For your blog post, post about the three projects that you critiqued. Please summarize what each project is, and what you and your other group members’ feedback was for improving each project. What did you think was interesting about these projects’ concepts? How do you think that their projects are creating –or could create– a meaningful experience that significantly fosters the exploration of how we interact with technology?
Did you discover something new, similar or different from your group members about what they think interaction is? How is this new, similar or different from what you stated before in your definition of interaction? Explain.
All of the projects I reviewed were all interesting in their own ways, and all were inspired by something that already exists. The heart rate monitor can be used for real-life applications, like health; while the Vroom project can be the first step to combatting our addiction to technology; and finally, the Tip Tap Snap reinvent ways we play rhythm games. These projects have reaffirmed my definition of interaction, take for example the heart rate monitor. The interaction between human and machine is just as real as the interactions between humans. I always thought interaction was not limited to living beings, so it is reassuring someone else shares this view. Interaction is a truly difficult word to completely pin-down, but it is nice to see my basic definition is shared with others.
From your notes, write down any feedback that you received.
According to your group members, what was the most and least successful part of your proposal—Do you agree or disagree with this? Explain.
How will this feedback influence your project?
How do you think you can make improvements to your proposal based on the feedback you might have received so far?
In the event that you are not making any changes, please explain why you won’t be incorporating the feedback?
One of the best critiques I got was to add more story to my project. Mythology is something I take for granted because I have been reading since I was little, but some people have never been exposed to these rich stories. Therefore, it is up to my partner and me to convey these stories to anyone who tests our project. We want people to have fun but also come away learning something from our project. With the educational aspect in mind, my partner and I have been looking into educational games and how they convey fun and education to aid us with our project. One positive comment I got was that our proposal of a maze sounded fun at the very least. Difficult mazes are inherently fun to navigate and conquer so as long as my partner and I make a challenging maze people can at least enjoy it. Of course, we would also like to incorporate the education of myths, but before that, we must make sure our project is interactive and engaging.
Overall, this recitation was useful for feedback as we were able to question our audience before we created our project.
Sources:
Heart Rate Monitor- Bing Chen
Vroom! – Kathy Song
Tip Tap Snap – Jullie