PROJECT STATEMENT OF PURPOSE
The project aims to stress the importance of collaboration between countries which can bring benefits to all human beings. My partner and I are inspired by the brutal consequence caused by wars and fights between countries for resources and money and we want to make a game to aware people that the only way we humans can develop is to cooperate in peace. Violence will lead to nowhere but destroy.
This is a game which involves two people. We are going to create a landscape(made by cupboard)which is divided into three areas with a road that goes through it. The three areas will each represent primitive society, feudal society, and modern society. Along the road, there will be dozens of LED lights to show the players’ position(my partner is considering to use cars with trail tracking sensors on it to go along the road as a substitute for LEDs because of the difficulty it causes to hook up all LEDs in one board, but it is still under discussion). Both of the players will start from primitive society and they are acting the leader of their own society. In the beginning, each of them will have the same blood stripe and the same amount of resources(shown in Processing). If they want to develop their society, they need more resources and there are two ways to gain resources. Two players take turns to throw dice on Processing to decide how many steps they are going to take. The LED lights will blink to show their position. After they take steps, they will obtain weapons and random amounts of resources to feed their society. After the player gets the weapon, he can choose to use it or not. There will be a blood bar in the processing screen and a button to control the fill of the bar to let the player decide how much blood he want the other player to drop. Also, with the power of the weapon increase, the range of the bar will increase to represent more damage than a weapon can cause. If the player chooses to use the weapon the blood stripe of the other player will decline and he will gain half of the other player’s resources(the resources bar is still under discussion). If he chooses not to use the weapon. both players can obtain a certain amount of resources. As the game going on, when each player enters a new society, the background of their character shown in Processing will change relatively(still under discussion). The weapon players get will be more and more powerful which represents how does the development of the technology increase the collapsing force of the weapon such as the atomic bomb. And when one of the players gets the atomic and chooses to use it, both of the two societies will be destroyed and nobody wins. Also, there will be videos show the scene of the boom blow up to warn people of the dangers of the weapon. But if the player chooses not to use it, bot of them will win the game and get rewards(candies).
PROJECT PLAN
We plan to first finish the programming in processing before December 1st (figuring the dice and find video and pictures and let them talk to processing)and finish the build of the whole landscape and the connection of the Arduino and let them talk to each other before December 5th.
CONTEXT AND SIGNIFICANCE
According to my previous research, I have analyzed these project:
Ethical Things β The mundane, the insignificant and the βsmartβ (things)
the Blanket Project by Nicholas Stedman from
ART + Science NOW, Stephen Wilson (Kinetics chapter)
Smile TV β It works only when you smile
https://www.creativeapplications.net/maxmsp/smile-tv-works-only-when-you-smile/
Click Canvas
https://www.creativeapplications.net/member-submissions/click-canvas/
These complete my definition of interaction: a cyclic process that requires at least two objects (both animate and inanimate are accepted) individually has its input-analyze-output. Also, the whole process needs to be meaningful and forms a loop that allows the user to continually interact with it. Our final project–the epic of us, target everyone in the earth to let them be aware of the severe consequence caused by the fights between countries for resources and profits. It is fun since it is a game, it can give a response to the player’s action and allow the player to take another action. Also, interaction appears between two players since they have to interact with each other to win,