FEEL ME, CATCH ME
- PROJECT STATEMENT OF PURPOSE
The work I’m going to do is a game with three players, one “ghost” and two “people”.The player does not know the identity of the others, the purpose of the ghost is to find and identify two “people”, and the goal of the “people” is to avoid the “ghost” at the same time to find another companion. Each of them would wear a headset, and when the “ghost” and “person” approached, they would hear a rapid heartbeat. When “person” and “person” are close, the heartbeat will be heard more gently. In this way, both parties can tell which is a “person” and which is a “ghost”.The game is aimed at everyone, and anyone can play it.
The inspiration for this work came from another idea I had. I originally wanted to make a teddy bear that could generate simulated heartbeat vibration while remote hugging, but this idea was overlapped with a product called pillow talk, so I wanted to continue exploring with the inspiration of heartbeat vibration and remote control. At the same time, there is a famous game called Dead by daylight.
I refer to its game design. One player in this game is a killer. The killer wants to kill all the other players. The other players have to work together against the killer. Although my game has simplified a lot of content, I have applied the core idea of Dead by daylight to real life, using heartbeat simulation to let players feel the tension and stimulation that the virtual game could not provide in real life.
- PROJECT PLAN
- Equipment:
Arduino, infrared ray receiver and exporter for Arduino, headphones, independent power, speakers……
- Description:
I think this work needs to generate different reactions by judging the distance between players, so I need infrared sensors to receive and export infrared rays to judge the distance. Meanwhile, I need processing to control the sound of the heartbeat. I will use the knowledge I learned in class to connect processing programs with Arduino. Arduino mainly controls the receiving and output of infrared ray, that is, the estimation of distance. Processing, on the other hand, generates different vibration frequencies according to the distance, that is, plays the heartbeat vibration. So I might need A to P code. I also need to put the Arduino into the headset, which means I need a separate power source to put the Arduino into the headset. And I need speakers to put into the headphones to play sounds.
- Steps:
- Buy equipment above on Taobao or borrow from the lab. (DDL:11/24)
- Write codes to receive and export infrared rays by using Arduino and build the circuit. (DDL:11/30)
- Using processing to mimic the vibration of the heart beating. (DDL:12/3)
- Connect the circuit that made in step 2 to processing code.(DDL:12/5)
- Assemble the circuit to the headphones. (DDL:12/7)
- Add independent power to both circuits to let the circuit work without computers. (DDL:12/10)
- Try to use in the real-life and gain some suggestions from others.
- CONTEXT AND SIGNIFICANCE
In the mid-term, our project was a library noise sensor. At that time, my definition of interaction focused more on the communication between humans and machinery. It was more important to analyze human behavior and make responses mechanically than just receives and export simply.After a period of study and the unique experience of the field trip, I have a deeper understanding of interaction. In the beginning, I found some products suitable for long-distance couples, such as vibrating bracelets and message boxes, etc. These products are not only meaningful but also have aesthetic value. At the same time, they can achieve interpersonal communication through the communication between people and machinery, that is, the machine becomes a bridge for interpersonal interaction.
For this product, I think it is a good reflection of my thinking process. First of all, I think it satisfies the most basic definition of interaction, namely, receives, process, and output. At the same time, it has certain playability, not only practical value but also entertainment value. It also serves as a bridge between players, allowing players to feel the scene of mobile games in real life, and it also allows players to establish an unusual connection. This connection is not through language, but through hearing, through feeling, through observing others’ emotions.
Although the idea for my product originated from the game Dead by Daylight, applying this game to daily life can promote teamwork ability, and at the same time, the actual stimulation and tension can’t be provided by ordinary games. I think my products can be applied to large team activities, such as ice-breaking activities, this time we can add more players and there may be more roles for it. This allows you to quickly familiar with each other because each player doesn’t know the identity of the other party, only after hearing the vibration and watching each other’s facial expressions that they can decide whether they are”ghosts” or”people”. Using this product into ice-breaking and other activities can not only deepen the ability of teamwork but also help team members get familiar with each other quickly.