Step 1
“Spacetime Symphony”:
The project is an audio and visual soundscape. The vision would change according to the movements of the participates and show on the screen by projector. We suggested using proper sensors to make sure that the message sending process would be efficient. Also, the choice for music could also be varied to meet different audiences’ needs. I found this project quite interesting and has shared concept with my project, the visualization. When doing my research, I saw several projects similar to this, but one thing that “Spacetime Symphony” particularly impressed me is the big stage for the audience, which could create a strong and engaging interaction. The project synthesizes physical movements, sounds and visions together and creates the interaction from multiple dimensions. This kind of interaction is quite aligned to my definition of it because it emphasizes the change of one actor in the communication, the audiences, and to start chain reactions as response to the change from multiple perspectives.
“Magic Brush”:
The project specifically aims at those audiences with disabilities who cannot draw as normal people do. With the exterior device with buttons and other switches, these people can draw with different functions on the computer screen more easily. We thought that this interaction might be a bit too simple. And also, what if there’s people without hands want to use the device? So, we added some advice like enabling users to use their heads or feet to draw. I thought it would be really cool to make a helmet and draw with infrared ray. The concept of interaction in this project is a bit different from mine. In this one, I feel that it is more like the audience telling the machine what to do but not interacting with it in a fairer position. But I can see where Guangbo wanted to reach. It could be a great design if more fresh elements can be added to it.
“Do You Know You Have Magic?”:
The project is for audience to draw on the sands without actually touching the sands and the vision would also reflect on the computer screen at the same time. We all found this quite interesting but could be hard to achieve. We offered our opinions specifically on the step of drawing. Since the user would not actually touch the sand, it is possible to get help from magnets and irons. Also, what is drawn on the computer screen doesn’t necessarily be exactly the same as the sand, there can be some interesting transition. I think that the concept of interaction in this project is a bit similar to the one in “Magic Brush”. But for this one, the two actors are in a fairer stage because the audience don’t tell the computer what to do exactly. There’s space for the computer itself to “freestyle” which I think could be interesting.
Step 2
For my projects, I got really useful feedback. Firstly, for the tile of my project “Driving into Imagination”, it could be a bit misleading and not easy for audience to understand. Because at the first part of my project, it is still a reality simulation, the imagination part happens later. Another thing is that when talking about the functions of the car and hoe do audiences interact with the project, I mentioned that I wanted to build the car according to the reality though it could be hard. Robin then suggested that there’s tilt sensor in our Arduino kit which can work as the stick in the car that control the speed, light and other things. They thought the idea could be interesting that give people a driving experience that may differ from the one they used to know. However, they may be a bit unsure about the interaction part more engaging. I agree with them because we used buttons to build interaction in midterm project so that it’ll be better if other ways can be applied in final project to make the interaction more efficient and interesting. I think I’ll try to figure out another name for the project and look for other method to build the connection between audience and the project to make the project more appealing to them.