choose to buy a piece, if not just following trends?). Ethnography entails embedding oneself into the culture and society of those one is observing over an extended period of time, including contextual research (where one walks around the area, explores the shops, local commute, etc.), as well as in-house interviews. (While I am on the topic, I highly recommend reading The Field Study Handbook by Jan Chipchase). This methodology allows the researcher to closely observe the participants, empathize, and gain an in-depth understanding of their surroundings, which inevitably influence individual’s beliefs, actions, and motivations. 

As a UX researcher, I really appreciate how Woodward uses ethnographic research to produce insights into fashion consumer behavior that I believe would have otherwise gone unnoticed.  Consumer actions need to be contextualized in order to understand the motivations behind their choices, and in understanding the context, we can discover practices of sustainability in the post-sale cycle.  For example, when a consumer decides to mix and match old with new pieces of clothing, they are repurposing pieces they have already bought into a new outfit.  Or, when a consumer decides to wash jeans less frequently and keep them for extended periods of time (without replacing them), they are also acting sustainably, regardless of the intention.  

Woodward summarizes this insight nicely (pg. 134) :

“One of the core problems that is assumed to exist in relationship to fashion and sustainability is that the two cannot co-exist when fashion is defined through novelty. However, when we consider the ways in which people recombine things that they already own, it is apparent that novelty and innovation are not just the sole preserve of the manufacture of new clothing that is then discarded if it no longer of the moment. Fashion is not therefore in contradiction to the long term relationships that people have to clothing.”

Woodward is challenging our definition of fashion and the perception that consumers cannot both be sustainable and fashionable. The sustainability conversation is not limited to design and production; consumers can find ways to make sustainable choices with what is already in their wardrobe.  And in my case, Woodward makes me feel pretty good about keeping my jeans with holes in them and that 15-year-old jacket with obvious wear and tear marks.

Week 1: HTML Portfolio -Jikai Zheng

Webpage link: http://imanas.shanghai.nyu.edu/~jz2477/week1/kai_portfolio/

Description:

A few elements used: unordered list, italics, bold, underline, hyperlink, link from clicking on a photo. I also organized the folder for the images so that they’d correspond, but I also know how to copy image address, which works almost as well. I had to first downsize some of the photos because they were too big, and looked too brash under some smaller photos, which I did in photoshop. My favorite part was how you could also experience or purchase some of my favorite things through a link or see exactly which restaurant I was referring to. A note to improve: probably remove the family list at the bottom if I don’t want to disclose too many personal details or photos. I look forward to making the website look better with CSS.