Link to the pitcher:
Video 2, 3:
https://gist.github.com/Amber-yutong-lin/b6b0c6485338411254737d0d0c99d2d6
Video 4:
https://gist.github.com/Amber-yutong-lin/fd18267322f81d4fd5eabe8d14c4f549
Screenshot of the patcher:
Video2, Video3: PIXL8R
Sources videos:
AR_8BIT_2.mov
AR_8BIT_4.mov
I mainly use XFADR to crossfade the two source and conditioned them to HUSALIR to add different effects whose speed are controlled by ATTRACTR, I also apply DELYR to manipulate the time. The output from HUSALIR connects to PIXL8R, which transforms the visuals to pixelated rectangles. The speed of the changing effect is also controlled by ATTRACTR.
Video 3 : LUMAKEYR, ZAMPLR, ALPHABLNDR
To explore more about the color composition and layout possibilities, I added LUMAKEYR, ZAMPLR, ALPHABLNDR to create different styles and patterns.
Video 4: Generative objects – PATTERNMAPPR
Source video:
AR_8BIT_2.mov
I also want to play with the generative effects that are inherited in Vizzie. So I blend the source video’s alpha channel (ALPHABLNDR) with PATTERNMAPPR to create a new visual. I adjusted the parameters multiple times to get the visual that I want. ROTATR also makes the visual to a more kaleidoscope-like effect.
For this project, I had a lot of fun. But wished to know more alpha channel and 4OSCIL8R, OSCIL8R, 1EASEMAPPR……etc.!