INTM-SHU 101 (006) – Recitation 9: Final Project Process – Caren Yim

Step 1:
Jennifer: Labyrinth

Jennifer’s project is a two player game where one individual is Theseus and the other is the Minotaur. Theseus goal is to exit the maze before getting caught by the Minotaur and the Minotaurs goal is to catch Theseus. The speed of the players during the game will be determined by a heart rate sensor. So the main goal of the players is to try to get their heart rate as high as possible. One of the main suggestions suggested by Malika really stood out to me, she suggested to maybe make it so that the player behind can see the trial of the other player. I think this would add something to the project because it will a new dimension to the project. I think this was a very interactive project because the rate in which the players are running is determined by the player’s heart rate which will be displayed on Processing. This project is different from my view of interaction because it incorporates the player’s human senses within the interactive portion of the project.

Malika: E-Maze

Malika’s project is a maze game in which an individual using a controller is guiding a ball through a maze. The ball is rolling on top of tiles that are laid on the floor. The player’s purpose is to try to color all the tiles on the floor. The level in which you are placed is determined by the time in which you are spending to finish the easy maze. I suggested Malika add sound effects to the game so that it can be helpful to the player. Like if the ball hits the wall, there can be a sound effect. I think this can help in creating another interactive element to the project. The interaction in this project is the difficulty of the game is determined by how well a player is able to complete an easy level of the game. This project aligns with my definition of interaction because an individual is interacting with a controller which controls the game. 

Citlaly: Ball of Confusion

Citlaly’s project is inspired by problems that are happening around the world. Her goal is to highlight these problems through a game. There is a clear goal; to educate individuals. Her games design is going to be similar to the game Mario, where the player is supposed to catch the bad guys. The player’s movement is determined by vibration sensors that are attached to a wooden platform. When the player stomps hard then their character moves down and when they jump up lightly they move up. The educational aspect would pop-up after a bad guy appears. We proposed to Citlaly that instead of making educational pop-ups appear after each bad guy is caught, she should create separate levels where each level has a set problem it is trying to educate the player. This way, the player won’t feel disrupted when playing the game.

Step 2:

My group members brought up some problems with my proposal that I hadn’t thought of myself. For instance how many players is this game intended for? Initially, I thought perhaps it can be a 2+ player game, but my group said that it would be hard to track points. After this was brought up, I think Lana and I should instead of only making one set of buttons we can make two sets of buttons that way it can be clear that it is a two player game. Citlaly also brought up maybe designing it so that it is like Kahoot, where the quicker a player is able to answer, the more points they get. This way, the game would be more competitive and the players will want to answer as fast as they can. I think having an outsider’s perspective and opinion really added to the development of my project. With the advice and suggestions I got, I will definitely be incorporating the feedback into my final project.

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