Recitation 9: Final Project Process – By Skyler Liu

Step 1:

“You are the SUPERHERO” – Kaycee

Kaycee’s project plans to design a game in which three players would control three superheroes to fight one player who controls Thanos.  Every superhero would be set to a certain position on the screen and can use a button to shoot bullets; Thanos could move up and down trying to avoid the damage. I think the idea is interesting because Avengers is really a popular IP recently since Avengers IV is on and the game would have a large fan base. However, we all think the playing method could be better. The game designed in the current proposal is too simple to have fun with – the operation and win condition are too common and lack creativity. We think the game can be added to the level system for more challenges and it would be better to consider involving more operations for superhero players instead of only pressing the button to shoot bullets.

“Darkness Rhapsody” – Mimi

Mimi’s project intends to make a game in which the player needs to listen to the music and other sound effects’ guide to find a way out of the maze in the dark. And the game also adds horror elements, which means if you don’t recognize the monster’s direction and reach their nest, the monster would suddenly scream and come out to the full screen. I really love the idea because I am a big fan of horror games! And for me, the gaming style based on auditory sense is very innovative and interesting. However, I consider that if they can make another version which is less horrible for players to choose because some people cannot play horror games, yet such a gaming style is still worth experiencing.  

“Navigating in Space” – Ellie

Ellie’s project also intends to make a game. It would be a first-perspective game in which the player needs to drive a spaceship towards a destination by joystick and avoid obstacles on the voyage. I think this idea is cool because almost everyone dreamed to travel in the space when we were kids. I am curious about how Ellie would design the user interface which can let players immerse in the space. And another groupmate and I both think maybe joystick can be replaced by another kind of controller which is more innovative. 

Step 2:

In my proposal, I describe what I intend to make is a snake game in which all the direction control are the opposite and have a level to which requires players to use gyroscope to control the snake. The feedback from my group members include that add some aesthetics; add levels which change the speed of snake to make the game more challenging. They think the most successful part in my proposal was the purpose I stated of my game, which is to explore people’s reaction when they lose the sense of control in an interactive project. I also think it is an important part because I don’t want to design a game only for joy. It took me a long time to consider how I could make a meaningful game and what it should be like. Based on the feedback, I think I will definitely add aesthetics for my game and add more levels, however, I don’t consider about add levels by changing the speed of the snake, because it is already hard to be controlled, but I am considering adding movable obstacles to better challenge my players.

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