3 titles from the catalogue:
- Allumette–VR film
It is 3D. One can pierce into something else and even trigger some animation while the main plot is happening on the other side. (Thanks to the exquisite design, sometimes one would miss the plot bc of the distraction of attention…) The sound is spacial, making me feel like at the scene.
What I like about is the clay-featured character that really sets it apart from normal CGI animation. The story is somehow touching but could have worked on the emotional transition more. What I dislike is that the animation rate is not high enough to make me really immerse in to the film.
2. Knock out league–VR boxing game
It is 3D. When moving, I feel that I’m really inside the boxing ring. Also, since the sound is spacial, I can easily identify the cheers and applause coming from the audience seats—from all directions.
What I like is how boxing itself is simulated— I feel like I could even learn and practice boxing by playing this game. The device can even recognize 10 different punches! What I dislike is that it seems the opponent is not intelligent enough to recognize where the punches are and obey to the boxing rules.
3.Henry–VR interactive film
It is 3D. It seems that all corners and angles are considered by the producer so that if I try to look into any possible things, it would be of content. The sound is spacial. When Henry is coming near, I could sense that just according to the sound getting from a low volume to a high one.
What I like is that Henry is often appearing very closely to me and it creates an intimate and immersive feeling of actually communicating with Henry. What I dislike is that the movie itself is kind of childish and lacks some spice.