On high-end tools for VR and VR effects

Boris FX Mocha (and Continuum):

  • “Mega Plate module: Use planar tracking and temporal frame analysis to create extended stitched frames for advanced effects and clean up tasks”
  • Area Brush: Dynamic new paint tool with Quick Mask mode to quickly create tracking and masking layers

This is a powerful processing tool that tracking is (close to) ultimately nailed. It’s fascinating to see that no artificial points are needed in order to track something correctly while moving. This show a prospect in AI and can be well implemented in AR production: To remove actual objects in the view, or to augment it, if it could act in real time. For VR, when producing the immersive experience, this tool is also needed for easier manipulation of the scenes and objects shot or drawn.

 Mettle’s Mantra VR

  • A unique set of Drag-and-Drop effects to instantly transform your footage into surreal and fantastic animations.
  • A comprehensive set of 16 filters to stylize your 360° and Flat footage in After Effects and Premiere Pro.

This is a useful tool in post-production, though the selling point is its “user-friendliness”. Not so sure about what exact effect it could implement with regards to the filters.

 Foundry’s Cara VR (including Nuke compositing)

  • Seamless stitching of mono or stereo VR content
  • Powerful streamlined VR compositing workflows
  • Headset review inside Nuke

Although insta360 is providing the first two functions and we take it as granted, the tool is essential if one wants to customize the camera. But still, it is a basic tool needed for generating 360° videos.

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