Interaction includes communication. When one is doing something with the project correctly, it should give feedback. The person should be feeling that he or she is able to have an impact on it, and that impact is within this person’s control.
A weaker one: https://www.creativeapplications.net/environment/open-highway-surfacing-the-hidden-layers-of-the-city/
This is a real-time light installation visualizing highway vehicles at a scale of 1:1 with detailed speeds and capacity of the highway and functions as an explanation for the project.
Although this looks really cool, the vehicles can’t interact with the project. The light installation only collects data from the vehicles and presents them. Those people in the vehicles could only see their impact on the installation, but couldn’t make a change to it.
A stronger one:
https://www.creativeapplications.net/objects/connected-tools-devices-that-mediate-smartphone-consumption/
The function of this device is to track how long time you have looked at your cellphone. You can pull the left string to set today’s goal of how long you want yourself to be off the phone. An app will monitor your use of your phone and convey the data into the device. After a day, you can see the result with the right string, comparing the length of them. There is also a summary on the LED screen.
This is indeed an interactive device. You set goals, your time of using the phone is monitored and the result is displayed in a succinct and straight forward approach–using strings and a screen. Moreover, there are 2 buttons for mode settings.
Our group design is called “Bedman”. It is designed for those who are always struggling with getting up in the morning. This is a real-life problem happening every day to me, and to many of the students. The bed holds the function of transforming from a bed to a sofa, a wash basin, and to transportation. It also helps store everything you need for school/work, and cook meals. Therefore, when you are awakened by the vibration and alarm from the Bedman (vibration is designed because someone may not hear the alarm when sleeping), you can finish everything you need to do of the “getting up process”: brushing teeth, washing face, having breakfast, changing clothes, and driving you to your school/workplace. Moreover, the reason why the design is called “Bedman” is that it can talk with you, like a steward, taking care of your schedule and everything you want.
The interactions lie in audio control, the transformation of the bed, and about everything a steward can do.
Our poster: It describes the functions of “Bedman”. The name of the operating system is MOSS. Our ideal user is called Peiqiang.
Our Bedman is made of boxes.
We carved the boxes and insert 2 skateboards into them.
We also added wings so that it could “fly”. The cokes are for the fillers of the boxes so that the user wouldn’t crush the boxes when lying down onto them.