Oculus Connect 6 Developer’s conference

12-min Summary 

Hand tracking on Oculus Quest–technique: Deep learning

Oculus link–linking Quest and Rift to do an update

Passthrough+ : Switching between reality and VR in a second

Creating VR community by linking to Facebook etc.

Facebook horizon: building VR landscape by yourself 

**Sounds like a shared Minecraft game. Doesn’t have so much meaning or significance if it were not linked to the reality–socializing with friends (better if it involves the actual location).

Oculus TV, media studio: upgrading all media into VR (360) version

CTRL-labs: a wrist band that reads brainwave as input –yet to be developed

Mixed reality: AR and VR would merge?

**The speaker talks about bringing a keyboard to use inside the VR world just as one would use it in the real world. Involves actual positioning–reconstruction as shown by the speaker.

Social teleportation: Reconstructing the physical world into VR World; Generating avatars according to reality realtime.

Spark AR for Places and Things

Definition of AR: Media, content, or function, bound to an object, landmark or environment.

Spark is a platform to easily create AR by users– build, iterate, publish, distribute.

**When a platform is established,  the possibility to create is given to the hands of a much bigger population. Creativity would be liberated and spark.

3 human centered qualities when building AR: familiar, timely, useful.

“The only interesting answers are those which who destroy the questions.” –Suston Sontog

From WebVR to WebXR: The Next Generation of VR Experiences on the Web

A lift from VR to XR on the web. Witnessing the grow of WebVR.

Leave a Reply