I look into the Empathy Toy from 21 toys in my research for the empathy workshop. In their description video, they demonstrate the rule of the toy. It’s a game of two, both players are required to cover their eyes when playing, one plays the role as a commander and has an already assembled piece of the juggle. The other is required to assemble the same piece of juggle according to only to the first player’s verbal instruction. By playing this toy, the players learn to work with others better. I think empathy is an important virtue in teamwork when Echo and I are working on our final project and also in my experience when working on the group project, the first thing we need to achieve is to understand each other, there can’t be chaos inside a team.
Echo showed me the suggestion that was made by Gabriel during Monday’s class. I find lots of his suggestions extremely helpful, even though some changes he thinks of might not be applied on our prototype, his suggestions help me rethink many design choices I made in the first place, and I modified some of my plans accordingly. A suggestion we decide to apply to our product is adding an AI system on our WatchPad. Even though we were afraid that sound may affect the user when he/she is gaming, we forget that our product should also be multi-functional when the user isn’t gaming, therefore we decide to add an AI function for the none-gaming mode and deactivate it when the user is gaming.